Nice guesses guys and i think this illustrates why Fall from Heaven is so awesome. There are so many different things that happen each turn to keep you on your toes. My turns are rarely boring.
So, the two dungeon pops.
First:
Second:
Potentially better news was to come though as at the end of the turn, a gorilla moved into range of our sothern lizardman! The poisoned one unfortunately but we still had decent odds to win on the next turn (~80%). I decided to fortify and heal and let the gorilla attack me since i was on a hill... which he did and we won! Whilst we are talking about animals, i have also found an elephant to our north. Once the northern lizardman has finished recovering from his successful griffon taming, i'll see if i can't get Nelly for us. She'll make a fantastic city defender which would seriously tempt me to do the following build order in our capital:
finish settler -> worker -> settler
This would yield us 3 cities around turn 40. For Beyond the Sword, i'd be ashamed of myself but that seems pretty decent for Fall from Heaven. Our military will consist of (hopefully):
4 warriors (1 combat 1), 2 lizardmen (both combat 1, subdue animal but each are also due another promotion very soon), 1 griffon, 1 elephant, 1 gorilla.
Dave, what was that about us getting serious about Grand Menagerie once we have a gorilla? This is also making our already ludicrous power look more nuts. Settler is 7 turns from completion.