Some thoughts about our strategy. What is bad about this land is that I still don't see a good GP farm. Capital can run six specialists easily but it is already earmarked for bureocracy and cottages. Cow-corn city can run 5 specialists assisted by two grassland farms but only at the expense of crippling a production monster which I want to settle to the north. If there is some food resource to the east we can found a GP-city there as at some point we would want to take clams from the capital anyway. But for a good hybrid economy one GP-farm is usually not enough.
On the other hand, we have a lot of hammers around and it makes running caste system more feasible.
On the other hand, we have a lot of hammers around and it makes running caste system more feasible.