Yeah, that's how combat is calculated by the game, nothing to do with me, but that was why everyone thought Sumeria was weak, that they had a shitty axe that lost to other axes. Only recently have people on RB actually considered that the axe is better against archers, chariots, HA, WE and cats: it fulfils a slightly different role to the regular axe, one that's around for a longer time. Sumerian players just have to prioritise unit production slightly differently.
Rebalancing Civ4: RtR Mod
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Well, I got thrown that the Combat 1 HA gets a 6.6 vs. XX while a CR 3 Vulture is displayed with 6.0 vs. YY.
Its weird it would do the subtraction thing for the CR promo but not for the C1 promo. mh
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--- "moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
The combat line of promotions behaves differently from other promotions in that it always adds to its unit's strength.
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I think players really underestimate CHM, I don't think it's weak, just that most players don't value it (and that a fair few don't know how to use it effectively).
EDIT: Oh you bastard mackoti, baiting out the 10,000th post.
I think just charisthmathic way stronger in non edited maps.I Played some duels on some other site and i think i pick loads of Cha leaders becasu on those maps were maximum 2 hapines resources and if you were unliky were calendar or somethin.
But for rbmod and in majority games we have here ,personal i think will became a realy another trait to pick so why not.Will be this way stronger than fin or spi?Don think so..and trait gets his free build.. (July 20th, 2013, 13:22)Krill Wrote: I think players really underestimate CHM, I don't think it's weak, just that most players don't value it (and that a fair few don't know how to use it effectively). I think it's a way better trait for AW than your standard game. I don't mean for the promotions either, I just mean in your standard game similar to PB5/PB8, you're going to have people to trade resources with, so the happy benefit is marginalized a little bit. It's still nice, but it isn't all that gamebreaking. AW you can't trade resources, so it's a much bigger boost there because happy sources will be harder to come by. And yeah, it's awesome for duels like Mackoti said for the same reason - not to mention there the military benefit is more pronounced.
Yes, that's definitely true, but I have to ask, how is the extra happy best valued? I'm having difficulty thinking that the happiness from CHM is worth less if you have an additional few happiness resources: it's not like players grow cities to size 7 and then immediately devalue growing to size 8 or 9. A pop point is a pop point after all. It's how growth is managed so that you don't spend forever growing to the happy cap and screw up horizontal expansion, and to be fair, I think if you do it right the additional sources of happiness don't matter that much.
To put this into perspective, PB5 I had furs, gold, wines and religion, and Monarchy was my first Classical era tech. Charismatic happiness was still useful in managing the capital, second (holy city) and third (HE) cities at the start of the game, and leading through the mid game expansion and war phases. So whilst I agree with the point that there are times where it really does bear fruit, I'm not sure it's all that weak when it should be at its weakest. Giving CHM cheap libraries as well, though...that could break it, which is why I'm a bit hesitant with the idea.
Yeah, Chm is weaker than some of the others, but it's still a highly useful trait; for one thing, it completely dominates the naval game.
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I write RPG adventures, and blog about it, check it out. (July 21st, 2013, 19:43)Krill Wrote: Yes, that's definitely true, but I have to ask, how is the extra happy best valued? I'm having difficulty thinking that the happiness from CHM is worth less if you have an additional few happiness resources: it's not like players grow cities to size 7 and then immediately devalue growing to size 8 or 9. A pop point is a pop point after all. It's how growth is managed so that you don't spend forever growing to the happy cap and screw up horizontal expansion, and to be fair, I think if you do it right the additional sources of happiness don't matter that much. My feeling is it's most valuable at small population sizes for the same reason you whip at smaller sizes, but you don't really whip large cities. The gap between the sizes gradually widens. Once you start hitting double digit in city sizes, it starts taking a lot longer to grow those extra sizes unless the city is ridiculously stacked with food. So I don't know that I totally agree with 1 pop = 1pop, because I value a city's happy cap jumping from 5->6 a little more than I do from 13->14 mainly because you are probably whipping that sz6 city, but you probably aren't whipping that size 14 city. |