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I'd like to request that the first turn have a slightly extended timer. I'm working a 12 hour shift on Monday, so if sunrise gets the game up and running late on Sunday EST, I'm going to have only a matter of hours to play the turn, if that.
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Krill Wrote:I'd like to request that the first turn have a slightly extended timer. I'm working a 12 hour shift on Monday, so if sunrise gets the game up and running late on Sunday EST, I'm going to have only a matter of hours to play the turn, if that.
I don't have a problem with that. We can change the timer or just pause it for you. (Yes, I realize this is a no pause game but in this case, it's just a matter of what's more convenient to get the game going.)
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dazedroyalty Wrote:I don't have a problem with that.
Ditto.
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Well, whatever happens, I'll try to be quick. Thanks for being understanding.
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We never actually discussed turn timer length... 24 hours? Or 20-22 so it works out to be 24 real time hours?
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A day a turn makes sense, and I'd like to second the request for an extended timer for the first turn. I'll probably be unable to get into the game until the end of Monday, and then I need to coordinate with an east-coaster
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40h for the first day? Have it be 2 full calendar days, then?
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All those figures sound good to me.
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Cyneheard Wrote:Difficulty level? Monarch? Or something else?
Forgot to answer this. Difficulty is Monarch, yes.
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