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Civilization V Solo Reports

Impressive.

I like the little "T-Hawk out" touch at the end.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(June 25th, 2013, 14:18)MJW (ya that one) Wrote:
(June 25th, 2013, 09:40)T-hawk Wrote: Yeah, whenever I say there might be one more game, there is.

http://dos486.com/civ4/civ5gkdutch/

Very nice job, well done.

My only thought is that if we played this game seriously there would have to be a variant rule dealing with what happens when a lux you are trading away gets pillaged.

As far as I know, CFC HoF has a rule that you can't let a resource be pillaged on purpose (but there's no problem if it's not on purpose, as far as I understand). Not that good of a rule, I guess.

By the way, very well done, T-Hawk. I even updated my Civ V thread to celebrate. smile
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You can pop multiple GPs at the same time at one threshold?! That's ridiculous.
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(June 25th, 2013, 22:14)NobleHelium Wrote: You can pop multiple GPs at the same time at one threshold?! That's ridiculous.

Does this only work if they're in the same city?
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Yeah, the multiple GP pop has to be from the same city. But it does work. They still each increment the next threshold, so the next GP after a triple pop at 700 would be at 1000. So you only save 100 or 200 GPP on the extra pops, it's not like getting an entire extra GP for free. But it's still a useful trick.

(June 25th, 2013, 14:29)Merovech Wrote: I like the little "T-Hawk out" touch at the end.

I need a smiley doing a mic drop. Anybody got one? cool
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Amazing T-Hawk. Very nicely done!
Suffer Game Sicko
Dodo Tier Player
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Amazing game T-Hawk.

Just wondering, how many turns do you think Fountain of Youth saved you, and how you think it would've compared had you drawn a FoY map for Babylon or Korea?
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Hard to quantify precisely, of course. It allowed putting down cities 6 and 7 as fast as I could get the settlers out, instead of the usual small delay while waiting for happiness from religion and CS quests. But cities 6 and 7 ramp up slowly (because they're your worst sites and don't get the Tradition freebies) and don't meaningfully contribute towards the key milestone dates of Guilds and Education. Probably not more than two turns in the end all told.

It would have helped more for other civs than the Dutch who already have a good early game happy ability. For Korea, the FoY would accelerate cities 4-7 instead of 6-7, probably speeding Education by a few turns, and Education speed is even more important for Korea to kick in that specialist bonus. I could see Korea gaining 4-5 turns from a Fountain of Youth map.
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Hey, T-Hawk. Did you know that, in Civ 5, overflow from things you build with a production bonus don't get divided by the same bonus when applied on the next building?

So, with the Piety opener, that gives you double production on Shrines, you can do the following:

Sell the shrine. Let's say your city has 60 hammers production (I imagine that's possible on the very late game), that'll make you get 120 hammers on a shrine, which means 80 overflow on the next build. If you just started building the item you want, without overflowing your shrine production into it, you'd be at 60 production on turn 2. But if you do the overflow from shrine trick, you get 80 hammers on turn 2.

At least that's what I've read in CFC. I won't be bothered to test it, because I refuse to do so when the game doesn't show overflow in the UI. But that's just ridiculous if it's true...
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(July 5th, 2013, 14:07)Ichabod Wrote: Hey, T-Hawk. Did you know that, in Civ 5, overflow from things you build with a production bonus don't get divided by the same bonus when applied on the next building?

So, with the Piety opener, that gives you double production on Shrines, you can do the following:

Sell the shrine. Let's say your city has 60 hammers production (I imagine that's possible on the very late game), that'll make you get 120 hammers on a shrine, which means 80 overflow on the next build. If you just started building the item you want, without overflowing your shrine production into it, you'd be at 60 production on turn 2. But if you do the overflow from shrine trick, you get 80 hammers on turn 2.

At least that's what I've read in CFC. I won't be bothered to test it, because I refuse to do so when the game doesn't show overflow in the UI. But that's just ridiculous if it's true...

Can T-Hawk come here and rant about how overpowered this is? It seems really bad but T-hawk could make this look ten times worse.
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