October 27th, 2012, 12:09
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Wow! Looks like an interesting start!
Mysticism and Mining for starting techs, though...
The possitive is that we don't need a worker pronto. But what do we build then?
Need Fishing to build WB's... Time to get some warriors/scouts out?
Tech Fishing? Or maybe go for a very fast religion?
Settle in place seems a sure thing...
Time to do some thinking and maybe analyzing our opponents.
October 27th, 2012, 12:23
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What a terrible start. Scout 2 NW. Settle 1 SE on sugar. Tech path Fishing->Mining->BW. Build Worker->switch to wb once Fishing researched->time worker completion so worker finished 1 turn prior to BW researched. Chop WBs. Very slow start...yuck. Engineering rush off the table from the start (absolutely need Fishing). Did I say yuck?
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October 27th, 2012, 12:38
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(October 27th, 2012, 12:09)Nakor Wrote: Wow! Looks like an interesting start!
Mysticism and Mining for starting techs, though...
The possitive is that we don't need a worker pronto. But what do we build then?
Need Fishing to build WB's... Time to get some warriors/scouts out?
Tech Fishing? Or maybe go for a very fast religion?
Settle in place seems a sure thing...
Time to do some thinking and maybe analyzing our opponents. Fast religion not optimal...we can easily get a later religion. We don't have Mining btw (thanks RB MOD), we have The Wheel (worthless in this case) instead. SIP is not what I'd do. It kills a forest (chop for wb) and we can't work all the food anyway so need to split the food into 2 cities. Settle on sugar gives 3F 1H 1C which compares favorably to 4F 1C when improved (but needs Calendar - long ways off). In this case, the extra food early makes for a faster start.
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October 27th, 2012, 15:28
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The starting tile is a plains hill, right?
Don't know why we shouldn't settle there. Unless the scout reveals something more interesting.
October 27th, 2012, 18:09
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(October 27th, 2012, 15:28)Nakor Wrote: The starting tile is a plains hill, right?
Don't know why we shouldn't settle there. Unless the scout reveals something more interesting. No it's a green hill...which means not a 2h tile when settled. Doesn't matter though...we're getting a new start.
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October 28th, 2012, 01:02
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Ok, let's wait and see then!
October 28th, 2012, 02:34
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(October 27th, 2012, 04:50)CFCJesterFool Wrote: (October 27th, 2012, 03:50)Qgqqqqq Wrote: How do you do an engineering rush? Typically by bulbing. You have GS method (avoid Fishing) and also can use GEs. Basically, you bulb MC/Machinery/(CS if you can get a GProphet)/Engineering and attack w/ Mace/treb ~100 AD. Much easier to pull off w/ a Philosophical leader. Ironically, Gandhi would be a perfect leader for this type of rush (even on Deity believe it or not).
Oh engineering rush!
I was wondering how you intended to take people out with pikes.
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October 28th, 2012, 05:37
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October 28th, 2012, 06:53
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Cooked up a sandbox...
Nakor BC-4000.zip (Size: 53.94 KB / Downloads: 5)
Pretty sure SIP->Fishing->Mining->BW. Same worker/build micro. Time to play around for awhile.
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October 28th, 2012, 13:45
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(October 28th, 2012, 06:53)CFCJesterFool Wrote: Cooked up a sandbox...
Pretty sure SIP->Fishing->Mining->BW. Same worker/build micro. Time to play around for awhile. ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Nice!
Assuming the scout reveals nothing spectacular, SIP for sure. I'm too lazy to play around with sandboxes, but my intuition would be Fishing->Mining->BW as well.
Shall we move the scout SE onto that forested hill?
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