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Civ6 SG 3 - Stingy Hojo and his cheap districts

Well this was weird.

I start by noting that we've just earned an envoy. Our choices:
[Image: H37acBZ.jpg]

Not sure why Seoul hasn't given us a quest. In any case, that's where I send our freshly graduated diplomat. Of the quests the two interesting ones are Hattusa -- earn the Eureka for Currency, and Nan Madol -- send Trade Route. Can kill two birds with one stone, but the route to Nan Madol would be a bit risky. In any case, I decide to leave the Battering Ram at 1 turn to completion, and start on a Trader, to lock-in (?) it's price.

America signed peace with Rome.

I place two Holy Sites in our newly acquired holdings. The districting around the cities themselves is made difficult by awkward positioning of unremoveable luxury and strategic resources. I place Holy Sites such that one of them will avail of the forest bonus, as well as adjacency to each other. One of the forests can later be replaced with a Commercial Hub.

[Image: H37h1ub.jpg]

Next turn, Trajan founds a junk city:
[Image: H37huU6.jpg]

No chance to capture the settler for us. This city is almost too bad to bother going to war for. Still, I denounce Trajan, and prepare our troops for an assault.

[Image: H37i34K.jpg]

Our dignitaries maintain a serene silence in the face of this fit.

I check GPP and it seems bugged.
[Image: H37iuov.jpg]

Rome is getting 0 points, we are getting 4.

I can now declare war, but check the score screen and see that Rome has built no army, still:
[Image: H37iWz9.jpg]

To avoid angering America, as we want our armies to be free to take, say, Vilnius, I decide to wait for him to declare on us.

Trader completes, here are our choices:
[Image: H37jDzy.jpg]

Washington is very sexy with its 2 completed districts, and the way is fully within our two nations' borders, so I decide to move the trader to a safer city and run the route to America's capital. But what are those warriors?

I get worried that we are already about to see the bad end of the Big Stick in response to our double city capture. I reposition my troops in case these Americans are hostile, unfortunately my suggestion of a declaration of friendship was met with:
[Image: H37kC2X.jpg]

It gets worse:
[Image: H37kZHe.jpg]

I finish D&P but leave the Theatre placement for the next player. I use the civic switch to drop the Great Prophet card, as we seem assuredly ahead in the race (due to a bug?), and adopt colonization. I start on Theology for the Envoy, adjacency bonus, and to avoid wasting culture on G&R, as we are powering at full steam towards Construction. The capital is producing a Settler.

Next turn, the American forces fall back en masse. That was all very strange.


Attached Files
.zip   HOJO TOKIMUNE 80 900 BC.zip (Size: 788.04 KB / Downloads: 1)
DL: PB12 | Playing: PB13
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That Roman city won't be so bad if we can suzerain Nan Madol.
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Or build an aqueduct.

I think you mean Mohenjo Daro btw.
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(January 16th, 2018, 01:44)TheArchduke Wrote: Or build an aqueduct.

I think you mean Mohenjo Daro btw.

Oops... smoke 

Yeah, and Mohenjo Daro is not even in the game...
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Ok I will play the turn tonight.

So what is the overall goal that we would like to get during my turnset?

-place theater
-settle city?, where would that be
-conquer if attacked

Any thing else that comes to mind, should I start moving troops towards the culture CS?
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Will check the save if I manage in time.

I would raze Mediolanum and conquer the new city in time.

The settler is a replacement for Mediolanum.

Then conquer Vilnius.

And what do we do about the poor capital of Rome? We can´t raze it due to game rules, but we need to because of variant rules.frown
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Can we send a unit to scout to our east? What unit is a good question. We can't afford to move a sword out of position and archers are too fragile. Perhaps build a Heavy Chariot? I'm not sure...

I think it's best to wait for a Roman declaration of war than attacking them straight away. I don't see them in a position to threaten us any longer and we have the advantage. I think the new settler could perhaps settle south, west of Vilnius, where there is a lot of good land.

We have quite a lot of gold. Any idea about what to do with it?

I think we need to start thinking about a "how to win this game" strategy.

Also, let's try to always post a screenshot of when we place a district, so we can see the discounts working.
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I think I played a strong turn set compared to my last. I will post my report later today. (I can not type right now)

OK well here is the report, i thought i attached the save earlier today, but it must not have shown up either way.

To start

[Image: SUC1_81_war.jpg]

Using a 'Casus Belli' and therefor we only have 'light' warmonger penalties. What ever that means.

[Image: SUC1_81_capital.jpg]

I spent the turn 80 moving towards the horribly placed Roman city of Arretium. I also finished the battering ram, so that I could start moving it towards Mediolanum. I did a policy swap to builder card instead of the settler card as well. Settler still due in one turn and this helps speed up the builders in our other holdings. I swapped over to the wheel.

I am one turn late so i don't have a screenshot of it, but I placed our first theater district in Can Do down on turn 82 and started working on it.

[Image: SUC1_83_war.jpg]

Also Arretium is now in Japanese control. There are some Legions about in Romes borders but no units lost and through out my turn set I promoted as needed.  I swapped around some tiles in Seria and Dashio to get those builders done quicker Icon_Production

A couple turns later troops are healed and moving fighting near Roman borders.

[Image: SUC1_86_war.jpg]

The builder that finished in Dashio chopped out the builder in Seria and then placed down a theater district for the eventual bonus from the holy sites. The builder from Seria is headed to mine the copper, mercury and then grab the incense. I am moving 2 archers to hit Mediolanum from the diamonds on the hills and settler is moving with them. I was originally going to bring a sword and the battering around from that side as well, but those legions showed up near Seria so I thought it best to bring the swords in from that route. Oh and I also renamed the Roman city I took.
With the occupation penalty I just started on a monument. Theater district almost complete in the Capital.

The battle continue's, and that puts us at the start of turn 90.

[Image: SUC1_90_war.jpg]

This is what we got, walls are almost gone in Mediolanum. I was sending the wounded sword back to heal in Seria, and our wounded archer is doing the same in Little city that could. Settler is positioned to settler the exact same spot once the city falls and there are 3 archers and 2 swords that should be able to take it. All 3 builders are in position to put down some mines to help those cities get more production. 

I did make one mistake and I finished writing, hopefully that does not mess us up to much, I really intended to leave it at 1 turn but I hit end turn so my bad.

We also have 1 envoy available so I'll leave that up to you guys.

Also Rome founded a city in the south, so might as well take that after this one.

Hopefully this is enough of my mindset. I will check back if you guys got any questions.


Attached Files
.zip   HOJO TOKIMUNE 90 650 BC.zip (Size: 835.31 KB / Downloads: 1)
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Ichabod <- On deck
TheArchduke
Bacchus
Emperor K
Quagma Blast <- UP

I think a science district in 'Little city that could' would be a good idea, right next to the mountain?
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Disagree, sounds like the only place for an aqueduct.
Agree on the mines and the next roman city.

I guess we leave Rome on its own then.
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