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Posts: 17,845
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So, on the subject of that "profit"...Cornflakes wiped the little four horsemen stack to his northwest, as I kind of expected. What I didn't so much expect was a bad series of low-hit combats that broke badly, if not entirely improbably.
As seen, though, managed to kill myself a front city. Right call, as that horse archer and the war elephant/catapult stack would have made things even more expensive had I delayed more.
You might have noted the buried lede that was Fintourist killing off Elkad down there, which puts his first-rate military unoccupied below Cornflakes. First rate? Yeah, third-ranked power now:
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Well I suppose that's one way to reduce maintenance costs & help your economy out
Hopefully razing Candlesticks & Elkad's elimination gives enough security that Cornflakes isn't able to press before you can regroup.
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(June 23rd, 2020, 11:09)Zed-F Wrote: Well I suppose that's one way to reduce maintenance costs & help your economy out
Hopefully razing Candlesticks & Elkad's elimination gives enough security that Cornflakes isn't able to press before you can regroup. Well, I lost my supermedic, but I can definitely regroup enough unless he gets a *huge* stack. The economy is already much better.
Does my empire look like Pluto's heart?
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It does, a bit!
Out of curiosity, does Auld Yumna have any infrastructure at all, other than Walls?
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(June 23rd, 2020, 11:59)Zed-F Wrote: It does, a bit!
Out of curiosity, does Auld Yumna have any infrastructure at all, other than Walls?
Granary *and* lighthouse. Nothing to stop this whipping train.
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Ugh, of all the Krillmod changes, fricking unpillagable villages are my least favorite. This was 30-60 gold that I can't plunder. And now this garrison is going to eat my sword-and-chariot here. I offered peace; this is a duel I can win, but not before Fintourist makes it to tanks.
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(June 24th, 2020, 09:21)Commodore Wrote: Ugh, of all the Krillmod changes, fricking unpillagable villages are my least favorite.
If there was ever a tile improvement that needed a buff from vanilla Civ4, it was the cottage.
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(June 24th, 2020, 12:05)scooter Wrote: (June 24th, 2020, 09:21)Commodore Wrote: Ugh, of all the Krillmod changes, fricking unpillagable villages are my least favorite.
If there was ever a tile improvement that needed a buff from vanilla Civ4, it was the cottage.
THIS WAS GOING TO BE MY SAMURAI FUND.
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Ach, well, peace broke out regardless. I'd be bummed, but to be honest, fighting Cornflakes just weakens both of us while giving Fintourist an ever freer hand. And the peace does have it's benefits. Note the current demos....
Yeah, that's only gonna get better. Operation Fiscal Jackhammer is finally paying dividends. Look ma, I have cottages:
I feel like I didn't mention this when I got the city, but Carthage (now cheekily renamed Philistine Yell) had an additional little boon that's been helping, a settled Great Scientist. My own stolen great person, most likely a prophet for the Temple of Solomon, will be out soon.
Now I just need to hold what I have. Although darned if India isn't tempting me, the tart.
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