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Little bit of MP soon?

Password is variantscum.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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I'll join if it's not too late.
Gonna check it out right now.
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I'm in.


Join up, Strike & TT (if you're there)!
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I'm around but seems you guys started
"We are open to all opinions as long as they are the same as ours."
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Had a good time tonight. We played a lakes map (with super capitals), four players (me, Krill, Bobchillington, Strike). Rolled Spi/Cre Mongolia. Went for early kasheks rush, but my early scouting chariot happened to find Krill's capital defended by a couple of warriors... Moved in killing a warrior on hill, then straight to capital and killed the guarding warrior for the kill. I had 32,6% odds on the last battle.

Then I first made sure I settled another city on ex Krill's land as it was full of resources. Then I went for the keshik rush, which totally failed.. My first target was Strike, but he already had a spear waiting for me.. Alright, I thought, I'll try Bob, he might not have copper connected yet.. Even worse, he had loads of troops including spears.

Soon enough I found myself spamming defenders on my new city on Krill's ex lands. Even though I had so many troops that I was losing gold on 100% commerce (a golden age saved me some trouble for a while there) and almost all the troops in that city, I still lost it. Bob had a great stack. I was pretty much done for.

Except he didn't come for me. First I just desperately spammed defenders, then when he didn't appear I thought he'll go for Strike (my score pummeted down after he destroyed that city, so Strike was the number 1 contender). I took a risk and started going for 100% economy, and especially SCORE. I built all the wonders I could, grew my cities, built more cities, worked artists for border pops etc. At the last few turns I founded three empty cities just for land and pop (and re-settled Krill's ex lands). I gunned for techs that would cost me the least and make new wonders available. Biggest thing that helped me was my specialist economy. In the end, I managed to pull through by a small margin. Good game!

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Very fun game! Jowy's summary does the game great justice.


I totally should have killed him off when I had the chance, but he had a deceptively large point drop when I burned the city in former Krill land- and Stike had been very quiet all game, so I thought that I would have to try to burn one of the Summerian cities to secure my score lead.


I was able to successfully take Strike's capital in the last few turns of the match, but by that point Jowy's city spam had ensured his victory.


Interestingly, my power at the end of the game was double either of theirs, even after having lost an enormous amount of troops fighting strike's highly promoted longbows. I had six cities, and five of them could make a war elephant in 1 or 2 turns... I think I understand some of the basics of mp warfare now, but spamming settlers for score never even occurred to me at the end.
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Nice comeback, Jowy.

You need to secure new territory 20(?) turns before the finish though, as there is a 20(?) turn delay before you get the score increase. This is to prevent final-turn artist bombs and similar shenanigans.
I have to run.
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Anyone up for a game today?
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sure!
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I'm up of it.
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