August 15th, 2013, 06:42
(This post was last modified: August 15th, 2013, 06:42 by Bacchus.)
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I was under impression that huts can give healing to damaged units as a pop, which is sort of sucky. Is this incorrect? It's only one turn of healing too, as you can see we are nearly at 100%.
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We got Inca's graphs — he popped archery in a hut. Also, retep invented archery, so I'm even more eager to resume a forced peace with him. Greece, as expected, isn't putting espionage into us.
We are behind Inca on all demos ![frown frown](https://www.realmsbeyond.net/forums/images/smilies/frown.gif) Partly due to a fucked up start, partly due to seafood resources. We'll make it up though.
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Another panther took our scout down to 0.4, winning 3 out of 5 initial rounds, and then some. I went ahead an popped the hut whilst damaged, as healing would have taken too long and another animal might well eat us before we heal fully. The pop? Hunting, which we would have completed next turn. Sigh. Started on Animal Husbandry.
People have started planting cities — Commodore and plako this turn, Azza the previous. Our own settler comes out next turn and founds the turn after, so we are ok.
Eastern scout found some desert.
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One turn of research is better than nothing I guess :/
August 17th, 2013, 09:36
(This post was last modified: August 17th, 2013, 09:40 by Bacchus.)
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Somehow, Greece hasn't met Inca. Funny, as they are direct neighbours by the looks of things:
That's the culture of a newly built Greek city. William has also founded, we found next turn. One behind the Exp neighbours, paying for the wrong opening.
EDIT: Declared on retep and offered enforced peace for the next 10. If he accepts, it's smooth sailing. Revolted into slavery, needed to whip the worker in Forever Machine. Finished turn.
Plans are: Demolished Man builds a worker, grows to 4 whilst building warrior, then whips settler. Forever Machine grows to 2 off the flood and then the pig, switches to Worker, two chops+whip complete him in 3 and lots of overflow, we start a settler.
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Christ, people are popping techs left, right and centre. Pindicooter got one last turn and now have 78 points. I guess, we popped a tech a too, didn't we :/
Most people founded last turn, including retep, we did this one. Overview:
Retep didn't accept peace. Hopefully, he is using our war for misdirection purposes towards WilliamLP. If he isn't, well, we are fucked. Retep's second city expectedly claimed copper in first ring. We can get archery in 4 turns if need be, but of course we can only whip Forever Machine in 7.
August 18th, 2013, 16:51
(This post was last modified: August 18th, 2013, 16:52 by Gavagai.)
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Will it be possible to put a chop into an archer in Forever Machine?
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Yes, that's another option. We should be fine, any axe will appear on the graph well in time for us to research Archery, and he can't build one quickly unless whipping anyway.
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Nothing is happening, but we found Inca's third neighbour. It's Mongolia kekeke. Due east of them.
No plako, no Commodore, no Serdoa, no Lewger so far. I can live with this. Of course we will find someone like that across the jungle to the south, it's pretty much a certainty now. Could be dtay there, though!
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