Good to see everyone is still being encouraging, and not getting mad just because I threatened to leave the game--of course now this just makes me want to see the lurker thread even more; maybe that's the real subconscious reason I wanted to quit
Cheater Hater's PBEM58 Thread (with a surprise post lead!)
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Well this should be interesting--I finished the turn two hours ago, but then RB went down and just recently came up, so now I have to reconstruct the post, as well as the narrative.
T45 Report: Here it is, judgment day--which city will I lose? I open the save and am greeted with this: So we're back to this. I don't know if I'll accept it, but I'll look at the save first--if I don't like the situation I can always reload the save and accept the offer, or offer it back with different terms. So what do we have in the south: So yeah, Lontano Villa has burned to the ground--considering I spent most of its time building a worker, it's not that big a loss. And then coming out of the fog is a horse archer? I'm not sure that's the best choice for someone mainly defending with axes, although I do have archery now so it's not bad. But wait, wasn't there an axe next to Harena Desert? And why can my axe get a promotion? That means...I actually got some good RNG luck and my axe beat his axe! I don't know if I would have done it, since the odds were only 60%, but good for me! Here's the combat logs for both battles if you're interested--the order of the logs shows that B4ndit lost his axe before deciding to raze Lontano Villa: Anyway, the plan for keeping Harena Desert (or at least making him fight for it) remains the same for the most part--whip the archer, keep moving the workers away from B4ndit's troops (and I can even get a turn of farming or cottaging in), and overflow into either an archer or a warrior, depending on how much overflow I get. I also moved an axe up--more on that in the capital shot. Now to domestic matters, as RB goes down again and I'm forced to move to Notepad: Not much here--a bit of scouting, whipping the settler, chopping the jungle on the iron. You'll notice that I moved the roading worker back--I think I have odds with the axe in the forest against a damaged chariot, but I'm not sure, and that road isn't so important I want to risk a worker for it. Now for the scout move--and the axe move since I can fit them both in one shot: There's AT, doing stuff, my axe found a workshop, not that much until we can actually go inside AT's borders, especially since the axe will turn back next turn to guard the settler. I would say we'd move to C&D in the next post, but I actually just got the save while writing this post, so I'll play that now, post that turn report (if RB actually comes up and stays up), and then post a combined C&D post afterward. But as a teaser, here's the power graph: See you soon!
It's good to hear that you've got your spirits back up
Based on your screen shot I'd say you probably have pretty good odds to hold onto Harena. B4ndit's trickle tactics aren't doing him any favors here.
T46 Report:
So now that RB is back up, I can get back to writing more turn reports--this is where writing such detailed reports hurts me, even though I didn't do C&D last turn. Anyway, B4ndit offered the same deal as last turn (which I obviously declined), so what's the current situation in the south? Nice! No new units (both the axe and horse archer are on the same square), and it looks like my axe should be nearly fully healed when B4ndit attacks. And "No mercy!"--cute. See if you can notice the subtle difference between the last shot and the current shot taken right before ending turn: Did you spot it? Yes, I can 1T another archer using the overflow! I did have to switch from the hamlet to the plains forest to do so, but it should only be for a turn, since I can 2T archers from here on out, until B4ndit either gets sick of attacking me or I get Praets in the area and take his capital after he rams it all into Harena Desert unsuccessfully. Also, since the workers don't need to move this turn, I can get 2 turns into the farm, and assuming he moves the warrior again, I can just move them 1W and get 2 turns of cottaging in Now to domestic matters, starting with the home area: The settler will settle the northern city (which still needs a name--I'm just about to start the 4th chapter of Bravely Default soon, so hopefully the hub city there will be suitable for that city) in 2 turns (stupid jungle ), and it'll have roaded iron to start with--the mine actually only took 3 turns, which means I have an extra worker turn to do something. I'm also not entirely sure what I should do with the worker currently on the forest hill--it can either chop some military in Caldisla or build a riverside cottage I can give to the northern city. I'm leaning on at least starting the chop, since the northern city has a lot of tiles it can work--I'm planning on starting it on the iron so it can go workboat->workboat, then it'll grow a lot and I can whip some military/workers/settlers/a library, and I won't need to work cottages for a while. Heck, I might even just make it a super-specialist city and farm it up. So yeah, I'll chop that forest into a Praet, then pay B4ndit a visit One thing I haven't talked about a lot recently is builds, other than the detailed manipulations needed to get my defenses in Harena Desert ready. Honestly, there isn't much to talk about, since it's mainly military, especially in Caldisla, which will be pumping out nonstop Praets for the near future once it finishes this spear. As for Norende, that's more up in the air after it finishes the axe, since--wait, why is it still starving? Well, there's a reason for that I conveniently forgot to mention last turn: Yeah, we get our Great Scientist at EOT! The whip anger also goes away at EOT, so I'll be able to work both food tiles while still running both scientists (or more realistically, run one scientist while working a plains forest to finish the axe in a reasonable time, so I can build a settler there and whip it after I grow to size 5). Now on to scouting--we can see AT's borders with the warrior in the previous shot, but we can actually explore AT with the scout: There's Say My Name, the Jewish holy city--can we take this one like we did the Hindu one? I mean, it's only defended by a spear--but obviously it's way too far away for me to reasonably take, and I kinda have my hands full with B4ndit The mammoth C&D post is coming soon--assuming we don't somehow get another turn and/or RB stays up long enough for me to post it
T45 & 46 C&D:
We've got a lot to do today, so let's get started with T45's demos: The nice thing about score numbers is that even if I don't understand and/or don't care to update, the marginal data still tells me a lot:
Okay, something's wrong with that graph--when does it take its snapshot of what the soldier points are? I thought it was at the end of the turn (aka when everyone had taken a turn, and the next numbered turn started), but based on what it's giving me for power in that graph, it looks like it takes the snapshot when each player would end turn--is that correct? If so, what do people in the middle of the turn see--for example, did Twinkletoes looking at the graph on T45 (ignoring that he doesn't have my graphs ) see me on top, or B4ndit? It has to be B4ndit since it couldn't show T45 scores for some people and T44 scores for others, right? That's something to note for when other people are fighting each other--say B4ndit kills Twinkletoes's axe, then I would see it in the graph but not in the demos, and that would be confusing. As such, I'll save the soldier points for that summary post I mentioned--maybe I'll have AT's graphs by then, though that's not likely since I had to put some espionage points back on B4ndit before I lost his graphs. Now to T46, starting with demos:
I think the graphs are a turn behind (unless you're last in turn order and take the pic after ending turn) but its been a while since my PBEM so I could be wrong.
Good work on your new positive attitude to losing cities!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Really, I'm at the bottom of this forum too?
T47 Report: No peace offer this time when I opened up the save, but B4ndit's war moves are interesting... So it looks like he's given up on Harena Desert for now and heading for Caldisla--let's see how things are going there, just for fun: Yes, the iron has been mined and the road will finish next turn--maybe invading the guy with Praets just as he's getting iron isn't the best move... Yeah, I'll have Praets starting next turn, and I just started that chop on the hill 1N of Caldisla, which will accelerate the process even more. I might even chop the forest 1S of the iron to keep the Praets coming. I'm certain there's no way I'll lose any of my cities unless we see a lot more units (a horse archer every other turn isn't going to cut it when I have Praets coming early and often), which means I should start wondering when I'll ask for straight peace--or whether I should starting pushing to Istanbul In domestic moves, you may have noticed my Great Scientist; it's heading for Caldisla to found an Academy and get my tech rate back up. The northern city (still not sure of its name--I like Starkfort looking over the locations, but that isn't a certainty) will be founded next turn, with the same plans as before. I'm not sure what I'm building next in Norende, maybe a Praet, or that plus whipping a settler destined for the east--I need more cities, but I'm not sure I can afford a Praet not on the war effort--maybe that's why I would want peace sooner rather than later. Now to the south, after heightening my defenses: Not much here--I'm just going to finish the warrior, then depending on what B4ndit's doing, I'll either have to build another archer or go back to the granary and resume building up the city--the problem with that is that I can't build metal units out of Harena Desert, so I can't, say, build a Praet or two and wipe out B4ndit with them and my promoted axe Now to scouting: Really, Say My Name is that close to the capital? (that should be the capital's gems I think) We can also see Felina in the capital shot--I forgive you for thinking it's boring compared to the war Now to C&D--I think I might actually do the full score analysis tonight, but it'll be separate from the T47 C&D.
T47 C&D:
Before we get to our number crunching today, I have some worrying news from abroad: Yes, that is six and seven cities from eastway and Twinkletoes respectively. By comparison, AT still has four cities, I will have four next turn, and B4ndit only has the two--eastway and Twinkletoes have ~60% of the cities founded so far. Now we can start number-crunching!
I'm going to try and start the process of getting my SPLT rankings back in order now, I don't completely understand land points, but hopefully with careful analysis (and everyone's third ring of the capital being the same) I can figure this out.
SPLT Catch-Up:
This post is mainly for me, it's going to have a lot of analysis, checking previous reports, lots of math in spoiler tags, checking similarities between civs, and no pictures--if you want to follow along feel free; if not, I don't blame you. I'll post important developments as they come up, and by the end I'll hopefully have complete SPLT rankings, although I'm not promising anything. First I need to figure out how land points are working: Now I'm going to work on B4ndit for many reasons: he's the max which helps, he only has the second city (since Edirne doesn't count), and he's kinda the most important right now With the announcement of a slight delay from Twinkletoes, I'll continue this--by starting with AT (he has fewer cities, and I can see most of them) Now to Twinkletoes: Here are the SPLT rankings--I'm starting from T42 (where the rankings are 100% accurate), and I'll leave them spoilered until I can figure out everyone's--they'll look weird if you see them in progress, but if I say they're current in the text, they should be current down here: Notes:
T48 Report:
Things in our war are currently in a boring phase--B4ndit offered peace for Harena Desert again, but things really haven't changed: Right now he still has his 4 units (2 Horse Archers, a C1 Chariot, and an Axe) trying to fork Harena Desert and the capital area, along with his scouting warrior chasing my workers around. To combat this I have 5 units in Harena Desert at EOT (2 Archers, 2 Warriors, and a C2 Axe), along with the axe guarding the entrance into the capital and the units coming out of Caldisla (more on that in a bit). Right now the main thing B4ndit is doing is annoying me by pestering my workers--I thought about guarding them with a warrior, but attacking across the river is still a 25% chance, and I don't want to risk the workers at that rate, especially when B4ndit's warrior is expendable. I could have used a stronger unit, but I didn't want to risk Harena Desert by bringing out my axe, at least not yet. I don't know how many more units he wants to invest in this (notably, he still doesn't have a third city), and I've been able to defend while still getting development done--to prove that, let's look at Caldisla: That's a nice Academy, giving me over 12 beakers this turn--that boost is allowing me to grab Mathematics at EOT, which means my chops will be full strength, in addition to pushing me to Currency. Now to get a wider picture of my core: I founded Starkfort this turn as planned, but I'm working the fish instead of the iron this turn so I could finish Math this turn--I still think the plan is to work the iron until I build the workboat, then work the fish until it grows (if it hasn't grown already). We can also see the first Praetorian starting to be produced, and it will finish next turn thanks to the chop. I'll also continue chop the forest 1S of the iron into Caldisla for a second quick Praet, then I'll slow-build a third. I may need more troops than that for my "invasion" force (3 Praets, as well as the Axe coming out of Norende, and possibly the Axe standing guard to the capital), but other than possibly another Praet coming out of Norende and maybe a chariot or two, that's all I plan on sending southward, and my focus will change to settling city 5 in the east (probably city 3, the one by the rice--I don't think AT would dispute that spot that much, and his power won't stand up to a Praet or two if he tries to resist. Speaking of AT, here's the scout moves for the day: Not much spectacular here--a couple things I did notice were a Settler sitting in Felina (so Felina just produced that this turn, and hopefully it's heading straight south and not to either of my desired city sites, especially not city 3, although it appears there's only a warrior in Felina), and a Jewish Missionary in Ozymandias (although since AT's in Organized Religion, that doesn't tell us much :/ ). Of course, the important part is that it tells us everything we need to know for the SPLT reconciliation efforts we had to leave incomplete yesterday. T48 C&D is coming next, then I'll post another catchup post where I'll be able to finish the SPLT rankings (or at least the PLT for everyone and the soldier stuff for B4ndit). |