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PBEM25 Mapmaking and Lurking

(October 28th, 2024, 07:43)Chevalier Mal Fet Wrote: remind me of the total civ ban list - I often forget things like Byzantium. Right now I have:

* Kupe (messes up map)
* Simon Bolivar (great general stacking and extra movement)
* Byzantium (both leaders)(Don't remember why)
* Wilfred (bad)
* Hammurabi (weird and game-breaking)
* Matthias Corvinas (can unstoppably eat players with city-states)

We've banned Gilgamesh in the past but I don't think people really fear War Chariot rushes anymore. Let me know who else I should take out or put back in to the mix.

Simon got unbanned due to him getting nerfed. When Byzantium got banned only one leader existed , so only Basil ever got banned. You forgot Scythia and Bull Moose teddy is so OP that he got banned in games were Scythia wasn't.
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(October 28th, 2024, 08:50)MJW (ya that one) Wrote:
(October 28th, 2024, 07:43)Chevalier Mal Fet Wrote: remind me of the total civ ban list - I often forget things like Byzantium. Right now I have:

* Kupe (messes up map)
* Simon Bolivar (great general stacking and extra movement)
* Byzantium (both leaders)(Don't remember why)
* Wilfred (bad)
* Hammurabi (weird and game-breaking)
* Matthias Corvinas (can unstoppably eat players with city-states)

We've banned Gilgamesh in the past but I don't think people really fear War Chariot rushes anymore. Let me know who else I should take out or put back in to the mix.

Simon got unbanned due to him getting nerfed. When Byzantium got banned only one leader existed , so only Basil ever got banned. You forgot Scythia and Bull Moose teddy is so OP that he got banned in games were Scythia wasn't.

In that case, here are our five slates of three leaders:

Slate One:
Yuris Wrote:Latoro
Victoria
Theodora

Slate Two:
greenline Wrote:Genghis Khan
Abraham Lincoln
Cleopatra

Slate Three:
Woden Wrote:Nader Shah
Pericles
Seondeok

Slate Four:
pindicator Wrote:Suleiman
Gandhi
Pachacuti

Slate Five:
the Archduke Wrote:Mvemba a Nzinga
Gilgamesh
Eleanor

Randomly assigning each slate to a player gets us:

  1. Yuris
  2. Greenline
  3. Woden
  4. Pindicator
  5. Archduke

I'd also propose we allow each player one re-roll, either of their entire draft or of just one civ in that draft. I can handle that if it comes up.
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A blog about my adventures in Korea, and whatever else I feel like writing about.
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Looks good. You should ask players if they want the option to re-roll before you give them the civs. There's a bunch of very weak civs on that list so allowing a re-roll on a single civ would effectively just increase the draft from 3 to 4. So I don't think that option makes sense.
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Preregistering alternate slates 1-5. If any player wants to re-roll I'll toss another dice 1-5 and assign them the appropriate slate. 

Alternate 1:
Quote:Hojo
Kublai Khan
Julius Caesar

Alternate 2:
Quote:Saladin
Qin Shi Huang
Dido

Alternate 3
Quote:Menelik
Pedro
Gorgo

Alternate 4
Quote:Amanitore
John Curtin
Wilhemina

Alternate 5
Quote:Wu Zetian
Sundieta Keta
Montezuma
I Think I'm Gwangju Like It Here

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Is Julius OK, some players may jot want to link the account to 2K?
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Ban Caesar salad!

It wasn't talked about in the thread, so CMF would have to just ask.
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Okay, drafts are out, players are debating between picking and re-rolling, so I can let that simmer for a day or two.

In the meantime, let's be as transparent with this mapmaking process as possible. I'll still get bitched at, but I'll do my best to give everyone a fair shake. We'll start with choosing an overall map shape, then balance starts for yields as best we can, then the immediate neighborhood for resources & expansion, and finally try to make sure everyone has equal prospects through the middle game, at least. 

We'll start with choosing an overall shape that gives everyone a good starting area, while creating interesting gameplay possibilities.

Spoilered for length:

Option 1:




Note this sheltered mountain valley - a large area with only a single tile entrance a long way away.

Option 2:


Option 3:




A workable Bermuda Triangle is the most amusing part of this map. 


Civ VI's map generator is asinine in that it doesn't show mountains on the overview map. But you see here that the large areas are sectioned off by long mountain ranges.[/screenshot]

Option 4:




I liked the fjord at the top of this narrow sea.

Option 5:




Worth noting that every map has isthmuses like this, where a mountain range narrows passage to just 1 or two tiles. Players will need to be amphibious.

Option 6:


Option 7:


Option 8:


Option 9:


Option 10:




Again pointing out mountain ranges sectioning off the large continents.


A useless Fuji, which I found funny.

Give me a day or so to chew on these and pick a good candidate for further balancing. Meantime see if I can work out how to set player spawns & city states in World Builder.
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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Chev were these all seven seasons maps? Cos they look awful.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Yep. Do we drop Seven Seas and just roll a boring ol' Pangaea? None of these maps are great
I Think I'm Gwangju Like It Here

A blog about my adventures in Korea, and whatever else I feel like writing about.
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(November 1st, 2024, 12:16)Krill Wrote: Chev were these all seven seasons maps? Cos they look awful.

From that ten-map sample, it seems pretty clear that "unbroken horizontal stripe at a random latitude with everything sticking out from there" is a feature of the script.  Of those posted, if the landforms remain as-is, I think I like the shape of 1 the most.  If minor editing to add and/or remove a small number of land bridges is allowed (say, removing <10 tiles and adding a ~similar number) I might go with 4, 6, or 10, break up the horizontal stripe at its narrowest point(s) and bridge straits to create a passage at another latitude.  Dunno if that's within the scope though.
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