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[PLAYERS DO NOT ENTER] Lurkers thread, where lurkers are making fun of the players

Wait, can you write your thread in any language? Then what the hell I'm writing in (bad)english? banghead

I hope you're wrong and the game last for some time this guys looks fun.


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sure you can write threads in whatever language you want ... just don't except people to be able to lurk and come with comments if you do so
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Don't need long sentences, just pictures + highlighting salient points of those thousand-words + any plans floating in your head will do.
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Heh, that's a bit of a self-serving spin there, Lord Parko. tongue

PB7 was a stress-laden nightmare for everyone, but I suspect it wasn't just the double moving, but also the clock games, hiding research and manipulating the rules as written. Which is why we moved more successfully with just two rules: Don't be a jerk (because RB is about a bunch of smart guys gaming a game to its limits, duh they'll game explicit rulesets), and don't welcome Lord Parkin. Perhaps the second is unfair, but the success rate's been high.

PB4 there was a good deal of clock shenaniganing, but the final straw was actually Lord Parkin's patsy-ally, Regoarrarr, declaring a fake war in the first seconds of the game to allow his master (LP) to first-strike apart allied forces trying to strike LP. Although to be fair at that point it was pretty hopeless anyway, given the billions of NAPs.
If only you and me and dead people know hex, then only deaf people know hex.

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You forgot to mention that Rego didn't actually declare war in-game.

I can't say that it's not entertaining to watch someone break the game open by playing in bad faith (4-move chariots means alot of offensive action), but that would be hell to play against. I'll be fucked if I'm babysitting the turn timer.
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http://realmsbeyond.net/forums/showthrea...#pid400037

Lord Parkin Wrote:The problem I had not forseen with Pitboss 7 was that for the first time in a long-haul game I would encounter a neighbour who was willing and able to double move not just for convenience but for benefits, just like myself.

I'm actually going to go so far as to call this a lie.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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Didn't he start next to HAK (who never had conflict) and Twinkletoes (who he rushed with double-moving chariots)?
I think I agree.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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He started next to TT, and controlled a 1 tile isthmus to the eastern subcontinent that held Xenu, HAK and Plako (then azza and Seven/mackoti on the otherside of a mountain range. LP never interacted with them at all). To his west there was TT, whom fucked up the war and moved a spear out of his capital, forgetting that Lp hadn't played the turn yet, and then there as ASM, whom was double moved constantly by LP.

I won't trudge through LP's thread, because it's a) incredibly messy, b) biased as fuck and c) only updated after everything happened so you can't judge anything from it anyway. The only threads that are usable as "evidence" are the lurker thread, the diplo thread (what a fucking awful idea in hindsight) and ASM's thread, but that was n't exactly updated much either.
Current games (All): RtR: PB80 Civ 6: PBEM23

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 Games ded lurked: PB18
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PB7 banghead I wish they would have not raised the subject up and even more I wish I could have left it uncommented.

Even if double moves was totally failed experiment, I think Public diplo worked decently.
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Public diplo was fun and I really enjoyed that thread. What was bad was the bad blood between players and the lack of respect.
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