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Diplomacy Master Thread- Helping Your Opponents Beat Themselves

(February 18th, 2013, 18:16)Bigger Wrote:
(February 18th, 2013, 18:13)kalin Wrote: Sigh, CFC is so annoying. WTH do they gain from 1S of the rice? It's quite an aggressive stance... They'd control the desert hill and be able to double-move TS.

Kalin

you asked a question with one sentence, then answered it with the second.

On top of this, they lose very little by settling 1S of the rice. 1SE is able to work exactly 2 tiles that 1S cannot work - a nonriver plains and a coast. The margin between the two is small, but if they have no additional motivation to settle 1SE, I can't blame them for 1S. Hopefully this stone thing is sufficient motivation to tip the scales.
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(February 18th, 2013, 14:59)kjn Wrote: FWIW, I'm tempted that we should ask the Spanish to bring the sheep to the party. If they were Australians, I wouldn't hesitate, but I'm not sure the spaniards would take it in the spirit it was intended. Or I'm afraid they will take it in the spirit it's intended.

You have the Australians mixed up with the New Zealanders. They are the country with a sheep to human ratio of 100:1.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Come on now, everyone else in the world makes fun of Australians for our sheep, while Australians make fun of New Zealanders for their sheep.

It's pretty unfair because we're always stealing their celebrities as well.

Also, don't forget about not giving ROP for someone trying to attack us through CFC land.
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(February 18th, 2013, 19:49)Nicolae Carpathia Wrote: Come on now, everyone else in the world makes fun of Australians for our sheep, while Australians make fun of New Zealanders for their sheep.

It's pretty unfair because we're always stealing their celebrities as well.

Also, don't forget about not giving ROP for someone trying to attack us through CFC land.

I've never heard of anyone make fun of Australians for having sheep. Do Australians even have ANY sheep? I've always heard it was New Zealanders with all the sheep.
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(February 18th, 2013, 20:09)Bigger Wrote: I've never heard of anyone make fun of Australians for having sheep. Do Australians even have ANY sheep? I've always heard it was New Zealanders with all the sheep.

Oh - Australia has sheep, but we shear them for their fleece or eat them (lamb chop, roast lamb, etc, etc - yum).
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Australia has a ton. Lamb is delicious.

It's just that New Zealand has an even greater ratio.

To be fair Australians are jealous that the grass is actually green in New Zealand.
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I always associated the following three places with sheep, in approximate order: Scotland, New Zealand, and Wales.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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(February 18th, 2013, 20:46)Merovech Wrote: I always associated the following three places with sheep, in approximate order: Scotland, New Zealand, and Wales.

put New Zealand #1 and I agree. I thought Australia only had kangaroos, dingoes, and crocs.
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Surely Iceland deserves to be in the top three?
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(February 18th, 2013, 20:58)NobleHelium Wrote: Surely Iceland deserves to be in the top three?

wait, iceland has something besides volcanos?
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