Please keep the complaints out of here - we do have a rant thread for that. Ruff set it up to find out some specific mechanical info, and lets keep it at that.
The rules as written prohibit a double move on the first turn of the war:
The rules as written prohibit a double move on the first turn of the war:
Quote:03. In Game Actions (war edition)
a. Civilizations that are at war must observe turn order. Turn order is automatically fixed by the APT Mod on the first turn of war.
b. Teams must also observe turn order on the turn immediately prior to the first turn of War.
b1. Declarer Desires First Half Example: If the declarer desires to move first during the war phase turns, they must move before their 'target' in the turn preceding their war declaration.
b2. Declarer Desires Second Half Example: If the declarer desires to move second during the war phase turns, they must move after their 'target' in the war declaration turn.
c. Turn Order Shuffle to later slot - All teams at war have the right to request an order shuffle to a later slot providing at least 3 turns have elapsed since the declaration of war or the last order shuffle. If order requests conflict, the priority for a later position goes to the team that is currently earlier in the turn. The team moving ‘down’ the order acknowledges that they are giving the team moving ‘up’ a double move against them.
d. Deleted as per Administrator - June 6, 2012
e. Turn Order Appeals – A team can appeal to the Game Admin that the shuffle order is unfair and that the Game Admin can adjust the shuffle order at his discretion.
f. Joining an existing war - Teams will exercise care so as to avoid any double move when joining an ally in an existing war.
g. Care should be exercised on the war declaration turn so that the mod can correctly assign war turn order. This means that teams should not leave the game without finishing the turn on the turn that they declare war or the team being declared on should not enter the game until the declarer has finished their turn.
h. Teams can't declare war on a team that is currently online. Teams cannot permanently stay online just to avoid being declared on.
Furthermore, I consider that forum views should be fluid in width