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[SPOILERS] Novice forgets to log out

My phalanx could attack his axe at 68% odds so I did that. I figure the opportunity to take out an axe of his is worth taking, and if I lost I could always retreat with the rest of the units.

I won, 1.2 health left and 6/5 xp. So I figure I'll move the Phalanx from Pita onto the hill and try to hold the fort there until next turn. It's a bit risky - if he attacks with the archer and the wounded axe in Estonia that could pave the way for his spearmen to attack my chariots. Hm, pity my phalanx didn't survive with more hit points.
I have to run.
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I suppose I could just move the Phalanx from Pita there and move out with the chariots. He'll have little incentive to waste his units attacking my two Phalanxes.
I have to run.
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Also I just realized that the Axe in Estonia is probably due a shock promotion.
This is like a chess game.
I have to run.
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I could also attach the GG to the Phalanx in Pita and give it Morale, and use it to take out one of the spears NW of Estonia. That would leave a spear and a warrior NW of Estonia, and a wounded axe and a scout in Estonia. I could then attack those 4 units with 5 chariots.
I have to run.
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Still deliberating about the wrapping up of this turn, here's the big news though:

[Image: Civ4ScreenShot0609.JPG]
I have to run.
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Kind of hard to do a pillage economy when you only get 14g for a city.
Suffer Game Sicko
Dodo Tier Player
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Tell me about it, I told as much to Noble.

Quote:23:15
Noble: ok

so what exactly is the plan under scrutiny'
23:16
i just see back and forth comments

and no coherent "should we do this" plan

me: Move the GG into Pita, attach it to the Phalanx there

move the Phalanx S-SE and attack SW to kill the healthy spear (I already killed the axe)
23:17
then kill the other spear with chariots, kill the warrior, and kill the axe in Estonia

probably the scout holds the city unless I get lucky with the chariot vs. spear battles

Noble: estonia has warrior, axe, scout?

me: axe, scout I think
23:18
yeah, axe, scout

the warrior is with the spears

Noble: oh

ok

are there promos on the spears?

are they damaged
23:19
i know this is in the ss but i'm too busy to look a tthat right now

me: one unpromoted healthy spear, one 3.6/4 CI spear

the healthy spear is top defender

the axe in estonia is CI 2.6/5 and dure a shock promo
23:20
*due

I think it's a good plan, main questions are how many chariots are needed to take out the 3.6/4 CI spear, and is it worth burning the general
23:21
but a Morale Phalanx is nice to have

Noble: CI = combat 1?

me: yeah

Noble: oh there are two spears on flatland?

me: two of our 5 chariots have CI as well

yeah two spears and a warrior on flatland

there was an axe there too but I killed it

Noble: CI = codeigniter or continuous integration
23:22
stop saying that :P
23:23
me: I have a chariot on top of the GG too. I could potentially share XP between that and the phalanx in Pita but I think the phalanx should get all the XP

how does healing on boats work btw

Noble: the rule is that

me: I have two injured chariots that could board the galley this turn

Noble: if a unit does not expend any movement points in a turn, it heals
23:24
so boarding a galley means the unit doesn't heal

but if the unit had already boarded and the galley is shipping the unit, the unit heals

me: ok

Noble: if you switch galleys that costs all your movement of course, so you wouldn't heal then
23:25
medic on a galley will speed up healing of the land units on the tile

me: so if you're too busy to really think about my plan that's ok
23:26
Noble: well i checked your odds of two chariots vs an unpromoted healthy spear in the city the other turn

and it was like 37% odds to win across two chariots
23:27
so i would assume you're getting something like 40-45% odds across two chariots on those spears on flatland

me: as long as I have a good chance of success using three chariots on the spear that's fine
23:28
if I spend three chariots I can still kill the axe in Estonia

and probably take the city next turn since there will only be a scout left there

Noble: he has a spear and an archer in range if you move to the western hill, right?
23:29
me: yes

I think moving west with the chariots is pretty pointless

Noble: yeah i would probably sim and most likely attack the flatland stack. you also get the worker if you win
23:30
me: ok, here goes then

(Sims are for pussies)

Noble: if you lose miserably i blame your lack of simming

me: smile
23:33
so my morale phalanx has 98% odds

and two promos left

should I give him shock?
23:34
then I can promoheal after the battle right?

CR2 would be sweet but shock+cover works too

Noble: he currently has c1/morale?

me: yeah
23:35
Noble: i wouldn't give him CR

too weak on defense

me: shock then?
23:36
Noble: yeah give him shock

then promote to c2 after the fight

me: good plan

flawless victory!
23:37
Noble: it's at 23 exp now?

or 24?

me: 24

Noble: 26 for next promo right?

me: yeah

Noble: other than the current pending promo obviously

ok
23:38
me: 2.6/9.7% odds for chariot vs spear

C1 char has 3.6/9.7

Noble: do you have any phalanxes on the hill

i forget

me: one that's almost dead and already killed Zak's axe
23:39
Noble: oh right

forgot you attacked

i would send a green chariot

as sacrifice

keep the c1 ones for when you have better odds

strength matters more when the ratio is closer
23:40
gives you a better odds swing

me: I have a 1xp one, maybe use it so a withdraw is actually useful

Noble: maybe
23:41
me: I used a green one, spear down to 2.4/4

yeah now C1 matters a lot, C1 gets 55% to win
23:42
and it won!
23:43
unpromoted char vs warrior gets 99.1%, should be worth 2xp
23:44
flawless victory

Noble: ok

so now we have two chariots left?

vs the spear and scout in the city?

me: vs an injured axe and a scout in the city

Noble: oh

me: the city is going down

Noble: i thought he had two spears
23:45
me: he had two outside the city

I killed one with the phalanx

Noble: oh and the morale killed one

right

i got it now

me: not much to think about, there's no way I'm keeping that city

Noble: yeah

how much capture gold?
23:47
me: a measly 14 gold

man, the pillage economy sucks tongue
23:48
Noble: i was surprised to learn a while ago that mines give 10g on average

vs the typical 5g

me: what a ripoff, I only got 7 iirc from the copper mine
23:49
Noble: i've only gotten above average pillage gold like 15% of the time

me: so I have a 1.2/5 C1 6/5xp phalanx on the hill

Noble: in my history of like 20 pillages

me: I can cover it with two healthy unpromoted chariots

zak has a spear an archer in range

or I can just sacrifice the hill and the phalanx
23:50
zak also has a gg somewhere
23:51
Noble: hmmm

well

did you see anything interesting

from capturing the city
23:52
me: no

Noble: are these the two chariots that you were considering putting on the galley before?
23:53
me: no, these are flawless victor from the razing of Estonia

*victors

Noble: ok

me: the wounded chariots are garrisoning Mash and Byte

Noble: can zak attack you from a hill or forest with his spear/archer

or can he only attack from a flatland tile
23:54
me: only from flatland unless he has Engineering already

Noble: ok

so i would check cyneheard's spreadsheet

me: of course he has the GG which is unsettling

Noble: well

let's see

use cyneheard's sheet
23:55
does the spear or archer get better odds on the phalanx?

me: you know defender isn't even chosen based on odds

Noble: i have noticed some oddities but i've never figured out why

me: it's based on strength ratio or something which is not the same when the units are wounded

Noble: is it chosen on strength or something then?
23:56
me: yeah

Noble: well what i want to know is

if he kills the phalanx with say the spear and covers it with the archer

what are the odds of revenge next turn via say the morale phalanx

me: you mean if we leave the axe on the hill unguarded this turn?

Noble: yes
23:57
me: we could kill the archer with our morale phalanx but we'd have nothing with odds on the spear

we just have the two phalanxes

so that's why I want to save it

Noble: well yeah

ok
23:58
well the other thing i would check is

if you cover the phalanx with a spear

and he kills it

what are the odds that you can kill the archer or the spear next turn with the phalanx promoted

so i would check the % chance of the spear being wounded a certain amount and take the median hp

and check the odds for the newly promoted phalanx vs that

and check the odds for the newly promoted phalanx vs an undamaged archer
23:59
me: hm yeah too complicated smile

but our two phalanxes can both retaliate next turn if I guard with chariots this turn

Noble: hmm

me: of course he could cover with units in the fog
00:00
Noble: right

well

how much exp are on those chariots you'd cover with

me: one has 0 and one has 2 and is due a promotion next turn
00:01
Noble: which one is further left on the unit selection list

me: they're on different tiles currently

Noble: oh

meh
00:02
clearly you should just delete the phalanx wink

me: sacrilege!

Noble: yeah i'm kidding, i'm generally not a fan of deleting units even if they're likely to die, in a general war theater

i'd do it for stranded units and such
00:04
i would probably just leave the phalanx to die i think

a) he may not attack you anyway for fear of retaliation

b) copper units are more valuable to him right now, so his spear is worth more than your phalanx
00:05
then again, B might be a reason for him not attacking you if you cover with chariots

me: the phalanx is pretty valuable to me too, phalanxes take forever to get to the front

Noble: hmmm
00:06
are you building any units right now

me: also worth noting that I have a worker on the hill that could build a road there if we hold it

Noble: well i would evacuate the worker regardless of what you're doing

what about the worker you captured, what's the status of that
00:07
me: I'm choosing new builds in almost all cities this turn so I'm flexible on builds

Noble: do you need to cover it?

me: it's covered by an almost healthy chariot, I can cover it by two more (the ones I'm considering sending to the hill)

Noble: yeah i was mostly asking whether covering that worker is dependent on covering the phalanx
00:08
would abandoning the phalanx let you pillage some useful roads with the chariots?
00:09
me: not really

the roads that are left will come into my borders at eot
00:11
Noble: well

do you have any idea how much power in units zak has
00:12
me: I was looking at that and the answer is basically "no" smile

I could try to find out of course
00:13
I'll have to finish this tomorrow anyway

Noble: ok

well i dunno right now

about whether you should cover the phalanx

me: we're just 8k about rival max

*above

Noble: how many power in units do you have?

me: I have 80k power in total
00:14
7 char 3 war 1 gal 2 pha

Noble: ok

he has 1 spear 1 arch that you can see

me: and a scout

Noble: scouts don't give any power

me: ok, I have 48k in units then
00:15
he has archery but less pop

does masonry give power?

Noble: not sure

can you look that up

me: man, do I have to do everything

Noble: yes
00:16
me: I guess I should do the C&D on Zak soon, he may well get Iron Working and/or HBR after this

Noble: well iw and hbr are really obvious

10k spikes iirc
00:17
me: yeah but it would be nice to get forewarning from gnp analysis

Noble: right of course

just depends on how much work you want to do wink

so do you know whether masonry gives power yet

me: I'll find out tomorrow

thanks for the help

Noble: all right

see you later then

me: later
I have to run.
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(April 8th, 2013, 17:34)dazedroyalty Wrote: FYI, I'm taking my computer in to be fixed tomorrow. So I won't be able to play turns for an indefinite amount of time after tonight. My hope is to have it back in 2-3 days but it'll depend on if/how many parts have to be ordered.

Clearly a result of me getting more involved in this game, like a certain other one. wink
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You don't have a third worker in range to finish chopping the phalanx at Pita, do you? That would give you another unit to revenge kill on the hill next turn, potentially.

Also you might want to move the Estonia 2NW worker NE onto the plains tile and keep it there this turn. Next turn you could potentially move it 2S and rebuild that road with the captured worker which will let the GG phalanx move another tile. Not sure if that'll be useful or not though...
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Forgot that you don't have Math again. Never mind about chopping the phalanx.
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