February 9th, 2010, 12:36
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Quote:We need to work together if we want to make this work. What I see here is 7 players who want to work together and enjoy the game, and 1 player who "doesn't want to put up with other's schedules".
I guess I'm the one bad apple who is ruining everyone else's enjoyment of the game because I won't pause it every turn after I finish playing. This is getting quite irritating.
Unless he's talking about himself.
"There is no wealth like knowledge. No poverty like ignorance."
February 9th, 2010, 12:49
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Speaker Wrote:Unless he's talking about himself.
February 9th, 2010, 14:06
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Quote:We need to work together if we want to make this work.
I thought you were quoting some private message from Jowy to his allies that you somehow got your hands on.
(just a joke, hopefully not a spoiler)
February 9th, 2010, 16:47
Posts: 23,389
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Sullla Wrote:Also, it's obvious now that Kathlete are never going to end their turns, letting the timer run down each turn and giving Jowy more time to plan things. This is grossly inappropriate IMO, and we really must protest. That is not how a timer split is supposed to work. When you are done your turn, in a war with a timer split, a team must END THEIR TURN! We should not have to read posts in the forums to know when Kathete has completed their turn.
No. Go reread the rules. I added that in for this very reason.
Foresight. What a wonderful gift.
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 9th, 2010, 18:44
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Updated Tactical Situation - T106
This turn wasn't too bad for us. Dantski used 1 chariot to pillage our village to a hamlet, and I killed it with a spear, so we can even work it this turn. We are now very close to getting another general (56/60). He moved the rest of his units onto the hill between Gettysburg and Chancellorsville (for some reason). This allows us to re-establish the road between Gettysburg and Antietam, and create a zone defense to cover all three cities. They have just 3 chariots left in their stack, so each of our stacks is safe enough from being hit. They have 0 chance to take either of those three cities. Well that's not totally true. I took a minute risk by leaving just 3 Archers defending Gettysburg, which could be attacked by 3 Chariots next turn. But they are all 25% fortified, with a 40% hilled city, so they defend at 7.2 I think? I think we can safely take that risk. I have left just 1 spear in Antietam, with 2 Axes under it. Nakor could hit with 2 chariots, but it's a 40% city and a Combat II Spear with 10% fortify, so it should be able to kill both units. If not, we'll probably lose an Axe, but not the city, since we physically have more units than they can attack with.
We are totally safe in Antietam. Nakor and Dantski have promoted all their units to Combat 1, which means attacking the city with any sort of decent odds (40% + hill) is impossible. Perhaps their plan is to pillage our copper? That would be disastrous, seeing as our horse is also pillaged. Or would it? They can't actually pillage it for 2 turns, which is why I am going to slave the axes in production next turn and put the overflow into catapults. After we build 2 catapults per city, we should be able to clear out our land and reconnect our horse and copper.
In the east, it will be awfully dicey if Whosit is actually coming for us in the next few turns. I'm sending Spiros down the coast to see if he can give us any advance warning. 6 Praets I could probably stop. 8 would be tough. 10 would be impossible. Hopefully there are 0. But I doubt it. If we have 5 more turns, I think we'll be alright.
We will have a two turn warning, however, if he's coming. Obviously if he went along the inside coast, we'd see him before he could land, but if he hugs the center coast, he'll have to stop on the red tile to get in range of the most dangerous landing spot, directly SE of Fredericksburg, and I've shown the range that Spiros can see in pink and blue. What I wouldn't give for a sentry chariot right about now.
I don't know, as I make this image, I think that maybe I'm just raiding windmills. Is Whosit really so crazy as to send 3/4 of his army halfway around the globe just to slow us down? Maybe I'm just being a crazy paranoid MP player. But in any event, I'm not going to take any chances, as long as I don't endanger Antietam, Chancellorsville, and Gettysburg. I also continue to watch when he plays, which has been at the end of the past few turns. He actually played after us this turn.
"There is no wealth like knowledge. No poverty like ignorance."
February 9th, 2010, 18:54
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Any concrete plans for the next great general?
February 9th, 2010, 18:56
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zakalwe Wrote:Any concrete plans for the next great general? Would love to merge him to a city for double promotion units. But I am guessing we'll need to make a 2nd general axe to help clean out the riff raff.
"There is no wealth like knowledge. No poverty like ignorance."
February 9th, 2010, 19:02
Posts: 23,389
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Joined: Jun 2009
Thanks for the update
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
February 9th, 2010, 19:13
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"There is no wealth like knowledge. No poverty like ignorance."
February 9th, 2010, 19:15
Posts: 23,389
Threads: 132
Joined: Jun 2009
Current games (All): RtR: PB80 Civ 6: PBEM23
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 Games ded lurked: PB18
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