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Anyone wants to predict Mack's new theory?
Given his comments elsewhere and researching currency, it's pretty clear he plans on building wealth, but to what goal? Cats and HA are probably enough to finish Gavagai.
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(July 11th, 2014, 08:54)Commodore Wrote: Heh, feeling vindicated, Krill?
What about?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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That Seven is converging on a set of changes that are becoming isomorphic to RBMod with trait names basically shuffled around?
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...you guys are going to loathe the next few changes to RtR then.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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On a less flippant note, RtR and ToW are converging on a similar position simply because they have similar aims, and they serve the same population. There are several changes to base BtS that were first interoduced in ToW that are now in RtR in one form or another (MC cost decrease, stone/marble wonder production decrease). More will change in the future, I'm just putting together the full change list now for the next version that I need to think over, and once that's done there won't be much difference between them (well, with the exception that ToW will basically require much stricter map balancing and anyone that doesn't start with Hunting is fucked, but whatever).
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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And hopefully Aggressive/ Protective remain?
2.0.5.3 for life!
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2.0.5.3 is a bastard child caused by impatient children who want to play civ and tired, cynical adults that have too many competing priorities.
Now 2.0.7.1 OTOH...
Who am I kidding. It'll be a bugfest like all amateur mods.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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If I were HAK I'd have forced seven to attack and lose some units, feels like the best way to get an even hammer exchange while building his own forces up... then again ten turns of peace is a good way to build force up too, if he does.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
Bobchillingworth
Unregistered
Commodore Wrote:How many chariots/scouts did you double-move into his territory in a clock game move?
Kind of a spoiler there, giving away Seven's motivation for declaring.
August 11th, 2014, 15:15
(This post was last modified: August 11th, 2014, 15:15 by Krill.)
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If Parkin double moved, just eject him from the game, and to hell with what it does to PB18/20/21
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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