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War Declarations - Mod Testing

Please keep the complaints out of here - we do have a rant thread for that. Ruff set it up to find out some specific mechanical info, and lets keep it at that.

The rules as written prohibit a double move on the first turn of the war:

Quote:03. In Game Actions (war edition)
a. Civilizations that are at war must observe turn order. Turn order is automatically fixed by the APT Mod on the first turn of war.

b. Teams must also observe turn order on the turn immediately prior to the first turn of War.

b1. Declarer Desires First Half Example: If the declarer desires to move first during the war phase turns, they must move before their 'target' in the turn preceding their war declaration.

b2. Declarer Desires Second Half Example: If the declarer desires to move second during the war phase turns, they must move after their 'target' in the war declaration turn.

c. Turn Order Shuffle to later slot - All teams at war have the right to request an order shuffle to a later slot providing at least 3 turns have elapsed since the declaration of war or the last order shuffle. If order requests conflict, the priority for a later position goes to the team that is currently earlier in the turn. The team moving ‘down’ the order acknowledges that they are giving the team moving ‘up’ a double move against them.

d. Deleted as per Administrator - June 6, 2012

e. Turn Order Appeals – A team can appeal to the Game Admin that the shuffle order is unfair and that the Game Admin can adjust the shuffle order at his discretion.

f. Joining an existing war - Teams will exercise care so as to avoid any double move when joining an ally in an existing war.

g. Care should be exercised on the war declaration turn so that the mod can correctly assign war turn order. This means that teams should not leave the game without finishing the turn on the turn that they declare war or the team being declared on should not enter the game until the declarer has finished their turn.

h. Teams can't declare war on a team that is currently online. Teams cannot permanently stay online just to avoid being declared on.
Furthermore, I consider that forum views should be fluid in width
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(May 22nd, 2013, 08:39)kjn Wrote: Please keep the complaints out of here.

You're not the boss of me neenerneener. I'm perfectly capable of complaining AND making constructive comments in the same post...

(May 22nd, 2013, 08:39)kjn Wrote: b2. Declarer Desires Second Half Example: If the declarer desires to move second during the war phase turns, they must move after their 'target' in the war declaration turn.

Given this, what's the objective of a test?

Darrell
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Ruff, according to your past self it's possible to run multiple instances of civ on the same computer:
http://forums.civfanatics.com/showthread.php?t=172014

So maybe it's possible to test all scenarios on one computer, acting both as pitboss server and as clients?
I have to run.
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(May 22nd, 2013, 10:49)novice Wrote: Ruff, according to your past self it's possible to run multiple instances of civ on the same computer:
http://forums.civfanatics.com/showthread.php?t=172014

That post you referenced is about icon short cuts to starting different flavors of Civ. Not about starting multiple instances.

Quote:So maybe it's possible to test all scenarios on one computer, acting both as pitboss server and as clients?

That said, I might be able to run a pitboss host and connect to that via my civ installation. Anyone got any experience running a pitboss host under a mod? Where is sunrise when you need him?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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Just try running PitBoss.exe. Connect to localhost with your Civ client. It's not complicated.
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Ruff Wrote:Where is sunrise when you need him?

He was on LOL (league of legends) earlier today so he's around but maybe not checking every thread in this forum. PM'ing him should get his attention.
"We are open to all opinions as long as they are the same as ours."
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(May 22nd, 2013, 08:59)darrelljs Wrote: Given this, what's the objective of a test?

The test is to ensure the mechanics of the mod inhabit the same reality as the written rules for a 3-party war.


(May 22nd, 2013, 17:55)NobleHelium Wrote: Just try running PitBoss.exe. Connect to localhost with your Civ client. It's not complicated.

Noble, could you host the test?
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No.
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(May 22nd, 2013, 21:04)NobleHelium Wrote: No.

Oooh, terse!
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(May 22nd, 2013, 17:50)Ruff_Hi Wrote:
(May 22nd, 2013, 10:49)novice Wrote: Ruff, according to your past self it's possible to run multiple instances of civ on the same computer:
http://forums.civfanatics.com/showthread.php?t=172014

That post you referenced is about icon short cuts to starting different flavors of Civ. Not about starting multiple instances.

Quote:Civ IV Command Line Options

Ever wonder what command line options are available for Civ IV, well here they are:

mod=foo // specify the modname
multiple // allow multiple civ instances to run
ini=foo // specify the ini file
/altroot=foo // specify alternate root for save files
/FXSLOAD=foo // specify file to load
I have to run.
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