Logged back in briefly last night and SD wants help with Gav. He even tried bribing me with one of his 2 gems. DUDE. I need him to bring you down and buy me time. I need SOOO much time.
Anyways, its been a while since we had a game summary, so finally here is PB62.
Anyone want to know why every game I'm involved in has a minimal tile capital distance now? Ya its this game. Its a good lesson of how much water matters for tile count and how tight map distances are. There was little water and therefore we ended up in a dagger fight. Which if people ever want to play this type of game I have some good ideas, but it wasn't really what we were expecting.
Game summary
So ya a lot of this game came down to greens being rushed. The other part was all about ME!!!. I had chosen Victoria of Mali. We had told the map was 'small', but considering its tile / player was fairly medium and more than a map like PB56 I had hedged. I got a lot of use out of the Imp and skirmisher part of this pick. Only a little use out of financial. And 0 use out of mints. Pin was ded lurking me this game and he was responsible for a lot of the good decisions made. The rest are a combination of me, Vanrober, and Nauf.
So Vanrober had moved capitals to a marble hill spot that somehow escaped review. It was also closer to me. It also meant he had good enough production of warriors that I didn't feel he could be skirmisher rushed (although Pin really wanted me to). Now on T14 I had identified our border situation with notes on where it would be fine for him to settle. I was willing to give up a little territory and resources because I hoped that the tight map would lead unproductive wars elsewhere which then I could fill in the extra territory. Here is a T32 screenshot showing one of the worst coppers ever that I ended up not connecting until T60 something because I would rather have the gems. Lacking copper I built skirmishers and a much larger than usual number of chariots. The larger than usual number of chariots would end up being key this game so maybe the bad copper was a blessing in disguise.
![[Image: Z6zI2Jg.png]](https://i.imgur.com/Z6zI2Jg.png)
So take a look at the Van ok settle spots and the ones I wanted him to settle.
Vanrober settled on his copper. Not entirely crazy with how the rest of the game developed and fact it was hill tundra. He was creative as well so it got the deer, horse, and an ice floodplain. This created a problem though. I had been willing to give up the sheep, but now the only places he could settle for it were in the "no" spots.
I therefore made the decision to move my city 1S onto a hill to grab both resources second ring. And indeed the border looked very nice.
![[Image: tQNcpKF.png]](https://i.imgur.com/tQNcpKF.png)
Nauf had rushed someone and had room to expand. He would also end up building Mids. Surely someone ahead, expanding, and building a wonder isn't going to pick a stupid fight? Obviously with two greens being knocked out and SD being slowed down there was plenty of room for Vanrober to expand to as well. Clearly everything will be nice and peaceful here RIGHT?!?!
![[Image: W84kDgS.png]](https://i.imgur.com/W84kDgS.png)
It should be noted that is Naufs 2nd city on that site. He plopped down the first city before he could get a spear to it and I razed it with a chariot. I gave him peace and he resettled (a trend that would continue to happen). Then Vanrober settled a city that would dissect my empire with its culture. I razed it. I gave Vanrober peace and then he resettled his. Have I mentioned how frustrating this game was yet?
Eventually after I razed Naufs city again I offered Vanrober open borders to TRY to make the border work. I did this multiple times. Having learned nothing from PB56 he kept declining. Anyways I ended up in a 2v1. I had a lovely hidden chariot attack vs Vanrober planned. And then he popped culture giving him extra visibility. But I just pivoted to attack Nauf and luckily Van gave me peace. Burned Nauf's original copper city and converged from two directions on his mids city.
![[Image: VY1Sby7.png]](https://i.imgur.com/VY1Sby7.png)
At this point I sent one last open borders request to Vanrober.
Vanrober did not open borders. Razed the games only wonder and very shortly after the game was called as it was clear the 2nd and 3rd player were preparing to fight each other while Tarkeel / Civac just kept expanding and teching peacefully.
Anyways, its been a while since we had a game summary, so finally here is PB62.
Anyone want to know why every game I'm involved in has a minimal tile capital distance now? Ya its this game. Its a good lesson of how much water matters for tile count and how tight map distances are. There was little water and therefore we ended up in a dagger fight. Which if people ever want to play this type of game I have some good ideas, but it wasn't really what we were expecting.
Game summary
Quote:- Extremely tight lakes map with most people being just 8-9 tiles from each other. Also had some interesting tile yields.
- Fabled was chariot rushed by Tarkeel / Civac. Bing was axe rushed by naufragar after both settled on coppers pointed at each other. Both Fable and Bing didn't delete their workers.
- Superdeath lost a city to barbs at 4%, but eventually recaptured.
- Mjmd settled a city that made both Vanrober and Nauf wanted a food from on opposite ends.
- Mjmd therefore ended up off and on warring both of them. Razing their cities, peacing, and then they kept being replaced.
- SD also attacked Nauf to no effect, but it did make Nauf keep units in Bings old capital.
- Mjmd then executed a very late chariot lightning offensive razing multiple Nauf cities and the games only wonder in Pyramids.
- Game was called when it became clear that Mjmd and Vanrober were about to go to war again leaving Tarkeel / Civac who had tech peacefully the clear leader.
So ya a lot of this game came down to greens being rushed. The other part was all about ME!!!. I had chosen Victoria of Mali. We had told the map was 'small', but considering its tile / player was fairly medium and more than a map like PB56 I had hedged. I got a lot of use out of the Imp and skirmisher part of this pick. Only a little use out of financial. And 0 use out of mints. Pin was ded lurking me this game and he was responsible for a lot of the good decisions made. The rest are a combination of me, Vanrober, and Nauf.
So Vanrober had moved capitals to a marble hill spot that somehow escaped review. It was also closer to me. It also meant he had good enough production of warriors that I didn't feel he could be skirmisher rushed (although Pin really wanted me to). Now on T14 I had identified our border situation with notes on where it would be fine for him to settle. I was willing to give up a little territory and resources because I hoped that the tight map would lead unproductive wars elsewhere which then I could fill in the extra territory. Here is a T32 screenshot showing one of the worst coppers ever that I ended up not connecting until T60 something because I would rather have the gems. Lacking copper I built skirmishers and a much larger than usual number of chariots. The larger than usual number of chariots would end up being key this game so maybe the bad copper was a blessing in disguise.
![[Image: Z6zI2Jg.png]](https://i.imgur.com/Z6zI2Jg.png)
So take a look at the Van ok settle spots and the ones I wanted him to settle.
Vanrober settled on his copper. Not entirely crazy with how the rest of the game developed and fact it was hill tundra. He was creative as well so it got the deer, horse, and an ice floodplain. This created a problem though. I had been willing to give up the sheep, but now the only places he could settle for it were in the "no" spots.
I therefore made the decision to move my city 1S onto a hill to grab both resources second ring. And indeed the border looked very nice.
![[Image: tQNcpKF.png]](https://i.imgur.com/tQNcpKF.png)
Nauf had rushed someone and had room to expand. He would also end up building Mids. Surely someone ahead, expanding, and building a wonder isn't going to pick a stupid fight? Obviously with two greens being knocked out and SD being slowed down there was plenty of room for Vanrober to expand to as well. Clearly everything will be nice and peaceful here RIGHT?!?!
![[Image: W84kDgS.png]](https://i.imgur.com/W84kDgS.png)
It should be noted that is Naufs 2nd city on that site. He plopped down the first city before he could get a spear to it and I razed it with a chariot. I gave him peace and he resettled (a trend that would continue to happen). Then Vanrober settled a city that would dissect my empire with its culture. I razed it. I gave Vanrober peace and then he resettled his. Have I mentioned how frustrating this game was yet?
Eventually after I razed Naufs city again I offered Vanrober open borders to TRY to make the border work. I did this multiple times. Having learned nothing from PB56 he kept declining. Anyways I ended up in a 2v1. I had a lovely hidden chariot attack vs Vanrober planned. And then he popped culture giving him extra visibility. But I just pivoted to attack Nauf and luckily Van gave me peace. Burned Nauf's original copper city and converged from two directions on his mids city.
![[Image: VY1Sby7.png]](https://i.imgur.com/VY1Sby7.png)
At this point I sent one last open borders request to Vanrober.
Quote:Smoke rises from the lands of Naufrager. The hour grows late when Mjmd the Conqueror asks for open borders from Vanrober once again. The world has one last chance. Vanrober has but to reach out and accept it and the Spanish can still be defeated. Will Vanrober abandon reason for madness again or join together for one last ray of hope?
Vanrober did not open borders. Razed the games only wonder and very shortly after the game was called as it was clear the 2nd and 3rd player were preparing to fight each other while Tarkeel / Civac just kept expanding and teching peacefully.