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You Just Lost Thug Aim

(May 10th, 2013, 20:47)Commodore Wrote: I'd take the 17% shot at razing the city, myself, but doubling down vs. Iced Tea works too.

Would landing and waiting that one turn be that bad? The chances would be a lot higher, but they might whip another unit, that's true. I understand that is a single archer garrison? If you spend two axes you've got this in a bag, but I don't think it is your plan, is it?
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(May 11th, 2013, 10:53)Kurumi Wrote:
(May 10th, 2013, 20:47)Commodore Wrote: I'd take the 17% shot at razing the city, myself, but doubling down vs. Iced Tea works too.

Would landing and waiting that one turn be that bad? The chances would be a lot higher, but they might whip another unit, that's true. I understand that is a single archer garrison? If you spend two axes you've got this in a bag, but I don't think it is your plan, is it?
Archer+warrior, and alas, lost to the archer. They have a great general lurking around, I'm sure landing the axes on flatland would have lost both of them, not just the one. Ah well, failure of one offensive. Engineering beeline!!11
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(May 11th, 2013, 10:58)Commodore Wrote:
(May 11th, 2013, 10:53)Kurumi Wrote:
(May 10th, 2013, 20:47)Commodore Wrote: I'd take the 17% shot at razing the city, myself, but doubling down vs. Iced Tea works too.

Would landing and waiting that one turn be that bad? The chances would be a lot higher, but they might whip another unit, that's true. I understand that is a single archer garrison? If you spend two axes you've got this in a bag, but I don't think it is your plan, is it?
Archer+warrior, and alas, lost to the archer. They have a great general lurking around, I'm sure landing the axes on flatland would have lost both of them, not just the one. Ah well, failure of one offensive. Engineering beeline!!11

Any news on the Eastern Front? No more pesky chariots?
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(May 11th, 2013, 10:58)Commodore Wrote: Engineering beeline!!11

GE bulb?
Suffer Game Sicko
Dodo Tier Player
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Comm you want me to start play some of the turns? Maybe I take a set of 10-20 turns?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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That would be nice, this offensive kind of fell apart, although development-wise we're excellent.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(May 13th, 2013, 21:35)Commodore Wrote: That would be nice, this offensive kind of fell apart, although development-wise we're excellent.

Yeah that's what I thought. I'll get the next turns. Let me know anything I should know?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Nothing major to note. Seven's galley is empty, but is eating our nets.
[Image: Civ4ScreenShot0138.JPG]

We're poking around in the east, but I suspect the H-Team have excess chariots.
[Image: Civ4ScreenShot0137.JPG]
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I'm pulling us out of Seven/Mack territory. I pillaged the nets. Let's fight them with settlers. We'll settle the fish crabs and the dyes and just fortify ourselves into those areas. Need to start moving axes up there though to block off any Smack settlers.

I think I'm going ot try and settle the horses between us and 4H. Need to push them a bit. We'll get 2 spears and an axe + the two chariots to push that.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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why don't you expand till the borders clash, then conquer HAK's team? I would think RMOG would put up a better fight against 7mack then HAK would put up against you, so you could beat 7mack that way
Please don't go. The drones need you. They look up to you.
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