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Pitboss AW?

In that case, wouldn't that be almost identical to PBEM in turn pace?
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Regarding double moves, sequential turns is one option but as pointed out it makes things much more like PBEM except that you can log in and check what is going on anytime. I'm willing to do that if necessary but it isn't a big draw for me personally. I'd rather have an anything goes type mentality--i.e. no rules about double moving. A gentlemen's rule about not intentionally waiting to double move someone. It would mean that scouting would be much more important.
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Nicolae Carpathia Wrote:In that case, wouldn't that be almost identical to PBEM in turn pace?

With Mist's new PBEM tracker, there is a decent chance if you keep the people small (no more than five) that you can get one turn per day in a PBEM.
Completed: SG2-Wonders or Else!; SG3-Monarch Can't Hold Me; WW3-Surviving Wolf; PBEM3-Replacement for Timmy of Khmer; PBEM11-Screwed Up Huayna Capac of Zulu; PBEM19-GES, Roland & Friends (Mansa of Egypt); SG4-Immortality Scares Me
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One alternative to keep turn order more easily under control is to keep the max number of easily accessible neighbors in 2 E.g.
* Flat world wrap
* Suitable map script e.g. donut with mountains in the middle
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Gold Ergo Sum Wrote:With Mist's new PBEM tracker, there is a decent chance if you keep the people small (no more than five) that you can get one turn per day in a PBEM.

Depending on time zones and player reliability you could feasibly get up to eight players, but several of them will have to be in China/japan/Oz time zones, some of the Americans in PST, some Euros GMT+2 etc etc. If there are only USians and Euros 5 is about the limit.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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alright, signed up players:

dazedroyalty
Sareln
Nicolae Carpathia
Mackoti
Ioan76

Now's the part where we discuss map preferences and rules. Plako suggested a flat map (I assume like Inland Sea) or a donut map. I agree that something that a map needs to ensure that once player doesn't have 5 neighbors while another player only has 1. I believe inland sea is what was used in the PBEM AW (correct me if I'm wrong). Donut is similiar to PB2. Other thoughts?

Not too many rules needed for AW except to discuss double moves. I'd like to hear from all our signed up players whether they prefer 1) Sequential turn, 2) No double move rule or 3) Other- suggest your own rule!
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Inland sea is fine, I don't think it's possible to legislate out double moves simply because of how many units will be flying around and it will be nigh impossible to document every single move. So, sequential then? The problem is that you'll probably need to log in at the same time every day, and I definitely can't guarantee that over the next few months. I don't know, let someone with more experience speak.
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Suggestion: read PBEM4vets game.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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