February 16th, 2013, 14:32
Posts: 2,852
Threads: 20
Joined: Feb 2011
Making a tracker is easy.
1) Create a new gmail address. Make it something obvious, such as "eitb.26.tracker"
2) Go to the settings screen, to the section about email forwarding. Add every player's email as a forwarding address. (Dedicated lurkers can also be added.)
3) Everyone will receive an email asking if they want to accept forwarding. Wait for everyone to accept it.
4) Go back to the settings section. Set up email filters so that all emails from player 1 are forwarded to player 2 and so on.
5) Instruct all the players to send their saves to the tracker email.
6) Give the login info for the tracker email to a web savvy person who hosts them.
Then you're done until someone get eliminated, at which point you just need to tweak the filters.
Active in:
FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth
March 4th, 2013, 11:08
(This post was last modified: March 4th, 2013, 11:09 by Tasunke.)
Posts: 4,421
Threads: 53
Joined: Sep 2011
Time to find a new player I think. Egypt is imploding and they need Ryan for the next civil war :3
Seriously though, I do not think that Ryan will be able to participate in the game all that much within the next few weeks or so. Do we have a thread asking for a substitute yet?
Meanwhile, I'll do my best to send the save a second time, hopefully the 'correct' one this time
Posts: 10,031
Threads: 82
Joined: May 2012
No we don't.
You should start one.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Posts: 4,421
Threads: 53
Joined: Sep 2011
Does someone happen to know what the password is? >_<
Posts: 4,421
Threads: 53
Joined: Sep 2011
I just don't understand ... the first time I was able to set the password ... if this is truly new, why is the password already set? I don't get it.
I was able to set it last time but ... I don't remember. I was going to put it here, but then someone said it was the wrong save I played so ... damn.
Is there any way to reset it? I don't even think I ever properly set it tbh.
Posts: 10,031
Threads: 82
Joined: May 2012
Having some problems with screenshots - still here's your start:
Your warrior has the same promos as before, you have a settler with SS promo, a goblin and a orcish warrior.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Posts: 6,630
Threads: 47
Joined: Apr 2010
Thanks Q
Posts: 6,630
Threads: 47
Joined: Apr 2010
Ok, after some testing of rather questionable ideas (going Crafting -> Masonry at the start) I think the obvious tech-path of Agri->Calendar will be followed. Warren are really nice, but don't help if you have neither the techs necessary that your workers can improve stuff nor the good sites for your settlers to settle (which of course goes back into the first point as with enough worker-techs there are several good sites visible already).
I'll probably settle 1E working silks for several turns before changing to the 1/3 ancient forest grassland hill and will finish Agri and the worker after 9 turns. Worker will farm the Corn and after that the silk 1N of the city while I research Calendar. That will take ~15-19 turns, depending on tiles worked. I will grow in 4 turns to 2 while building a warrior (12/16 at that point). Then 2 turns silk + corn and 1 turn corn + cow to reach size 3 at EOT16, probably 10 turns from calendar and with a at T17 farmed silk.
Silk (3/0/2) + Corn (5/0/0) + AFGH (1/3/0) + City (2/3/9) = 15 fh per turn into a settler. Thats 10 turn settler and should finish at the same time as calendar, around T26. Worker will farm the tile 2N,1E of the capital from T18-T21. Not sure what to do with him T22-T26, except for moving him onto the silk 1S,2W of the city. Probably put him 1S,3W of the cap so he can farm there for one turn when border pop the second time.
City 2 probably goes 3N ,1E of the capital. I think thats a tundra ancient forest? If so I probably could built a lumbermill there instead for a 2/2/1 tile right? I guess having the plains riverside tile for a farm with a potential 4/0/3 tile is better, just so that that city could even grow.
Other possible spots are 1N of the wine (can have wine and farm right from the start + take silks from the capital). Another spot is 1NE of the gold. But the jungled pigs will take probably till T80+ before I can improve them.
And of course, all that depends on what else I find in the fog. But right now it seems I will have to make do with farms for my food for the most part so cities need some riverside tiles from the start and I probably need Construction soonish.
Tentative tech plan: Agri -> Calendar -> Crafting -> Mining -> Masonry -> BW or Construction -> Festivals -> AC -> Edu -> Drama -> bulb Sanitation with the Great Bard
Posts: 10,031
Threads: 82
Joined: May 2012
Yeah that forests ancient.
Plains can only be improved to 4/0/1 or 3/0/3 not 4/0/3.
Why up there anyway?
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.
Posts: 6,630
Threads: 47
Joined: Apr 2010
Thanks for the corrections.
As for why up there: Well, I don't see yet other spots that would be that much better and which I can improve with the worker from the capital while the settler gets produced. My worker will have some turns downtime, nothing I can do against that with -10% research and no starting techs. So I have to try to make the best out of it. When the settler finishes, it can directly settle there and use a 4/0/1 tile to grow. If I settle on the plains riverside tile I can get another grassland riverside into the BFC and will have already 2 good tiles to work. I can give also one of the silks for 3 good tiles. And the forested silk is a 2/2/1 tile as well. So there are my 4 tiles already to work for the city to get 9fh per turn. If I don't use the silk but instead one of the tundra ancient forests I get to 10fh or a 5 turn worker. Fine for me at that point in the game.
I mean, I do have exactly 2 tiles visible right now that are better than 4fh with their improvements, and thats the corn and the pig. Going for the corn makes sense because I need Agri anyhow to get to Calendar. Not using the 3 non-forested silks would just make no sense. But at that point, I can't - from what I know right now - settle anywhere that will yield me more than 4fh, and most places will need either spreaded irrigation or mining for that yield. So that spot up there seems to be the best one at T26 when I will not be able to improve hills.
I could potentially spot something in the SE that makes me want to settle down there and share the corn instead. But right now from what I can see, a city gettng the corn shared would not have any other good tiles to actually work. I basically would win 2fh over a farmed riverside grassland with the 1st pop, but with the 2nd and 3rd I would lose that advantage already. On top I would have to work all the silks with the capital what would hamper its ability to actually produce settlers. And my idea is to get quickly 2 more settlers for the wine and gold spot. At that point I should get around 40 beakers / turn which won't be great, but certainly good enough.
|