Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

Create an account  

 
Adventure Fifty-Four: Hill Valley - CLOSING DAY

kjn Wrote:I'm more worried about the Celts than the Mongols.

[Image: dun-dun-duuuun_design.png]


[SIZE="1"]Couldn't resist[/SIZE]
Suffer Game Sicko
Dodo Tier Player
Reply

Can I ask a game related question about the Guerilla promotion?

The info I have on these promotions is as follows ...

Code:
Promotion      Requires      Leads to       Available to
Guerilla I     n/a           Guerilla II    Recon, Archery, Gunpowder
Guerilla II    Guerilla I    Guerilla III   Recon, Archery, Gunpowder, Melee
Guerilla III   Guerilla II   n/a            Archery, Gunpowder, Melee

This is from CFC and confirmed by civopedia. Now, the question I have is ... how does a melee unit get the Guerilla II promotion?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
Reply

Ruff_Hi Wrote:Can I ask a game related question about the Guerilla promotion?

The info I have on these promotions is as follows ...

Code:
Promotion      Requires      Leads to       Available to
Guerilla I     n/a           Guerilla II    Recon, Archery, Gunpowder
Guerilla II    Guerilla I    Guerilla III   Recon, Archery, Gunpowder, Melee
Guerilla III   Guerilla II   n/a            Archery, Gunpowder, Melee

This is from CFC and confirmed by civopedia. Now, the question I have is ... how does a melee unit get the Guerilla II promotion?

Corrected by Lymond, see below.
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Reply

Only GWs get Guerilla promo line. Axes and Spears/Pikes do not get that promo nor does the Dun give melee units that promo despite the misleading Civlopedia entry. Maces can only get the promo from upgraded GWs, which is actually a pretty awesome setup if you war with your GWs early.

By the way, I think GWs are a very very underrated UU....at least on CFC. May be more love for it here.

Edit: Oh, I see now that the question refers to the GII description. IMO it is another Civlopedia mistake or simply referring to the special case of GWs having access to it by virtue of their innate GI promo. I've never seen a GI promo event before, but maybe the assumption is that if a melee unit somehow gets the GI promo it then has access to the rest of the Guerilla promo line.

Edit2: I check the XML. I could find no event that gives the Guerilla I promo to melee units. Also, note that attaching a Great General to a melee unit does not give access to the Guerrilla line. Therefore, I chalk it up to another Civlopedia error which may be related to the Dun error. Unless melee units had access to Guerilla in a prior version.
Reply

It's not an error really. Civilopedia just reads data from the XML. G2 is available to melee units, but it also requires G1. So you must get G1 in some way to get G2. Just because only one melee unit can get G1 normally does not make the fact that melee units can take G2 wrong. If you give a melee unit G1 in Worldbuilder, it will be able to promote to G2.

The same applies to Drill 2+ and melee units, except in this case the special unit is the Samurai.
Reply

Started playing today....
Reply

Off to find the hidden valley. There has to been some reason for valley in the name. wink
Reply

Game completed. Boy what I'm not suited to the Civ late game...
Reply

Nothing like cutting it to the last minute.
Game completed, and Biff isn't a problem any more.
Reply

Completed my first adventure here...
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply



Forum Jump: