November 17th, 2018, 07:23
(This post was last modified: November 17th, 2018, 07:27 by Rusten.)
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I would head back with the scout and enter careful mode on the scouting. Even if that area to the SW is a contested zone (in terms of distance) it's so barren that we're not settling there anytime soon, so there's no rush to scout it. Not a candidate for pink dot.
I think scouting the desert tile 2S of the cows has some relevance, but we can wait until chariots/similar I suppose. Especially if there's seafood it would be a decent location for a city that would also pick up a lighthouse for the lake longer term. And it's the only reasonable city that picks up the cows. I'm assuming that's the coast to the south and not another big lake (desert tile 2S of the cows is not fresh water, right?). Maybe you've mentioned it somewhere already but I've missed it.
Builds/city planning seems pretty good. Once BW is in/we've scouted around the capital I'll play through it to see.
November 17th, 2018, 07:27
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I think it is coast but can't remember. I'll check when I'm next in game.
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November 18th, 2018, 06:55
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Two turn reports.
T15
That is sea hidden by the FoW, or at least a 10 tile lake.
T16
Plains hill for a measure of safety, or grass hill for an extra 2 tiles of vision? Note, by moving to the incense, we can check the plains hill forest tile for barbs, so there is only one tile a slow moving barb could be on that we can't see.
Two players are now at size 2.
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November 18th, 2018, 22:15
(This post was last modified: November 18th, 2018, 22:16 by Rusten.)
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FWIW I'd always lean towards caution when scouting from here on. The scout is so valuable later and you've already found the spot for city #2. There's plenty of time to see the rest.
November 19th, 2018, 04:39
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T17
I didn't see your post, Rusten, until after I'd played the turn. However, I'm wary that the warrior is about to be built and needs to have a direction to go. The scout can more for 3 turns before the warrior has to move, and if we can get the scout to uncover most of the city locations around the flood plains then I figure we can send the first warrior deep to the NE. We don't need that warrior to cover either of the settlers, as the second warrior can do that, definitely if we also have the scout around. And given that it is a hill tile, I opted for the grass hill and discovered the wolf. Old Harry logged in as I was playing the turn, so I got to play a double turn without being last to end turn, so that was a win.
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November 19th, 2018, 04:56
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T18
The scout took one hit to 87hp. I'm throwing caution to the wind, but I'm going to circle around the flood plains and then stop to heal and just fog bust with the scout. I think it is best at this point to send the first warrior to the NE, move E-NE-NE onto the plains hill at the head of the capital river. That should give us complete scouting knowledge of the area around the capital by T25, and pretty much everything we need by T21, or T22.
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November 19th, 2018, 05:17
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T18 World Map
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November 19th, 2018, 05:19
(This post was last modified: November 19th, 2018, 05:31 by Krill.)
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I'm taking bets on where copper spawns: I'm not accepting "Not visible", but I will accept tile directions from the capital that are in the FoW as valid choices.
My choice: 9 of the capital, just so I have to redo all the micro.
Also, a forest grew at the city 2 location. Now that are 100 hammers of forests there, it's probably not necessary to pop borders to still 1 turn the Oracle.
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November 19th, 2018, 16:55
(This post was last modified: November 19th, 2018, 16:56 by Krill.)
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I'm going to need a small favour, either from a global lurker or a ded lurker.
I'm travelling from early Thursday morning until Friday evening. I will be able to play a turn Thursday am before I go with no issues, but I'll need a sub to play up to to turns.
I am going to be available via mobile, and I can give precise instructions. Is anyone willing to log in to play via instructions?
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November 19th, 2018, 17:21
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