Best of luck with the coing confrontation. If you are felling like it, any chance of getting those nice reports in the form of the Toku game?
Poll: How should I play this one? You do not have permission to vote in this poll. |
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Peaceful like a lamb | 5 | 12.20% | |
Gruff but defensive, like a billy goat | 4 | 9.76% | |
Aggressive, like Lambert, the Sheepish Lion post-therapy | 8 | 19.51% | |
A horrific mad hurricane of violent destruction, like a toddler | 24 | 58.54% | |
Total | 41 vote(s) | 100% |
* You voted for this item. | [Show Results] |
[spoilers] Commodore: Worse than Toku, it's Giggles of Siam!
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(November 8th, 2012, 00:02)Adbekunkus Wrote: Best of luck with the coing confrontation. If you are felling like it, any chance of getting those nice reports in the form of the Toku game? Thanks! Like Mr. Thoth said, the looming confrontation might be more more in the cats/Ballin' Pants time-frame for us. So we'll see. But yes, more story updates!
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Okay, I owe story, but barring that, here's the facts. Cynobindicooter found our capital with a minimum of fuss or muss, which is fine. The real question is if they've spotted the mammoths. Hopeful they haven't, considering it looks like they're coming from the Great Salt Lake.
Hopes of peace are looking a bit grim, as their own eastern coastline is tightly snuggled up to their capital. Scooter and Pindicator are both reasonable fellas, but I'm not sure how much their dedlurkers are pushing them into violence. Heading north with Cindy. I hope they don't snipe too many huts on their own way up...I'm laying decent odds of them poking around a little bit more, at least to see how our own backline looks (like their own: White-girl skinny). Nice thing is, we can see their capital! Sort of. Of all the half-assed themes...unless it's Seafood Places? Red Lobster next in that case...
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Okay, we have a choice here: Shall we DoW and head north? I'm not sure how much land is north of the Zulu, but I know that it looks like there is a ton north of us. I'd love to steal huts and possibly make contacts by moving the scout north; the only question, given our wealth of northern expansion room, is if it is worth the diplo hit.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. (November 9th, 2012, 15:15)Krill Wrote: Isn't NH on their team? Hah, yes. The question is "how much". He's going to be pushing for them to fight me, as he'd rather me die than anything else here. However, Pindicator and Scooter are both very win-oriented players; if they feel like they've got a shot (and ohhh boy do they have a shot) to win, they'll pursue that primarily. A DoW->scout pass is about as harmless as possible (more in Krillmod, thanks to later OB), but they'll still be miffed. Not enraged, probably, but not DoWing is about as clear a peaceful-intention flag as I can make in this CTON setup.
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out. Quote:eot 15: Worker finishes Ah, I see the difference, I was for some reason on the old quick-speed habit. 5 turn farm means the whole thing is much more elegant, but with whipping, you're right, the first chop is a bit superfluous. Given this plan gives us a whole 6 foodhammers to play with, why not maximize things a bit more and spend one extra turn on the warrior, netting us an lovely turn faster regrowth?
If only you and me and dead people know hex, then only deaf people know hex.
I write RPG adventures, and blog about it, check it out.
Wouldn't the forts be better 1N each?
You can still sail into the lake + you waste a desert instead of grassland.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
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