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[Spoiler] Another collection of Sianic Games

T124:

Looks like reinforcements of...one warrior?


Yep, we're going in hammer

First step is to send in a Moroi to do some scouting. He finds a couple priests of leaves busy doing...something. Blooming, maybe?



Can you see my first mistake?
Yep, catapults are one of the few units which don't benefit from Raiders frown

Did anyone else realize that, or were you talking in the lurker thread about something else?


Well, I guess I'll do this the hard way, then. Started with the bloodpets to wound down his warriors, then Moroi one by one...

And there's my second mistake. Forgot that Treants aren't just for the Ljo. If I'd sent in a Moroi to just stand on the tile, only the first roll would have happened. .


This guy gave the cats something to attack, but neither managed to do anything, and one died. He ate something like five Moroi before I finally managed to kill him


Despite my tactical missteps, I did bring enough forces to get the job done. If I'd been a little smarter, I could have had units left over to kill Kragroth's random workers and second Priest of Leaves. And maybe enough left over to try to hold Brakkah...but as the situation stands, the place burned. Maybe I could have held it, but I didn't want to take that risk. Besides, no infrastructure survived (or none was originally built).



That said, I finally recognized the symmetry. If Kragroth built his capital on the same tile we did, it's 2N of the wheat. Which is a tile all of my Moroi survivors can reach, if they aren't killed IBT and don't go barb. So there's still a chance of his cap burning, too.

I did keep the Moroi from HK-side moving west. They're still only 2 turns away from going back, if I decide I need them...or they could come onward for another hit. It depends mostly on what happens next turn, I think.



All in all, that could have gone much better. I'm especially annoyed with my lapse of treant memory - I could maybe have guaranteed a vulnerable capital next turn, but instead he might be able to save it.

Still, we did kill three Priests of Leaves, five warriors, scorpion, tiger, and Fawn - 360h worth. Plus a city. Our cost so far is three bloodpets, a catapult, and eleven Moroi: ~550h. Counting the settler and scorpion, that's about even. If I'd not made the mistake of spawning a Treant, I'd have done even better. So strategically, I'm happy with the action, even if my tactics leave me banghead. Kragroth may be able to make the ratio swing worse IBT, if he's got units nearby he's willing to risk. And maybe we'll burn another city next turn...fingers crossed.
EitB 25 - Perpentach
Occasional mapmaker

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Whilst I did know that siege didn't get Commando, I hadn't made the connection - I thought you were massing them on the pigs or something.

And you killed a tad more than just a settler - there's also six pop, FoL, any buildings and all the production/research it would have given out between now and when (if) he resettled it.

'39
But yeah, Treants are a massive pain, and really important to watch out for.

The southen priest can't be casting Bloom if he's on a AF, btw.

If you can't take his capital, what do you plan to do with that force?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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(June 14th, 2015, 22:33)Qgqqqqq Wrote: Whilst I did know that siege didn't get Commando, I hadn't made the connection - I thought you were massing them on the pigs or something.
I couldn't have done that without either leaving them vulnerable, or covering them with enough Moroi to make my intentions very clear. The main value I got from Commando last turn was the surprise factor; if he had moved both PoL to Brakkah and summoned Tigers, I probably couldn't have managed. Well, unless I remembered about Treants, anyway. I still don't understand why there was only the one Tiger.

Not that you should have told me even if you made the connection, of course.

Well, now I know. Cats are for defense mainly...at least in the type of fighting I anticipate. I still want to build a bunch more, but there will definitely be a point at which I need to stop.

Quote:And you killed a tad more than just a settler - there's also six pop, FoL, any buildings and all the production/research it would have given out between now and when (if) he resettled it.
True. It was probably slightly in my favor, counting everything. I wish it were hugely in my favor, that's all.
Quote:The southen priest can't be casting Bloom if he's on a AF, btw.
Yeah, I really have no idea what he was doing there. Maybe Kragroth was thinking he was assembling a strike force in secret?

Quote:If you can't take his capital, what do you plan to do with that force?
'That force'? The Moroi who have already cast Burning Blood have to keep advancing. If I bring them home, odds are I have to kill them myself when they go barb. I may have to kill some of them anyway, depending on whether the barbs dislike me or Kragroth more.

If I can't kill his cap, I will scout for more cities/future options, and collect some pillage gold. Maybe kill a secondary city if I can.

For the second group of Moroi...I'm not sure what I want to do with them. It depends on what I see. I might be able to still push another city or two of Kragroth's. Or I might just fort up with cats + Moroi for security and keep going to Vamps. Spend some of my production on a couple more cities while Kragroth crash-builds a bunch of garrisons. It's getting more and more clear that this game will not be won quickly, so new cities are likely to have time to pay back.
EitB 25 - Perpentach
Occasional mapmaker

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I know you're probably talking about something tangential to the game, like EitB balance. But dang it, lurkers, you're making me curious! Not like anyone else is updating...
EitB 25 - Perpentach
Occasional mapmaker

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I had a free evening. And what an evening hammer!

Started off discovering that only 2 Moroi went barb - and one went forward instead of back. He did manage to spawn a Treant in the process, but he ought to be another headache for Kragroth.


Advanced a Moroi toward the probable capital...oooh, this is nice and juicy.


After using available promotions, the odds look reasonable


I won the first battle, lost the second, somehow managed to get a Moroi stuck on the tile in front of the city with automove, but had another Moroi who could finish it off jive





Before and after demos...looks like I cost him 70 GNP, 35hpt, and 14 fpt. That's got to sting!


Tried to check out Gareth Minor, but a treant spawned. Not going to try to kill this one, it can expire or at least fight outside a forest.


Looking for other opportunities...Idris here looks moderately vulnerable, if I had anything in the area.


But in the end I decided to keep my 8 Moroi + built units most moving west. Gareth looks valuable, and there's another top 5 city in Svart hands - maybe to the east of the capital ruins. And he's clearly scrambling here in the west now mischief


The raze cash let me speed up Feudalism considerably. Still in the area, I have five Moroi, plus now ten more up to Ghoul. So I think I can manage to at least cripple Kragroth here. Still no sign of HK, I'm up to three cats stacked and a couple more produced EOT on his border. Give me five more turns and I'll be secure against him again. Then I can go to full Vamp production and try to win this.



Any questions?
EitB 25 - Perpentach
Occasional mapmaker

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Well, I guess I needn't have bothered reporting that last turn, if there aren't any lurkers around [/shameless troll]
EitB 25 - Perpentach
Occasional mapmaker

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Just finish them off already man! Unless there's a Raging Seas still unfired? tongue
If only you and me and dead people know hex, then only deaf people know hex.

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Nah, keep em' coming... I don't see very many people reporting for their games currently and constantly cry, so I'm definitely enjoying these.

Do you consider to keep some of Krag's cities later?
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(June 25th, 2015, 11:07)Aurorarcher Wrote: I don't see very many people reporting for their games currently and constantly cry



That may have something to do with every FFH PBEM except XLIII moving at a glacial pace and/or being a forgone conclusion.


Relevant to this game: I also appreciate the reports thumbsup
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Shuddup, Mardoc, you can't report so well there are literally no questions I can think of and then complain about no one asking questions!
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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