As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

Create an account  

 
PBEM2 - Email and Technical Issues

Save won't load, it says the "file is protected to ensure that the assets in your mod folder have not been changed". And then CIV just CTDs.

T-hawk, did you have Locked modified assets ticked when you created the game?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Also, comment on difficulty:

Once the worldbuilder file has been created (after the balance stuff etc), open the WBS as a text file, and alter the difficulty for every player to monarch. Otherwise, I think player 1 is on the difficulty set, and everyone else is still on Noble. We may need a new save creating if this is the case...

Thanks for your help T-hawk smile
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
Reply

Ruff, on pbemtracker currently both dreylin and myself are in the 4th turn order spot.
Reply

I did not have "Lock Modified Assets", does it need so? Does it work if you manually load the NoScoreV2 mod first?

Oh, and I used the wrong turn order. I went by Krill's PM, not noticing that there was a newer update in this thread, with darrell first. Argh, what's the best way to fix that? I think the civs are locked in to their positions (France is player 0, etc), can this be fixed with worldbuilder text editing?

Difficulty at least isn't a problem - on the PBEM start screen, there's boxes to select the difficulty for each player, and I put them all on Monarch.
Reply

We had similar turn order issue with pbem #1. Best solution is to edit WB text file and manually change player 0 to player 'n'. You can swap the starting position too but not absolutely required.

T-Hawk needs to start pbem game with selected mod loaded. Each player needs to have exactly the same mod installed. Clicking on save will auto load the mod.

I will start a test pbem game and send everyone (including T-Hawk) a copy to test if we have mod issues.

@T-Hawk ... email?

Edit: re WB save ... the three parts you need to move shown below.

If you are swapping team '0' with team '4' then what I usually do is ...

global change 'TeamID=0' to 'TeamID=%%%'
global change 'TeamID=4' to 'TeamID=0'
global change 'TeamID=%%%' to 'TeamID=4'

and then repeat for ...

ContactWithTeam=0
Team=0
UnitOwner=0
TeamReveal=0

Code:
BeginTeam
    [color=Red]TeamID=0[/color]
    Tech=TECH_THE_WHEEL
    Tech=TECH_AGRICULTURE
    [COLOR="Red"]ContactWithTeam=0
    RevealMap=0[/COLOR]
EndTeam
Code:
BeginPlayer
    [color=Red]Team=0[/color]
    LeaderType=LEADER_GILGAMESH
    LeaderName=Gillie
    CivDesc=TXT_KEY_CIV_SUMERIA_DESC
    CivShortDesc=TXT_KEY_CIV_SUMERIA_SHORT_DESC
    CivAdjective=TXT_KEY_CIV_SUMERIA_ADJECTIVE
    FlagDecal=Art/Interface/TeamColor/FlagDECAL_Sumeria.dds
    WhiteFlag=0
    CivType=CIVILIZATION_SUMERIA
    Color=PLAYERCOLOR_DARK_INDIGO
    ArtStyle=ARTSTYLE_MIDDLE_EAST
    PlayableCiv=1
    MinorNationStatus=0
    StartingGold=0
    StartingX=17, StartingY=5
    StateReligion=
    StartingEra=ERA_ANCIENT
    RandomStartLocation=false
    CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
    CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
    CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
    CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
    CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
    Handicap=HANDICAP_PRINCE
EndPlayer
Code:
BeginPlot
    x=4,y=15
    TerrainType=TERRAIN_GRASS
    PlotType=1
    BeginUnit
        UnitType=UNIT_SCOUT,[color=Red] UnitOwner=10[/color]
        Damage=0
        Level=1, Experience=0
        FacingDirection=4
        UnitAIType=UNITAI_EXPLORE
    EndUnit
    BeginUnit
        UnitType=UNIT_SETTLER, [color=Red]UnitOwner=10[/color]
        Damage=0
        Level=1, Experience=0
        FacingDirection=4
        UnitAIType=UNITAI_SETTLE
    EndUnit
[COLOR="Red"]    TeamReveal=10,
[/COLOR]EndPlot
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Reply

It didn't seem to like the search-and-replace approach. On the startup screen, team 0 was listed third, but still went first.

I moved around the blocks of text within the WB save (everything within TeamId=0 to TeamId=1 instead, etc) and that seemed to work. For tile reveals, I just removed all TeamReveal lines (via a regexp search/replace) since the tiles get auto revealed anyway in game.

This seemed to work, I clicked through a turn cycle and the civs went in order, America (darrell) - France (Krill) - Native America (SquareLeg).

I didn't set "Lock Modified Assets". The mouseover help says that is for single player only, and that it sets a random admin password, which I don't think we want.

Darrell, you have not posted an email address, please do so I can send the save (or email me erik@dos486.com and I'll reply)
Reply

huh

I know nothing about this side of Civ so thumbsup for sorting it out!

dance for post 100!
Reply

Square Leg Wrote:I know nothing about this side of Civ so thumbsup for sorting it out!

Ditto!

Darrell
Reply

T-hawk Wrote:It didn't seem to like the search-and-replace approach. On the startup screen, team 0 was listed third, but still went first.
No, it always goes team 0, 1, 2, etc. There is an internal loop that drives it that way.

Quote:I moved around the blocks of text within the WB save (everything within TeamId=0 to TeamId=1 instead, etc) and that seemed to work. For tile reveals, I just removed all TeamReveal lines (via a regexp search/replace) since the tiles get auto revealed anyway in game.
Fine - that should work. Everyone please check that you have the right starting techs and units when you get the save.

Quote:This seemed to work, I clicked through a turn cycle and the civs went in order, America (darrell) - France (Krill) - Native America (SquareLeg).
Great - thx for that. How many grassland hill golds do I have at my start?

Quote:I didn't set "Lock Modified Assets". The mouseover help says that is for single player only, and that it sets a random admin password, which I don't think we want.
No - don't need LMA. In SP games, they force the game to disable various things (WB for one) and skip any code in CustomAssets. MP games do this by default.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Reply

Darrell, an email please?
Reply



Forum Jump: