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Hearthstone

I enjoyed everything except Heroic Maexxna, which took roughly forever between the server lag and not having an Alex, so I had to play the slowest, dullest healing Paladin. 21 turns of spamming the same battlecry/charge minions is about as fun as... well, something that isn't fun.
I've got some dirt on my shoulder, can you brush it off for me?
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The Druid class challenge was a boatload of cheesy fun for me -- got given a gargoyle with two marks of the wild and Innervate. AI just doesn't handle self-healing taunts very well smile
DL: PB12 | Playing: PB13
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Beat heroic 1st boss with my regular giant/malygos lock, 2nd boss with zoo, 3rd with a customized priest - all first runs with those decks but matches were close (one rogue fail on Maexxna, though)
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(July 22nd, 2014, 19:39)uberfish Wrote: Beat heroic 1st boss with my regular giant/malygos lock, 2nd boss with zoo, 3rd with a customized priest - all first runs with those decks but matches were close (one rogue fail on Maexxna, though)

I went face hunter, zoo, healadin. Beat the first 2 first try but I failed like 5 times on Maexxna with mage w/o Alex before swapping to pally though.

I heard a few say they used handlock on Anub, never even thought of that.
I've got some dirt on my shoulder, can you brush it off for me?
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I used my normal handlock on the first one and normal zoo on the second. I put together something resembling a freeze mage for the third one.
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In case Miracle Rogue is Dead.
https://www.youtube.com/watch?v=acQzsgc8Dsg
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Enemy heroic boss has no cards in his hands.
Top decks Mortal Coil.
On the board, there is a 3/1 Wild Pyro and a 1/3 Northshire Cleric.
AI uses Mortal Coil on 1/3 Northshire Cleric.

This is the improved AI lol
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Lol Naxx was a joke. Played my weakest deck (Priest) and didn't lose any games. Last heroic was difficult, but I figured out what to do in time to beat it. I played board control and abused Earthen Ring Farseer battlecry every turn. Did this until his hand was empty, then I slowly started taking over the board (play 3 cards, he removes 2 etc.) and won after two turns of fatigue. Kinda disappointed that one wing is basically 1 hour of gameplay but at least you can pay with gold instead of real life money.
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Heh. I just played an RB-style Hearthstone variant. I defeated heroic Maexxna with only basic (not even common) cards.

Here's how:


(July 22nd, 2014, 18:09)Gaspar Wrote: I enjoyed everything except Heroic Maexxna, which took roughly forever between the server lag and not having an Alex, so I had to play the slowest, dullest healing Paladin. 21 turns of spamming the same battlecry/charge minions is about as fun as... well, something that isn't fun.

This is the whole trick, right here. Spam a healer (Guardian of Kings) and a charge minion (Wolfrider) until you win. Of course, to set that up you need to lock Maexxna's board with seven 1-strength minions, which is not too difficult between 2xHumility and Consecrate-ing (or 2xElven Archer) the 1/2 splitting spider minions. The fact that Maexnna begins with two of those minions on the board is a huge gift! After that, you need to stabilize your health until you can get your healer-charge combo in play, which is possible with some combination of Voodoo Doctor, Holy Light, Truesilver Champion, and Darkscale Healer. I got the right cards lined up on about my 10th try.

The winning deck:
[Image: HeroicMaexnna2_zpse48342de.png]

And the victory shot, with all the burst I could manage on the last turn (8 damage):
[Image: HeroicMaexnna1_zps9a5a6365.png]

Of course, I don't think I'm going to be defeating many (any?) other heroic monsters. I just don't have the cards. (I started playing Hearthstone only a couple weeks ago and the 5 Expert Packs I've got since were very disappointing: 2xMass Dispel, 2xGadgetzan Auctioneer, Ancient Watcher, no other rares, epics, legendaries.) And now I'm saving up gold for the Naxxramus wings, so the Arena runs will have to wait.
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I beat heroic Maexxna with a pretty cheesy (but cheap) Hunter. Since the AI doesn't play around Unleash the Hounds when it's against that class, and it's continually bouncing all your minions, I played UtH with the Hunter special that gives +1 attack to all beasts and a full board of hounds. (boom; 12 damage) I then got lucky and had the buff minion bounced, the rest of my board cleared, and then I did the same stunt again the next turn. UtH helps you twice, because it both does a bunch of damage *and* distracts the enemy minions to stanch the bleeding somewhat. On top of that, you end up with a bunch of 1/1 for 1 chargers in your hand that you can dump out on the next turn.
As it turns out, Hunters can out-race a full board of 1-2 damage minions and getting two of their own minions bounced per turn. lol

I don't actually usually play Hunter, but it seemed like it might be a good idea for the other bosses too. A more bog-standard UtH deck managed to take down the one who summons 4/4 minions for cheap, and... actually, I forget if I ended up using that deck or a Druid for my win on the middle one. I just remember it involved hilariously overbuffed minions doing piles of damage every turn.
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