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Gaspar, Lewwyn, et al go full Sartre

Re: Sims - I've been playing around with it some and I think I'm definitely starting to lean towards staying size 3. The cottage turns worked if you go size 4 are definitely good long term but I feel sort of like let's get the second city out before we start worrying too much about that - you can only do so much with one city. Additionally, the 1t to growth every time you finish a warrior is driving me insane.

Anyway, no pictures because I don't like anything I came out with, but I'll come back to it later - frustrated atm.
I've got some dirt on my shoulder, can you brush it off for me?
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The lesson...

[Image: t8a.jpg]

I am an idiot. I guess we'll use the first warrior to home scout and give up on the circumnavigation dream.
I've got some dirt on my shoulder, can you brush it off for me?
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(April 19th, 2014, 19:27)Gaspar Wrote: The lesson...

[Image: t8a.jpg]

I am an idiot. I guess we'll use the first warrior to home scout and give up on the circumnavigation dream.

God fucking dammit.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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If it makes you feel better, I would have done the same thing.
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You also realize this means we have basically nothing to do for the next 10 turns.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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There's always the simming.
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That sucks about the scout but what can you do? If only I had been available to discuss (for 2.5 hours) the merits of doing anything other than being killed by a lion. Well, no scout launch to the moon for map hax. Maybe next game.




Don't mind my ratchet ass handwriting...

This is a size 3/granary first approach, the one that Lew says he prefers. I've kind of come to the same conclusion. BW just leaves you building warriors for too long and not having enough to do with a second worker. More worker labor is not needed because the worker's moves are dictated by starting with the farm, then the deer, then the cow. By T17 we have all the worker techs for our resources.

Wheat (farmed T15)
Deer (camped T20), growth to 3 EoT 20.
T21 - Wasted worker turn because Xenu hates us. Swap warrior (7/15) to settler.
T25 - Cows pastured.
T26 - move to forest
T27 - move to PH, road PH T28-9 rather than building the road on the forest. Worker #2 can build the road on the river grass for the trade route. Once the city founds on T30, the worker uses the free road to get to the pigs immediately, finishing the pasture on T33. This gets the pigs hooked up 2t sooner than if this worker built the road for the trade route, so 6f for 3c?) It's hard to tell from Lew's picture, it could be that he did that?
T30 - found city #2. Worker 1 pastures T30-3. Set tax to 50% (no loss to rounding, odd# commerce in each city)
T31 - worker #2 due EoT from capital, Mining due EoT. 100% research.
T32-3 - worker #2 roads for trade route.
T33 - road finishes, pasture finishes.
T34 - both workers road 1S of city #2 (city 2 borders pop EoT).
T35-6 - workers 1 & 2 farm corn. City 2 growth to 2 EoT. Worker 3 from cap EoT, 1E cott1.
T37 - worker 1 finish corn farm. worker 2 NE/NW, mine1/cancel. Worker 3 cott2.
T38 - worker 1 NE/NW, mine2. worker 2/3 finish cottage. Both cities grow EoT.
T39 - finish mine with 2 workers, start cottage with third. Capital size 4, City2 size 3. I put them both onto granaries to grow (cap 34/60, #2 24/60 EoT) but this could easily be a worker/settler pair if we feel brave enough to leave the capital unguarded and send the warrior to the awesome clams/lake lighthouse city. wink

This is messy and probably hard to follow, and doesn't do anything novel from Lew's run. I think that he has fairly well optimized things, especially if he skips the trade route to get immediately on the pig on T30. From the screenshot it was hard to tell how he handled that. If it was in the micro, I missed it.
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And, for the record before Lewwyn slams another glass on the table, I really do not think the clam city is any good, it's just what we have and I'm going to smear optimism and holy-shit-sunshine everywhere.

Quick question, have we seen any happiness resources that aren't buried under a fuck ton of jungle?

Edit: First, I realized that technically the wines aren't under jungle and Noble is paying attention, so I'd better clarify that I mean something besides having to tech all the way to Monarchy.

Second, I may as well not be super lazy. I did find a resource not buried under jungle...it just needs Calendar. lol


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Yeah the lack of happy is something Gaspar and I discussed earlier... The land is kind of shit.


I do want to look over Boldy's sim, because I didn't skip the road on the jungle. That's interesting.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Technically you can get the ivory without Iron Working, because camps can be built in jungles. wink
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