November 21st, 2018, 06:21
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Timeline for a Henge build:
The micro is the same for the workers and city build up to the completion of worker3 eot32, however we need to research Mysticism after BW. The micro is the same for the second city, two workers hooking the plains sheep and then one worker hooking the grass sheep.
Henge is completed eot40. One worker mines the second plains hill, and worker3 chops two forests for a 120/120 Henge. Settler2 is then completed eot44 with a further 2 chops, and 2 forests remaining. Agriculture and Wheel done eot38 and eot43, however there are only 3 workers. Pottery due eot47-48. This would delay an Oracle gambit.
Whilst I prefer the straight push to Pottery and the extra settler and worker compared to the uncertainty of Henge, I'm struggling to see a good third city location that doesn't have to wait until T50 anyway to get a food resource. In fact, if we did land Henge in the capital, this would bring forward hooking the SE corn for any city that had it in the outer ring.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
November 21st, 2018, 07:47
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Trololol barb animals.
The scout can't explore anything east without taking a wide berth around those barb animals, and the only available wide berth is to the north where the warrior is anyway. So the options now remain to return the scout down south whilst the warrior circles down to that eastern coast, or send the scout to the far north whilst the warrior still circles around. Or to retreat the scout, heal it in culture (move this turn, heal next turn, send out T24 right as the barb warriors start spawning. None of these interest me much until...
The warrior seems to have run into coast. So next turn the warrior can move NE and confirm, and then it's straightforward to scout the FoW whilst moving south. That gives us a concrete understanding of the scouting options. I reckon we send the scout to the capitals grass hill, next turn probably heal and then send it north.
Using this for dot map purposes, after we settle the second city, we have extremely limited food resources within 5 tiles of the capital (two dry corn, a plains forest deer, two flood plains) and no happy resources visible. I wondering if we just go for broke and try for Henge (wider city spacing), religion (happy) and Oracle (for Monarchy). There isn't anything I see that is worth rushing a third city down for, never mind a forth city.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
November 21st, 2018, 07:47
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NB, I still need to log in to move the scout.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
November 21st, 2018, 11:41
(This post was last modified: November 21st, 2018, 11:41 by Rusten.)
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It's annoying. I need to think about it more before chiming in, but getting both SH and Oracle sounds bad to me. It's too cute/greedy.
November 21st, 2018, 11:52
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Yeah it's way too greedy. But at the same time it looks like we are isolated, have no ability to scout with boats, have nowhere to settle for inner ring food after the second city before T50, have an excess of worker turns and a good amount of forests in both cities. We end up with all these hammers and no great investments.
Fwiw, we have 13 forests inside borders, between the capital and second city.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
November 22nd, 2018, 00:59
(This post was last modified: November 22nd, 2018, 03:57 by Krill.)
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Moves for T24:
Capital warrior moves towards the plains hill (move W)
Scout moves N-NE
scouting warrior moves SE
All this with the caveat that if you see something that makes more sense then do that.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
November 22nd, 2018, 10:20
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T24:
Nothing of interest to report. No animals within sight.
1E with warrior next turn I suppose. What's your plan for the scout? Forest N+NE --> forest hill NE+NE?
November 22nd, 2018, 11:07
(This post was last modified: November 22nd, 2018, 11:09 by Krill.)
Posts: 23,657
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Scout directions seem goodand what I considered this morning after the last turn.
Warrior, does it make sense to move NE to check for seafood? Probably not, so E is fine. Plan to revolt to slavery next turn, but my luck with copper locations has been...varied.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
November 22nd, 2018, 11:13
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Warrior 1NE reveals a little more, but I thought it would be too risky to move off defensive terrain. Would still need to scout the tip later anyway. 1E+1E scouts a reasonable amount of coast while staying in forest.
Need to decide on tech next turn regardless of revolt, because overflow beakers will still be added. Unless you want me to log back in and lower science slider.
November 22nd, 2018, 11:19
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Select Myst next turn please. I've tried to dotmap for a good third city with inner ring food but I can't do it without breaking the city longer term. With that in mind, I'd take Henge over the settler and worker.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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