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[SPOILERS] Novice forgets to log out

OK, so a bit of C&D. Zak was rival best with 80k power when the turn started. He's now rival worst with 58k. That should fit, I killed 2 spears, 2 axes and a warrior.

Rival worst in population decreased from 188k to 187k. I can see a size 5 and a size 4 city on top 5 cities, which leaves 49k for Zak's remaining cities. So it seems he has cities size 5, 4, 4 and 1.

His power then breaks down to:
Pop: 14 total pop => 7k
Techs: 26k (see below)
Units: 7k visible (Spear+Archer)
Units in the fog: 18k

Other demographics changes (yes I have graphs but the demos give exact values that are not delayed by a turn):
Rival best in MFG went from 31 to 29, so Zak produces 29 hpt.
Rival average in Crop yields changed from 51 to 49. Rival best and worst are 55 and 47. So Zak produces approximately 49*3 - 47 - 55 = 45 food - I guess he has 47 then and the average is (47+47+55)/3 = 49.66.
Rival average GNP increased from 56 to 57, with 47 as rival worst and 67 as rival best. So Zak's GNP is 57.
Land area was 69-66-61 and is now 69-63.33-61. So Zak lost 8 land tiles and is now tied for last with 61.

OK, so Zak brief:
Cities: 5, 4, 4, 1
HPT: 29
FPT: 47 - 19fpt surplus
GNP: 57
Land area: 61 tiles
Power: 58k
Techs: That's the question

Techs that Zak could convceivably have, that give power:
Hunting: 2
Mining: 2
The wheel: 4
Archery: 6
Sailing: 2
Animal Husbandry: 2
Bronze Working: 8
---
Iron Working: 10
Mathematics: 6
Horseback Riding: 10
Alphabet: 4
Metal casting: 4

We know he has the techs above the line - of the ones below the line IW and HBR would show up on the power graph, Alphabet and Metal Casting are unlikely and Alpha would show up on F4, but he might have Mathematics I suppose. I could do research modifier checking to find out. Let's assume he doesn't have any of the techs below the line to get an upper bound on his units.
I have to run.
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OK so the conclusion to all this is that Zak has the following units:
Spear+Archer (visible)
18k (in the fog) - e.g. 4 warriors, a spear and an axe.

Sounds like Zak can't really go after the units on the hill with force - so guarding the wounded Phalanx there with two healthy chariots may be a good idea.
I have to run.
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OK, that's pretty good. I don't feel too strongly about it either way.
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It could also be two archers instead of three warriors. I'm not sure I'd guess him as having four warriors at this point, although he can build more of them right now.
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Come to think of it he might have a galley on the outer sea.
I have to run.
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Correction about the worker roading thing. The road NW of Estonia is probably already half done since I imagine that's why zak moved the worker there. So you don't need a second worker to finish the road.
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(April 9th, 2013, 18:54)NobleHelium Wrote: Correction about the worker roading thing. The road NW of Estonia is probably already half done since I imagine that's why zak moved the worker there. So you don't need a second worker to finish the road.

Yeah I figured the same thing. I actually confirmed in-game as well that the road is half-built.

I did end up moving two chariots onto the hill with the wounded Phalanx. I also let Pita 1-turn a chopped Phalanx, and Leap completed a chariot.
I have to run.
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So apparently the bridge has been bloody. Who knew? lol

(We should turn that into an RB meme.)
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You still haven't gotten a new turn?
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I've played t56. Turns out the phalanx defended before the chariots so Zak killed it with his spear. Powerwise he gained one archer. I took out his spear losing 2 chariots. (First chariot didn't get any hits in.)
I have to run.
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