[Spoiler] Any volunteers for a human sacrifice? Brennus of the Aztecs, by Krill
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Personally I like how your settler starts on a flood plains surrounded by forests.
Anyway looks like you can have a cow.
OK, so, I can't make an MM plan until I settle the city, but where am I going to settle that city?
The warrior can move N, S, or W, and uncover 3 tiles would be in my capitals fat cross. It could move NE, NW, SE, or SW and uncover 4 and 1 tile that could only be worked if I moved off a flood plain. Or it could move E onto a hill and discover 7 tiles, and 1 tile that could be worked if I moved. So the warrior move is probably set in stone. However, the rules for this game state that every player has at least one 4 food tile in the fat cross, and I can't currently see one, meaning I must have a food resource in the FoW. Every single tile in the FoW is forest, except the tile 47 of the settler, which is a riverside plains. That means I should have either a river side wheat or a riverside sheep, or a forest deer, all of which are reasonable food resources in the context of at least 1 additional flood plain and a plains cow. I'd bet 5 dollars that it's a riverside wheat or sheep, and not a deer though, and that would fit rather nicely with an early Agriculture>BW play. My only real problem now is I need to wait for sunrise to come back before I can start to run my WB sim.
Sounds pretty good.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must." “I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
Sometimes paranoia isn't a bad thing: http://realmsbeyond.net/forums/showpost....stcount=69
Seven Wrote:OK, map is ready. Do you guys have a host yet? Who do I send it to? Actually, I might not even have that food resource. The flood plains might be my only "food resource". While that isn't what I understood to be the rules, it would technically be correct and within them: Quote:Map checked, at least 4-food land tile added to capital(plains deer, dry rice, etc) I don't consider flood plains to be a resource tile, but they can give an output that is slightly better than a dry rice which is considered to be an acceptable food resource for this game. The problem is that it takes a few extra worker turns to hook the flood plain compared to a dry rive, and you get the same food per turn (once it is hooked, so technically a dry rice will be ahead in the total food produced no matter what), but the flood plain will make you that 1 commerce/turn. With this in mind, I have to be a lot more careful than previously thought with my warrior scouting. I think there are three at least half reasonable moves: 4, 7 and 6 (using the numpad directions, you'll see me do that a lot). 6 will uncover a lot of the forests, so will not show me a likely food resource, but 4 and 7 will see if I am right about that plains tile @47 of the settler containing food. It might not, it might be blank, or it may contain a strategic resource. If there is no food there, I have to move the settler, but I'm going to be seriously hemmed in by the forests. There are only 4 flat grassland tiles and a grass hill that I can see for sure, and if I move I will not be able to move one of them. I think I absolutely need to know if there is food on that tile before I can anything else, and then means that the warrior will move 7 (to uncover the most tiles of FoW) as I think I am more likely to consider moving the settler 7 than 4. I would consider moving the settler 3, but that would be a blind move.
Oh, and one other thing that I've checked on Big and Small maps, is that flood plains can be found really far north and south, within just a few tiles of the tundra, but game were not found outside the tundra except when the map generator turns a players starting area from tundra to plains (and the game have already been placed). Seven has said that he has changed one tile to a grassland, but a tundra game is a 4 food tile when improved anyway, so he couldn't have done that for me. The only thing I think he did was turn a plains cow or plains hill sheep into a grass cow or grass hill sheep.
My other problem, is that the map generator still thinks that plains cow are a food resource, and will not add other food resources, which lends credence to the hypothesis that I'm semi-screwed and will have to use the flood plains as farms for food.
I'm inclined to say 1 SW, 1 NW with your settler to get max vision on the first turn if you are so inclined.
In Soviet Russia, Civilization Micros You!
"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must." “I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
The silk is forested, so basically settler scouting isn't going to work well here. The only routes that the settler can take to use both moves are 2(1,2,3,9) after the warrior moves 7, or moving the settler 9(7,3). All of these are not good moves IMO, though 29 is potentially the lesser of two evils.
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As a French person I feel like it's my duty to explain strikes to you. - AdrienIer |