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[SPOILERS] Seven Russias Into the Periclous Fray

The last two pages are a treasure!
They give us lurkers much pleasure.
We check every day,
Yet still see no play,
So what's there to do with our leisure?
Suffer Game Sicko
Dodo Tier Player
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A gentleman from Tuscaloosa
Told a beggar to not be a chooser
Fairly split up the turn
But to win you must learn
To always say: "No, after you, sir!"
I have to run.
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Big news coming up soon, stay tuned!

I've almost hooked copper!
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Those of you who stayed tuned may have noticed nothing happening. That is because nothing is happening.

Although, we have MJW (ya that one) posting several times in the lurker thread so it's probably getting really bizarre over there, and I'm willing to bet that Sullla's been brought up for some reason or other.

Also, Lord Parkin seems to think that replacing him will make the game a "farce". (He even posted it twice!) I disagree and I think that term is being way overused on RB. Perhaps you could say that turns taking 50-100 hours makes the game a farce. Subbing out someone who's doing fairly well might have an impact on who will win, but the majority of us aren't in that race anyway and that wasn't making the game a farce either. I don't believe Parkin nor his substitute are in a position to stop me from completing my evil, masterful plan of connecting copper.
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"Farce" has jumped the shark [Image: emot-colbert.gif]
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Can you post some pictures of your empire? This game seems interesting, but the updates have been scarce all around.
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(September 8th, 2014, 19:49)SevenSpirits Wrote: Although, we have MJW (ya that one) posting several times in the lurker thread so it's probably getting really bizarre over there, and I'm willing to bet that Sullla's been brought up for some reason or other.

Good guesses. thumbsup
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(September 8th, 2014, 21:42)NobleHelium Wrote:
(September 8th, 2014, 19:49)SevenSpirits Wrote: Although, we have MJW (ya that one) posting several times in the lurker thread so it's probably getting really bizarre over there, and I'm willing to bet that Sullla's been brought up for some reason or other.

Good guesses. thumbsup

I got a good laugh out of this. Our community is small enough that we get to know each other and our tendencies pretty well. Which is all the more reason why some of the arguing back and forth in the lurker thread amuses me. We know the clock may be an issue for some player(s) and it happens anyway, again. With the dearth of turns and reporting, lurker squabbles are about the most fascinating thing we have going, and it's mostly inane. I have to go make some high-handed very moralistic post about sanctimony now, see you guys later. wink
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Major update part 1:







Took me until t126, but I did it!
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Update part 2, the wars with HAK.

On turn 103, I moved my high tech iron army up next to HAK's nearby city and offered peace for it. The peace was accepted. That was good for me because I was not taking more than the one city anyway. Meanwhile, I think other players are in bureaucracy around now, it's hazy though.



T114, I'm back for more. Now I have all kinds of classical era military tech. I've built up a HA/chariot force and have just started getting some catapults as well.



HAK (actually Cheater Hater at the time) was unprepared for my redeclaration, and because of the Parkin shenanigans I was in the second half of the turn. So I captured two cities immediately. But the next city was the capital: a holy city on a hill with fourth ring culture impeding the approach significantly.



It took a long time to produce the catapults and truck them all down there, through my empire and through that waist-deep holy city culture. When I had the defenses down to 5% to start the turn I went for it. While I was sending units down, I used my great general (earned in the previous skirmishes) to gives 4 catapults and 6 horse units an extra promotion.



The attack was slightly risky, and I started off with a run of bad luck on the catapults. It was very risky to continue, but I did so, and ended up making up the bad rolls with some good ones by my other units.



At the end of the turn, the city was all but captured.



It falls:



A couple of turns later after healing, I'm preparing to move on the next city. I go to pillage the copper... and find his second copper. rant



Yeah, yeah, of course I already knew he had two coppers through the trade window.

How has HAK been so far as a war opponent? Stronger than expected IMO. His preparation for my impending attacks was quite sub-par, though that's partly because Cheater Hater was subbing in. After I attacked, his unit building has been annoyingly industrious, and he also moved most of his current units into his capital. He's been whipping and whipping. I've faced opponents who, in a similar situation, would have let their capital fall to pure mounted units, but HAK piled guys in there and forced me to wait 10 turns for catapults. To some extent, you have to ask what more he can do, given it's classical units vs ancient units. Well, he could have defended his other cities a bit less and piled even more units into the capital. They were not in any danger, and for at least some of them he could have deduced that. Against a more expert tactician, I would not have been able to take the capital at all. I should only have been able to take 1 border city, really. Of course, the reason I attacked was exactly because I expected it to work against him.

Part 3 (non-copper-related domestic stuff) coming tomorrow, but one last thing: first wharf sighted in-game!


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