Quote:Originally posted by Sirian@Jun 1 2004, 12:10 AM
Quote:[b]I kind of have a theory, and it goes something like this: The quality of any given game will drop to the lowest common denominator. Gather trustworthy, intelligent, good-natured friends and even an 8plr game may be stellar. Grab folks at random for 8plr, you'll usually see a wide sample of good folks and one or two jerks. If you can put up with them, you may still do OK. Some games will be ruined, though. Cram 1000 players with anonymity into one gaming space, and the certain number of jerks, griefers, exploit-hunters, cheaters, etc, is bound to drag the whole thing down into the muck. I'm still waiting for a single example to prove this theory fallible.
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First offâHi every one (Cy waves).
Second, sorry for bumping an old thread.
I was just missing my old friends and re-reading the forum when this caught my eye.
While I understand Sirianâs point (and man, have I seen it played out over, and over, and over, and over...), reading this again set off a rant (not directed at anyone here). And here it is.
My biggest ongoing frustration with MMO game-type-thingies is that they donât seem to understand either (a) the reason people play the games, or (B) people. The designers go to extraordinary, expensive, laudable, and often freaking amazing lengths to create, populate, and give life to an entire new WORLD, with different races, norms, rules, well, everything. Then they ASSUME that everyone will play the game the precise way they intended (and we all know, when you make an assumption, you ass hump, erm, wait, thatâs not it--you sump pump, wait, oh, never mind). Well, if people played nice and all got along without incentives we would be spending our time singing cum bah yah and not subjugating third world countries. When things donât go as foreseen, software companies go berserk. Mention an exploit, and they ban you from the forum. Exploit, and they look the other way as long as you pay the monthly dosh. Buy and sell on EBAY? Go after the little fish, leave IGE alone as they service subscribers who like to pay. Servers are policed by a pathetically small staff of GMâs, who donât have the authority to fart. I understand the market-driven decisions, but they are all missing the sheep-loving point! We KNOW this is a fantasy world. Quit pushing us outside to redress wrongs. The most devoted gamers are RPGers. We get into it. Big time. By definition. Whether we are well-adjusted, successful, folk, who happen to be gamers, or whacko, loser, lamers, we all feel there is a side of us that only finds expression in our online gaming personas OR WE WOULD NOT PLAY. We would PAY MONEY to be able to police the âevil onesâ ourselves--or to BE the evil ones. We would PAY MONEY to be able to have multiple characters in the same world who had all the classical alignments of PnP RPG. âTonight I play the Paladin who fights, speaks, relates, and aligns with good!â âTonight I play the Ranger who roams the borders, but I really need a new cloak and will help out a party of Dwarves raiding a mine or maybe even some bandits raiding the road if either pays enoughâ âTonight I play the bitter warrior who only knows self-interest-âall I care about is what gives me the immediate good.â
I want a persistent world with clans of bandits, clans of do-gooders, clans of pragmatists, clans of magnificent âevilâ, and yes, clans of jerks 8-). There are no GMâs in real life. Like-minded people band together and create societies and governments. Then they oppress the opposition, which in turn can fight against the odds to find other like-minded folk and fight back 8-). I think people would pay a lot more, and a lot longer, if MMO-type-thingies empowered people to roll characters, find like-minded characters, band together, and, well, feel EMPOWERED in their world.
Designers keep making better and better worlds, with less and less gameplay. When will they realize that all RPGâers need is a stage and support to choose and live our characterâs roles, and WE will provide the content! I want visible indications of alignment based on past deeds. I want shining citadels of barfing-level good, villages of sturdy farmers, pragmatic neutral trading centers, bandit camps, and imposing black strongholds. I want MOBâs that are aligned to good as well as to evil, and that react to PCâs based on alignment and distance. Why try to regulate the jerks and exploiters OUTSIDE the game? Let them choose a side and declare themselves! The players WANT to police the game. A lot of the players will have characters on both sides 8-).
Bottom line.
The game is in the playerâs heads. DnD wasnât/isnât a game, it is a rule set. The game is in the players. Give us an online structureâwe will make the game. You donât have to provide a conflictâwe will create it. Make us a world with hard and fast and understandable rulesâespecially alignment. Let us choose our alignment, and make them all workable with trade-offs. Move the clan sites into the game world, and promote team play with common warehouses and port 80 access into the game for clan areas. We will pay.
Gladly.
--Cy
psâfinally dumped the beloved â88 T-Bird Sport for a soccer-mom-mobile (Honda crv) because the kids were REALLY getting cramped back there. Sigh. I guess Rogaine and Viagra are nextâ¦