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[SPOILERS] Lewwyn frees slaves in Lincoln's Ethiopia

Turn came in last night but I didn't have time to report till now. Actually I should get another turn as soon as moogle plays. Since its Sunday there's a possibility I'll get it in a few hours.

Great turn. First Mackoti ran away. Why? :

[Image: Screenshot2011-05-22at31205AM.png]

Haha, would you believe he got attacked by a barbarian? Probably a wolf or some animal? Now his warrior is running. Lets see how far I can chase it. This is really great for me. The settler is done in 3 turns (2 after EOT) and it settles in 2 turns after that! Before the only obstacle was Mackoti and the possibility of him having a huge power. At least I know that big power is not Moogle as I finally got graphs on him:

[Image: Screenshot2011-05-22at31422AM.png]

Ah, yes he's low man on the totem pole here. Maybe a good person to rush? Check this out:

[Image: Screenshot2011-05-22at31214AM.png]

Here we have his warrior a woody 2 coming down to check things out. luckily I have 2 warriors over here too. I'm also going to be able to push out 2 more warrios 1 in racy rice and one in Copper city before copper is connected. So I've charted where his warrior can go. Either way he can't interfere with my workers nor the settler. If he moves onto the copper he's dead. The only issue would be if he moved onto the forest there. In that case when I built the city he might be teleported somewhere behind my warriors near my open cities. Thus, while I have the one warrior moving to the city site, I think I will instead move it onto that forest tile so he can't land there.

You may also note the blue lines and the red X. Well, Moogle's 2nd city's borders have popped. That X is 1 tile SE of his city site. That site does not have copper. If I research Sailing in 5 turns I can chop out a galley load it with two axes and land right next to Moogle. Maybe I can grab a worker from him it there's one building an improvement on the coast. He hasn't researched archery and has no strat resources so he its only warriors defending. We're looking at 2 axes landing on that X next to his city in 9 turns.

So is it worth it? I need the axes anyway, the only real cost to this plan is that I spend 5 turns researching sailing. instead of getting masonry in order to get the stone for the pyramids. SO my choice is early rush that looks REALLY promising as even if he gets archers or what not my axes can pillage and slow him down, or I can go full economy and streamline the pyramid build and use a chop in copper city for a monument or granary instead of a galley. (I would chop to land on the same turn Sailing came in giving 11+13 hammers at pop 2 then whip the next turn in order to get a 2 turn galley.)

NobleHelium, what say you? Blood or build?

I can start sailing next turn anyway and switch to masonry in the next few turns if I decide I want to go building. Still time to decide. It's a very quick strike, which is the beauty of it. Moogle won't see my troops coming up the isthmus. I think it has potential, but I'm not sure I want to pull another PBEM 14 move. Though in that case I had to settle right next to his borders and the plan took longer to hit fruition.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Whoa, calm down here. Is the peace treaty with Moogle still in effect? There might be trouble if he can move onto the copper and be protected by the treaty, since planting the city may teleport the warrior to the SE (although more likely he will go to the SW). In any case, when are you planning to build these axes, and will he have your graphs to see them being built?

Put me down for a tentative agreement on the gallery strike for now, but we need to do more considerations on whether he can sniff the attack coming and can get archers in time. I don't think getting into another bogged down choke would be worth it when you could be building the Pyramids instead.
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NobleHelium Wrote:Whoa, calm down here. Is the peace treaty with Moogle still in effect?

Ended this turn. smile
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Bump. I edited my previous response and didn't see that you had posted. On a phone right now so it took forever.
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Also the Photobucket images are broken for me now on the desktop.
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Lewwyn Wrote:NobleHelium, what say you? Blood or build?

You just can't help yourself, can you. lol
I've got some dirt on my shoulder, can you brush it off for me?
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Gaspar Wrote:You just can't help yourself, can you. lol

I know... but I've made a surprising decision maybe. Will report the turn after lunch.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

So my decision was to call off my rush. Screw it. It was a good plan but I had a good plan in PBEM 14 too. This was a better one, but in the end whats the gain? I slow Moogle down. Thus I came to the conclusion I don't need to slow him down. I'll just out grow him. Besides Moogle has stopped spending EPs on me and has possibly pulled his warrior back:

[Image: Screenshot2011-05-23at104216AM.png]

I could use a semi-peaceful border with him. The yellow ovals are tiles his warrior could be on. In any case he hasn't moved closer.

Also notice that Racy rice is working clams and rice to get pop growth this turn. Clammy settler is not delayed because it's getting the same yield from a 2nd mine.

Maybe Moogle retreated because he caught a barb coming at him, like I did:

[Image: Screenshot2011-05-23at104157AM.png]

He's far off, maybe 4 turns of moving. I will have built the stone city by the time he gets close. Speaking of that site:

[Image: Screenshot2011-05-23at104205AM.png]

Mackoti got attacked AGAIN by a barb. Thanks for taking care of those for me Mack. He's like my own private defense force.

Now since I'm going builder I've said I wanted to go Masonry>Pyramids>GE>Great library. I've expanded my focus though. I think I'll go after the colossus as well. It's possible that I could get a GE to pop from the pyramids, use that for the colossus, then use the engineer + pyramids to spawn a 2nd GE and get the Great library.

For this I'd need to tech Masonry>Writing>Metal Casting. I'm not sure I'll be able to get there in time. given that MC takes 23 turns right now. Writing only takes 5. We'll see I think I can manage to get it. If moogle Oracles MC and makes the colossus a priority I'll lose it.

If I'm not going ambitiously bloody I'm going ambitiously buildery...
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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That warrior could be pretty dangerous if it escapes and heals up and/or gets upgraded to an axe. You going to keep chasing it with both warriors, or pull back soon to block off the barb?
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NobleHelium Wrote:That warrior could be pretty dangerous if it escapes and heals up and/or gets upgraded to an axe. You going to keep chasing it with both warriors, or pull back soon to block off the barb?

Chase for now... he's probably sending another warrior my way though and I can't catch it unless he stops. But like I said Barb is a ways off. I think I can get 2 turns of two warriors chasing his and then one can continue chasing while the other doubles back for the barb.

In Clammy I've been thinking up all different types of builds.

Currently:
T37 4 pop - Settler 44/65+15
T38 4 pop - Settler 59/65+15 - Settler EOT 9 over
T39 4 pop 8/18 +7 - Granary 0/40+8+9
T40 2 pop 15/16 +7 - Granary 55/40+4 - whip 2 granary EOT
T41 3 pop 6/17 +9 - Axe 0/23+4+19 - AXe EOT
T42 3 pop 15/17 +9 - Stele 0/20 +4
T43 4 pop 15/18 +0 - Worker 0/40+15
T44 2 pop 15/16 +0 - Worker 55/40+11 - 2 pop whip worker EOT
T45 2 pop 15/16 +7 - Stele 4/20 +4
T46 3 pop 14/17 +5 - Stele 8/20 +8
T47 4 pop 10/18 +7 - Stele 16/20 +8
T48 4 pop worker
T49 2 pop whip worker EOT


Or something like that. My other thought was to go Worker before granary, but I really want to slave 2 pops and granary will be awesome. So I think that's where I have to go with that.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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