Gaspar Wrote:S of corn, 8 posts up circled in orange.
oops
As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |
Chairmen NobleHelium and Gaspar Demand Your Presence in the Collective
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So yeah, I'm pretty angry at myself for not realizing how easy to get circumnavigation would be. Still, water under the bridge now.
Played turn 19. Scout found some nice flatland to move on, and mackoti's blob is within sight. No earth-shattering news in the event log. We need to decide next turn where we're planting the next city, because we need to start roading to it. I think we will road the flood plains east of the capital and go with the northeast GLH site. I temporarily changed our EPs to put 3 on N7. This gets us to the magic number 43 which is the lowest for mutual graphs. Hopefully they will notice and only put 1 EP on us next turn, in which case hopefully we will remember (reminded by the sign) to switch all EP onto Lewwyn. N7 grew to 5, mackoti grew to 4. Lewwyn still chugging along at size 2.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Actually, no. Next turn we just move the north worker onto the plains forest within our borders. We can delay deciding which tile to road until after the other worker finishes the mine, at which point we'll have seen copper and will thus know which tile to road (we need to road the flood plains if the copper is on the bare plains, since we'll plant on the forest 1E instead to get the copper most likely - else we road the plains east of the flood plains, because that helps micro about a dozen turns later).
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
So yeah, like I said earlier, we've got a new plan. Here it is.
(I shortened the width of the image rather comically, sorry about that.) The worker movements can probably be improved a bit, and tech choice after Masonry is obviously up in the air, and we can delay Masonry for two turns if we need Hunting. T20: Worker mines PH, other worker moves to plains forest, granary finishes EOT T21: North worker starts road, start warrior, capital grows to 5 T22: Mine finishes, road finishes, swap to settler T23: Start road on PH, north worker moves 1NE onto grass forest hill, BW finishes EOT T24: North worker starts road, start Fishing T25: South worker moves to plains or the FP and starts road, other worker finishes road, Fishing in at EOT T26: South worker finishes road, north worker moves SW-NW and starts farm north of FPs, settler finishes EOT, start Sailing T27: Revolt to Slavery, move settler towards northeast sheep site, turn tech off T28: Found USSR, set build to granary, farm finishes, free worker moves back to roaded forest hill and puts a turn into a mine-chop, warrior finishes in China, turn tech on T29: Send new warrior to USSR, east worker moves to sheep to start pasture, west worker moves onto roaded forest hill and puts a second turn into a mine-chop, set China on a worker T30: Both workers finish pasture T31: Both USSR workers move back onto forest hill to mine-chop, new worker moves onto grass forest hill southwest of China, China starts new settler, Sailing in at EOT T32: USSR mine finishes, free worker moves onto PH, granary finishes EOT, start Mysticism T33: South USSR worker moves 1SW and starts chopping roaded forest, north USSR worker starts mine on PH, start lighthouse in USSR, China road finishes, Mysticism in at EOT T34: Turn tech off, China worker moves 1SW and starts road, CANCEL chop on roaded forest after the current turn's work T35: Turn tech on, South USSR worker moves 2NW onto plains forest, settler finishes EOT T36: USSR works farm, sheep, grass forest per governor recommendation (NOT either of the mines), north USSR worker starts road on mined PH, south USSR worker starts chopping forest, China worker moves back onto roaded grass forest hill and puts a turn into a mine-chop (cancel), settler moves towards southwest corn site, Masonry in at EOT T37: USSR now works both mines, farm, sheep to get exactly 19/40 into the lighthouse, found East Germany, give roaded grass hill to it, China worker moves 2SW and starts farming corn, CANCEL CHOP for USSR, turn tech off, China finishes worker EOT, start Writing T38: New worker moves onto roaded grass forest hill and puts a second turn into a mine-chop (cancel), WHIP lighthouse, USSR works sheep and grass mine (growth still in 2), finish chop in as overflow for USSR (AFTER the whip), other USSR worker moves 1S onto grass forest, China starts another worker, turn tech on T39: China worker helps finish farm for EG, west USSR worker moves 1E onto forest, east USSR worker starts chopping, USSR starts GLH T40: New worker moves onto roaded grass forest hill and starts mine-chopping, one of the EG workers helps him, other one moves 2N onto plains forest, both USSR workers chopping, USSR works sheep and both mines T41: Mine finishes for EG, chop finishes granary, free EG worker moves 2SW onto corn and starts road, one USSR chop done, Writing finishes EOT T42: Turn tech off, EG worker on the grass mine moves SW-S onto the plains forest hill, worker on corn finishes road, EG starts galley, works corn and grass mine, east USSR worker moves onto grass forest 2S (via 432) T43: South EG worker N-NW and starts cottage, chop finishes for EG into galley, east USSR worker starts chop, west USSR worker can do whatever to set up next moves (Pyramids etc. - I had him move 2SW onto the plains forest) T44: Whip EG galley, free EG worker moves 1W and helps finish cottage, settler finishes in China T45: Settler and one EG worker load onto galley, galley moves out, other two EG workers start mine-chopping the roaded plains forest hill, chop finishes GLH in USSR
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
Why not name your cities after the Human Hive cities from Alpha Centauri? (I'm sure someone can dig up the list from the game itself)
I actually like that scheme. See Gaspar, I like something! *nudges T-hawk for the list*
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone.
That tentative China build probably needs to be a settler so we can whip it for overflow.
Civilization IV: 21 (Bismarck of Mali), 29 (Mao Zedong of Babylon), 38 (Isabella of China), 45 (Victoria of Sumeria), PB12 (Darius of Sumeria), 56 (Hammurabi of Sumeria), PB16 (Bismarck of Mali), 78 (Augustus of Byzantium), PB56 (Willem of China)
Hearthstone: ArenaDrafts Profile No longer playing Hearthstone. Ilios Wrote:Why not name your cities after the Human Hive cities from Alpha Centauri? (I'm sure someone can dig up the list from the game itself)Ha, great game. Anyway, in order of founding so far : The Hive, The Leader's Horde, Fellowship City, Socialism Tunnels and Fecundity Tower. Just started the game but can get you all the names you need if so desired. Classic games FTW.
Tell me you didn't actually start up AC and play it just to get five city names? They're right in the hive.txt file...
The Hive Sheng-ji Yang Base Worker's Nest People's Teeming Great Clustering The Colony Industrial Crawling Manufacturing Warrens Discipline Tubes Laborer's Throng Unification Cavern Social Engineering Den The Labyrinth Paradise Swarming Communal Nexus Social Artery Factory Maze Unity Lair Society Grid Great Collective Proletarian Knot Socialism Tunnels The Drone Mound Plex Anthill Watcher's Eye Working Man Hold Huddling of the People Yang Mine Seat of Proper Thought The Leader's Horde Chairman's Burrow Labor Network Deep Passages Fellowship City People's Endeavor Fecundity Tower Hole of Aspiration Sea Collective Deep Community Sea Hive Port Yang Factory Drift Ocean Core Deep Clustering |