After dispatching his man, Holden hears the ruckus behind him. He moves as quick as he can to flank Anders' opponents.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Savage Tide : In Character
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After dispatching his man, Holden hears the ruckus behind him. He moves as quick as he can to flank Anders' opponents.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
I'd better get up there, in case anyone needs healing. Fluffybuns, stay! Guard!
Climb check
EitB 25 - Perpentach
Occasional mapmaker
@Lewwyn
Don't you mean H11 instead? ... moving to G11 is possible for you with two move actions, but you'd have to eat a AoO since its just that tiny bit to far to go via H12 @Mattimeo Creatures on your same size doesn't provide cover, and even if they were bigger than you, at best they'd give soft cover, which wouldn't let you make new checks to hide from others ... you can do an hide/move silent to stab one of the opponents, but you'd have to beat the opponents listen&spot checks
OOC
(February 8th, 2014, 04:36)Sian Wrote: @Lewwyn Couldn't I go I12, H12, G11 without incurring an AoO? If I can't then sure stop me at H11.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Moshka tries to get onto the deck after Himo, but can't get a grip on the slippery hull.
1d20+0 → [4,0] = (4) (February 8th, 2014, 05:06)Lewwyn Wrote: OOC ... after closer counting ... your right ... for some reason i got that route to be 65ft of movement at first glance, which ment that it couldn't be done other than a full out run (February 8th, 2014, 04:36)Sian Wrote: @MattimeoAh, cool. I'll stick with what I have for this round, using last round's hide roll if I can, or the one in the spoiler tags if I need a new one. Doesn't matter so much if I don't get the sneak attack 'cause they saw me. Could we get the (known) initiatives somewhere on the map? It would help for reference, knowing who we're moving before/after. -- Don’t forget.
Always, somewhere, someone is fighting for you. -- As long as you remember her, you are not alone.
(OOC: F9 is the door to belowdecks?)
Finally clambering over the gunwale, Aliandra feels for the hilt of her sword, an unfamiliar presence at her side. Swallowing down a suddenly-dry throat, she steps to her companions' side - not knowing whether to walk or run in battle - and adds her blows to any her allies may have missed. Attack & damage: 1d20+3=19, 1d8+3=4 Critical threat: 1d20+3=16 (8 damage if hit) (Move to H8 or H11, whichever's next to someone kickin', and attack.)
OOC - Just FYI THH, criticals only count for natural crit rolls of 19 or 20. The bonus does not count towards a crit, so with your 16 no need to roll the critical threat roll.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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