Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
[Spoiler] PB42: Rusten and mackoti play Krill playing Bismarck of Portugal

I would head back with the scout and enter careful mode on the scouting. Even if that area to the SW is a contested zone (in terms of distance) it's so barren that we're not settling there anytime soon, so there's no rush to scout it. Not a candidate for pink dot.

I think scouting the desert tile 2S of the cows has some relevance, but we can wait until chariots/similar I suppose. Especially if there's seafood it would be a decent location for a city that would also pick up a lighthouse for the lake longer term. And it's the only reasonable city that picks up the cows. I'm assuming that's the coast to the south and not another big lake (desert tile 2S of the cows is not fresh water, right?). Maybe you've mentioned it somewhere already but I've missed it.

Builds/city planning seems pretty good. Once BW is in/we've scouted around the capital I'll play through it to see.
Reply

I think it is coast but can't remember. I'll check when I'm next in game.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Two turn reports.

T15




That is sea hidden by the FoW, or at least a 10 tile lake.






T16




Plains hill for a measure of safety, or grass hill for an extra 2 tiles of vision? Note, by moving to the incense, we can check the plains hill forest tile for barbs, so there is only one tile a slow moving barb could be on that we can't see.





Two players are now at size 2.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

FWIW I'd always lean towards caution when scouting from here on. The scout is so valuable later and you've already found the spot for city #2. There's plenty of time to see the rest.
Reply

T17




I didn't see your post, Rusten, until after I'd played the turn. However, I'm wary that the warrior is about to be built and needs to have a direction to go. The scout can more for 3 turns before the warrior has to move, and if we can get the scout to uncover most of the city locations around the flood plains then I figure we can send the first warrior deep to the NE. We don't need that warrior to cover either of the settlers, as the second warrior can do that, definitely if we also have the scout around. And given that it is a hill tile, I opted for the grass hill and discovered the wolf. Old Harry logged in as I was playing the turn, so I got to play a double turn without being last to end turn, so that was a win.



Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

T18




The scout took one hit to 87hp. I'm throwing caution to the wind, but I'm going to circle around the flood plains and then stop to heal and just fog bust with the scout. I think it is best at this point to send the first warrior to the NE, move E-NE-NE onto the plains hill at the head of the capital river. That should give us complete scouting knowledge of the area around the capital by T25, and pretty much everything we need by T21, or T22.



Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

T18 World Map


Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

I'm taking bets on where copper spawns: I'm not accepting "Not visible", but I will accept tile directions from the capital that are in the FoW as valid choices.

My choice: 9 of the capital, just so I have to redo all the micro.

Also, a forest grew at the city 2 location. Now that are 100 hammers of forests there, it's probably not necessary to pop borders to still 1 turn the Oracle.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

I'm going to need a small favour, either from a global lurker or a ded lurker.

I'm travelling from early Thursday morning until Friday evening. I will be able to play a turn Thursday am before I go with no issues, but I'll need a sub to play up to to turns.

I am going to be available via mobile, and I can give precise instructions. Is anyone willing to log in to play via instructions?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

I can sub for you, np.
Reply



Forum Jump: