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Slavery mechanics question

(March 28th, 2013, 12:34)Old Harry Wrote:
(March 28th, 2013, 12:14)Merovech Wrote:
(March 28th, 2013, 11:53)pindicator Wrote:
(March 28th, 2013, 11:25)flugauto Wrote: I believe the game calculates the hurry population cost before counting production modifiers, so the game sees it as 75 hammers equals 3 pop.

This is exactly right. Whipping won't factor in the current turn's production

Well, it doesn't count the current turn's production, but it absolutely counts production modifiers, so I don't think that flugauto is correct. This is why it takes less pop to whip an EXP worker or an IMP settler, for example

Maybe EXP and IMP boni work in a different way to forges?

I was wrong, sorry duhbangheadcrazyeyesmoke

Pindicator explained it right, the game sees it cost (75 + (the current turn's production)) so after the production modifier it still costs more than 60.
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(March 28th, 2013, 13:19)T-hawk Wrote:
(March 28th, 2013, 11:25)flugauto Wrote: I believe the game calculates the hurry population cost before counting production modifiers, so the game sees it as 75 hammers equals 3 pop.
This was fixed a long time ago. Vanilla version 1.61 was the last time that bug existed.

I don't know what's wrong with an item at (obfuscated for spoilage) 55/130 failing to whip for 2 population for 75 hammers. My best guess is that the hurry cost is figured with each pop yielding only 37 hammers not 37.5.

So it thought it could only whip 74? I guess that makes sense, thanks T-Hawk. (And Novice mischief )

At least I've got my scapegoat now if this war doesn't go so well smile
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I confess I treated this as a puzzle, and once I thought I had reverse engineered the question I clicked the original spoiler to confirm I did mischief.

Darrell
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