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Does anybody else find it amusing that Sullla won't show us his cities before they have all their health buildings in place?
I have to run.
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The whole thread is amusing, in a rather patronising kind of way.
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Maybe he's starting to realize that earlier factories won't give him an unstoppable lead. He hasn't shown the production graph either.
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Why is Lewwyn babbling on about tanks in his latest post? Seeing as they have yet to spot an infantry from T3 shouldn't he have at least a vague idea about their tech?
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Well if I'm reading lewwyn's post correctly he thinks he wins and the end of HIS turn not the GAMES turn. He would otherwise say it is 3 turns before we auto-win. If he shaves off an extra turn all he has to do is use the TT defense though.
Dave would have a good chance of doing that micro trick if he where not focusing on screwing over team 2 so much. Even if he did'nt he and spulla would have switched roles (if spulla new about the CV) and Dave would have gotten physics without even trying. The ways the CV screwwed over dave
1. Did not get physics first.
2. Had to lose a city to team 4.
3. Had to sucide a bunch of friagtes; not upgrating them because he did not have enough money.
4. Had to waste production building a miltary.
5. Pick an inferior tech-path because they needed that miltary.
This is what I meant by team 2 trolling team 1. I think team 1 would win anyway but everyone is gonna undermine their victory. I think this is going to get under spulla's skin.
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ironstar Wrote:Why is Lewwyn babbling on about tanks in his latest post? Seeing as they have yet to spot an infantry from T3 shouldn't he have at least a vague idea about their tech?
You mean they have tech visibility? And have had it for ages now?
It's just Lewwyn being Lewwyn.
April 14th, 2012, 15:36
(This post was last modified: April 14th, 2012, 16:10 by Tasunke.)
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darrelljs Wrote:Honestly? Yes. It might seem like a small point but its not. Team 1's arrogance in this matter, especially in contrast with team 3, is a weakness just like poor city micro. They've had ample opportunity to perform more than their initial cursory test, but based on what must be a very low opinion of team 2 have failed to do so. That's a significant mistake which IS part of the game IMO. That it will help them instead of hurt them based on team 3's actions is moot.
Darrell
VoiceOfUnreason Wrote:Meta - thought: how would this be playing out if Sullla's interpretation of the mechanics was the correct one? Would the lurkers be expected to correct the misunderstandings by the other teams?
Things I haven't seen in Sullla's thread -- any indication that he thinks the lurkers should have warned Team 2 away from their current line of play because it "won't work".
Assuming nothing has been done yet, I think these are both interesting points.
I also agree with Krill that we should thoroughly address the role of lurkers after this game has reached its conclusion.
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Edit:
As an addendum, I am not sure that there will be much of a long-term effect anyways, regardless of what anyone tells anyone.
If Beijing falls, Team 1 will win
If Beijing holds, Team 2 will win.
Is it really possible for team 3 to win at this point? My guess is not so much.
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As a lurker, I consider myself graciously invited to follow the progress of this game, for my own amusement. I don't believe I have a duty, nor a right, to: - Make comments about the game that might influence its outcome.
- Arbitrate or adjudicate in any conflicts that arise between the players.
- Pass judgment about the skill, character, or moral standards of those playing.
I am just reading along because I like it. If I don't like what I see, I can always go lurk somewhere else. I understand how others may have a slightly different perspective, since they play in other games here and are therefore part of the actual player community. Despite that vested interest, I don't see why their perspective should be vastly different. Either way, my perspective is that I am just a lurker, and none of this is really any of my business.
If you know what I mean.
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For the record, I would just find it highly interesting if Team 2 managed to win after being written off for most of the game thus far.
(I'd be equally interested/impressed with a Team 4 win).
This is the only thing that affects my enjoyment of this particular lurk.
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As far as whether to tell or not to tell, I think that is the more important question, and the reason for all of this discussion.
And not just in this instance, but in any instance.
I think personally I am more inclined to answer mechanics questions when it does NOT matter, and less inclined to answer questions when it matters a lot.
Still, while in this particular case it is clear what info is important and what info is non-important, In other situations I could see where people would not be able to come to a consensus of which info is important vs which info is non-important.
Therefore I think a general rule of thumb would be to answer basic mechanics questions in a vacuum/ in the first 10 - 50 turns of the game ... while being less "interactive" in later stages, or more important stages of games.
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In this particular instance, I would advocate to not release any information -> Not to release to team 2 about the turn/win mechanics ... Not to release to team 1 about the CV mechanics ... and not to release to team 3 whatever people wanted to tell team 3 out of the blue.
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... We've already not corrected Team 1 about their mistake, let's not correct Team 2 about theirs either. And Team 3 about anything they might be saying.
And team 4... but they're not asking anything anyways.
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It's surprising however that the main cause of loss for Team 3 is Team 2's CV. Team 3 either had 2 choices, sitting back and letting Team 2 win, or rushing forward, thus destroying their own positions... to give Team 1 the edge. In that sense, Team 1 might be playing the proper game, if they had predicted that Team 3 would rush in to stop Team 2.
Of course, there's the troll Thoth to consider in all of this...
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