0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.
1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.
2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.
3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.
4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
Np! Saves you the trouble of emailing a new copy to me just for two lines in the save.
(August 29th, 2013, 21:24)pindicator Wrote:
(August 29th, 2013, 21:16)Caledorn Wrote:
(August 29th, 2013, 21:14)pindicator Wrote: Well, it's uncanny how he knew I was missing Civil Service. Please fix this, Caledorn!
Don't tell anyone, but I gave you rifling. The 11 point score is cleverly camouflaged.
You're the best game host ever
Awwww!
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
FYI it looks like the turn timer is off. That's actually fine for the first turn if we all hit enter, but we may want that back on in the near futureish.
(August 29th, 2013, 23:29)scooter Wrote: FYI it looks like the turn timer is off. That's actually fine for the first turn if we all hit enter, but we may want that back on in the near futureish.
I had to forget something, hadn't I... I have to restart the entire game to get the turn timer on, as there is no option to add it after the game has started. Sorry
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
There - I have restarted the game with the turn timer added. Sorry to those of you who have to redo your turns. I hope that's the last hiccup, and that the game can progress as intended now.
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
Is there a way to save the IP-address of the host to "shortcut"? I'm in 3 PBs now and while the first 2 were easy (both sunrise, so I just need to change the last 4 digits) now it gets a little bit more complicated.
(August 30th, 2013, 01:07)Serdoa Wrote: Is there a way to save the IP-address of the host to "shortcut"? I'm in 3 PBs now and while the first 2 were easy (both sunrise, so I just need to change the last 4 digits) now it gets a little bit more complicated.
I've been looking for that myself. Sadly I haven't found any good solution.
I trust everything in the game is okay now?
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
This is rather unwieldy, but couldn't you accomplish it by having a separate CivIV.ini file (or whatever the right name is) for whichever instance of the pitboss client you wanted to connect to? This would probably necessitate having two separate CivIV installations, but I think I've heard of people just copying and pasting the whole install from one place to another on their hard disk (indicating there's no registry funk involved to screw it up), so if you have two separate CivIV installs you could have two separate CivIV.ini files, one for each. Then you just put a shortcut to both installs and there you go. Seems like a lot of work though. Maybe DNS trickery would be easier, let's see... (and I'm assuming Windows installations here because I don't care about supporting Mac desktops! )
You may be able to shorten access to Sunrise's or Caledorn's servers by editing your Host file (almost always at C:\Windows\System32\Drivers\etc\hosts) and add a shorter entry for both the Caledorn server name and the Sunrise server name. The trouble with this is that I believe neither of them have static IP addresses, else they wouldn't use no-ip or dyndns, whatever they're using. In theory anyway you'd edit the host file and then when you launch Civ and want to connect to the pitboss server of choice, you'd just enter caledorn:2058 or sunrise:2063 or whatever the right ports are. But it's surely more work to keep the host file up to date with a manually entered current IP address for those guys, you wouldn't know to change it until you were unable to connect to their server. And even then you wouldn't know if your config is the problem or whether the server is down. Long way of saying this is probably possible but not worth it.
If it's a big inconvenience to swap out the server names when you connect to your three games, and if you have a lot of free hard disk space, the first suggestion seems like it should work. But I've never used it. Also, if you're using the Steam version of CivIV (which I do), I doubt it would work anyway....Good luck!
Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon