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Adventure Thirty - The Simple Life - Now Open

Does anyone know if space ship components and/or generated Great People show up in the "built" column?

A very interesting scoring system .... I'll play after I give this one some thought.
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Olodune Wrote:Does anyone know if space ship components and/or generated Great People show up in the "built" column?
I know great people do. I am not sure about the parts...
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ZPVCSPLFUIFDPEF Wrote:Are the AI free techs on top of what they usually have, or do they replace the usual starting techs?

What are the rules on drafting?

Each AI starts with Fishing, The Wheel, Agriculture, Hunting, Mysticism, and Mining, so they have each been given 4 bonus start techs. You are unrestricted in your approach, though do note that not all victory types are allowed...for the player.

I didn't check on parts or G People, but I don't consider it spoilerish to post that information here.
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Great People do count on the "Built" list, including free ones on the tech tree (not sure about free ones from random events.) Oddly, free missionaries do not count as "built".

Spaceship components are not listed.

Drafted units do not count! This is something of a serious loophole... Thoughts?
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T-hawk Wrote:Drafted units do not count! This is something of a serious loophole... Thoughts?
Sum up the "lost" list with the current military from the military advisor. This should include drafted units as well and might be a viable work around.

mh
"You have been struck down!" - Tales of Dwarf Fortress
---
"moby_harmless seeks thee not. It is thou, thou, that madly seekest him!"
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T-hawk Wrote:Drafted units do not count! This is something of a serious loophole... Thoughts?

I don't mind the lack of spaceship parts since there are only a few. Consider it a handicap for going the space route. But the drafting issue is a serious loophole: Drafted units should count as "built" (Firaxis...ahem). I'm glad you caught this early.

So, we'll have to modify the counting algorithm for draftable units from "Built" to "Current" + "Lost".

There's probably a way to game this by drafting and then upgrading, but I'll have to do a little research to see for sure. (If draftable units only upgrade to other draftable types, the new algorithm will work. If not, please don't abuse this.)

Excellent investigation RBers!
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Outstanding scenario compromise, this is one of the games here that has interested me in a while. I will try to play.
My Civilization 4 Website: http://rb.llsc.us/
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Compromise Wrote:So, we'll have to modify the counting algorithm for draftable units from "Built" to "Current" + "Lost".

Alternatively, we could ask players to count their drafted units and report that along with "Built". Drafting is fairly uncommon, I've never drafted more than maybe 10 units in a game, so this might be reasonable and simpler.


Quote:There's probably a way to game this by drafting and then upgrading, but I'll have to do a little research to see for sure. (If draftable units only upgrade to other draftable types, the new algorithm will work. If not, please don't abuse this.)

The list of draftable units are these (units with a nonzero value for Conscription in CIV4UnitInfos.xml, and omitting UUs):

Explorer
Warrior
Swordsman
Axeman (and Greek Phalanx for this game)
Maceman
Spearman (is this possible? wouldn't you get an axeman instead?)
Pikeman
Musketman
Rifleman
Grenadier
Infantry
SAM Infantry
Mobile SAM
Marine
Paratrooper
Mechanized Infantry

There's at least one exception to your conjecture: Grenadier can upgrade to Machine Gun. I don't see any others though I could be wrong.
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T-hawk Wrote:Drafting is fairly uncommon, I've never drafted more than maybe 10 units in a game, so this might be reasonable and simpler.

[Image: picture18sl4.jpg]

smile.

Darrell
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T-hawk Wrote:Drafting is fairly uncommon, I've never drafted more than maybe 10 units in a game, so this might be reasonable and simpler.
hammer hammer

I may have to find the thread for the LK series game as Babylon where we drafted our nation to death to achieve domination.

hammer hammer
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