[SIZE="7"]Turn 9[/SIZE]
Warrior:
Scout:
City:
Demogs:
Pirate scout:
Warrior:
Scout:
City:
Demogs:
Pirate scout:
Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore |
Turn reports
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[SIZE="7"]Turn 10[/SIZE]
These screens are from after ending turn, don't worry I worked the deer tile and put the research into AH. Should be 5 turns to go on AH next turn. Our scout moved SW, spotted Pirates' borders, then went W to take a closer look. I'm hoping we can get a peek at the city tile for C&D use. Warrior moved onto the wheat and got a good look around because of the lake tile. Worked the deer, swapped tiles back after ending turn and then took the screen shot. Demos after ending turn and swapping tiles back. Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
[SIZE="7"]Turn 11[/SIZE]
Okay I began with the scout decision. Possible moves included 14, 78, or 33. I decided the best thing I could do was get vision on the pirate capital. I went 78: You can see here the Pirate cap is on the PH which we moved off of. This may mean that they had a resource like deer that they do not have in their BFC as a result. They are working the river-grass-cow which is the ~~ of our sheep. It also means next turn we see their capital by going 7. So the scout moves 7 first next turn. Take a screenie then I think move 8. The following turn we can move 44 and get to the next hill. I think this is the most efficient plan of action. Warrior went 9: This leaves us with the possibility of searching the north or south coast. Thing is that if we plant 2nd city on the PH, the border pop will get the hill 2N of the wheat. But there's another hill in the way of vision to the coast so it may still be worth going north. In the south on T26 we'll get a bit more vision from PB3's border pop but still missing coast down there. I'm torn between the two. Demos:
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
[SIZE="7"]Turn 12:[/SIZE]
Warrior went south: Scout saw the capital: They went defensive keep the Q in the cap. Decided to go north from there since we could follow the river NE from there if we decided to: Ivory. EOT City finished worker: Demos: Overall Shot here: We are 16 tiles from pirate cap. Stone is 9 tiles diagonally NW from us. Stone is 10 tiles due east of Pirates.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Ahem.
Moved the warrior SW because it left more options for next turn. Revealed nothing. Scout I went NE-NW. Some pretty nice land there. I hope we find someone we don't like soon otherwise I'm going to advocate attacking the Pirates just based on wanting their land. Worker birthed and moved to the Deer. We camp next turn. Here's the Demographics: Comments:
I've got some dirt on my shoulder, can you brush it off for me?
Turn 14
Krill just played this and then sent me the screenshots. Scout: Is this a donut map similar to PB2? Warrior: No food... ![]() City: I assume krill worked the deer insdtead of the sugar/sheep. Demographics:
[SIZE="7"]Turn 15:[/SIZE]
Warrior West: Scout to the hill, but looks like we have to either declare war to pass through or go all the way around. We should ask the Pirates> AH came in EOT and pretty much fucked us on the stone: There is no way we'll be able to convince them to let us settle on the stone and there's no way that we could settle there with out them becoming our blood enemies for taking their horse resource. Demos:
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
[SIZE="7"]Turn 16:[/SIZE]
So declared war on the pirates and moved scout: Moved warrior: Demos: Pirates cow pasture is complete.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Yeah, boring. Scout headed south.
Warrior went SW. Workers finished camp: Demos. Whatever happened to the C&D department, anyway?
I've got some dirt on my shoulder, can you brush it off for me?
Pirates finished a Quechua, bringing other Quechua home:
Offered Pirates peace after exiting borders. I went SW-SW because I couldn't go SW-SE like I wanted due to war. Probably SW-SW again next turn. Also went SW with the Warrior. Revealing nothing interesting, obviously debate is W or SE next turn, I'd lean SE. Worker put a turn into road and cancelled, to head to Sheep next turn. I signed the half-road. Demos: Stuff Catwalk wants:
I've got some dirt on my shoulder, can you brush it off for me?
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