Well anyways, we can start on our turn 50 wrap up with an overview of the realm:
Things are looking up again after the various barbarian troubles we've been having. Third city will be set up to the east, I still can't decide if I should put it on plains tile 1N of the gold or on the desert 1NE. 1NE gets two more FP, but also bad terrain bonus and I waste several tiles between GLT and City#3. 1N gets only two FP compared to four, but gets cow and doesn't waste any space. I'm prolly gonna go for the 1NE spot, because the only tile i'm really wasting is the grassland hill the barrow is on. The cow can probably be picked up by a city to the south.
Now for city overviews!
Golden Leane To:
I don't know why Thoth added the To at the end of the name. Any explanation? Don't think i've asked yet. Nothing special here anyways. No farms on the FP yet, that will be amended when the new worker comes out, either before or after it makes a road to the wheat. Probably before, health isn't that important right now. Could build a mine over the sheep since I won't have animal husbandry for a while, but when I get the tech I will probably build a pasture for the health.
Jerusalem:
The town is chugging along fairly well. The grassland farm is in a sorry state with only 3 food, but it'll get better when calendar is in soon, which will make them 4f with agrarianism. Then back to 3 food when we get aristocracy, but such is life. Worker is making another farm south of the city, and then we will make some mines for better production. Not sure what to focus this city on tbh. It can have both decent commerce and production. After this warrior is done I might build a desert shrine for the disciple exp bonus. Or a elder council for the beakers and sage specialist, maybe get a great sage for an academy. Maybe build a lightbringer for scouting. I am not sure yet. When it grows to its happy cap it'll build a few workers or a settler though.
[SIZE="3"]Demographics![/SIZE]
Top in GNP and production, near the top in food. Looks good, especially after all the wasted hammers on warriors for barbarian defense! Not much else to say here. I've got the graphs as well, but the only civ i've met is Sir Yellow, so it wouldn't be too interesting. We're crushing him in GNP, a bit better production, he's got a bit higher crop yield, and his power is slightly higher than ours.
[SIZE="3"]Civics![/SIZE]
God-King and religion for now. Agrarianism in a few turns when Calendar comes in, and then aristocracy a while after that. I was thinking maybe Arete for labor, since we have a lot of hills in the north and it's a decent civic overall, but then I realized we're probably gonna switch a lot between religions and probably won't have RoK as our "end-game" religion, so it might not be worth it, especially since we need a pretty expensive tech to get it. Or at least expensive for now. Might just go with apprenticeship for exp bonus on created lightbringers/priests.
[SIZE="3"]This one other screen[/SIZE]
Pretty empty right now but will hopefully fill up quite a bit soon!
After sending the turn on I got a popup about the most advanced nations in the world, where we're in second place and Sir Yellow is fifth. And finally...
Here he is! Hopefully he goes straight NE towards us. It would be perfect if we could hit him 2NE of his current position, just inside our territory. we get +20% bonus for desert, he gets -25% for defending on desert terrain. 2-3 warriors maybe, definitely worth it!
Speaking of that pic, I really want to make our fourth city in on the c sign to the west there. I just have a feeling there's a civ just out in the fog to the west, and I want to snatch up as much land as possible there. Our already "claimed" land can wait until later. On that note I also want to place a city asap to the west of Jerusalem, specifically 1W of the copper there. No overlap with Jerusalem, lots of hills, fish, copper. Should be great, hopefully no one gets there first. Maybe our 5th city? Or maybe make that 4th and the west c sign 5th.