I started player Men of War again on hard mode. They might as well call hard 'capture shenanigans mode' because its the only way to win. Heck, I just won a level with an army of 4 tanks all with turrets jammed sideways. I had to do tank combat like it was freaking ships of the line or something.
I think the most memorable battle I had was winning the battle of Seelow heights with captured artillery, counter battery fire would come in every time I fired so the gunner would have to 'fire, bail, come back and flip over the 150mm gun, repeat.' I also captured a King Tiger as part of the shenanigans that got neblewurfered to death.
If anyone is interested in the series, in short it is real time XCOM in WW2 with solutions designed by Macguyver.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
(February 2nd, 2014, 22:18)Nicolae Carpathia Wrote: That's the game which insists on physically modelling every single crewmember and every single projectile?
Yes, it is even more of a uncanny valley simulator than most Bethesda games when the bugs kick in and soldiers think musical chairs is the best counter to a 75mm HE round.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
I started playing European Escalation. It basically feels very similar to World in Conflict but the presentation is more realistic and grander. It feels like Men of War where units can be extremely effective based on player skill. The AI is okay. I'm not sure honestly, I think its mostly scripted but there's only so much it can do when its completely outclassed equipment wise by NATO forces and has to rely on shooting rockets from hidden position in the first Campaign.
Makes me want to see a Gulf War game where you try to win as the Iraqis.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
I'm currently trying to get into Icewind Dale 2. I loved the first game, but I had to spend over an hour putting together my party for the second, and I'm still not sure what half the abilities mean or how many ranks in "tracking" or whatever is good. I'm pretty loathe to check a guide for fear of spoilers.
My party is all chaotic types of various flavors. Hopefully that doesn't come back to bite me, both the first Icewind and the Baldur's Gate series had ridiculous hard-ons for Paladins.
Is anyone familiar with Hearts of Iron III and able to answer a mechanical question? I tried asking on the Paradox forums but they couldn't help me ...
Hey Noble, it's a somewhat involved question. Basically, because I'm stupid I'm trying to survive as Poland against the Germans (1936 start). I've read After-Action Reports which succeeded at this, but I'm having difficulty because I can't seem to match the unit production rates of those AARs. I'm able to build about 65 infantry and 60 artillery brigades by May 1939, when the Germans for some reason declare war. In one AAR, the fellow said he could build 174 infantry and 174 artillery brigades by September 1939, while another fellow said he built 284 artillery and 10 tank destroyer brigades, plus an expensive interceptor squadron and a defensive belt of level 3 forts and level 4 anti-air guns, by May 1939. The second fellow didn't go into detail as to how he did this, but the first was extremely precise - and I don't appear to be doing anything substantially different from him. We run the same policies and politicians, we tech similar techs, we both build continuously without spending a single IC on upgrades or reinforcement till the very last minute, and my greater infantry focus should actually make my divisions cheaper to create. So I don't really get what's going on - and it's making me lose the war with Germany. Anyway, here's a screenshot from the very start of one of my run-throughs in case it helps:
Thank you for any help you can provide, and no worries if you can't. It's still a very fun game, just frustrating when you can't replicate others' results no matter how hard you try!