Lets see:
-I'll start my second GA next turn.
-Tech path is tricky probably a beline to steel.
-Land is very brown, Ruff and Whosit have the best land but there are also the smallest civ.
-Molach is first in power tech path was Guilds-Philo-Nationalism-Gunpowder-MT. So building knights to upgrade to crui.
-90% chance Molach will attack whosit. 10% chance attack Commodore.
-Nevertheles Commodore has move all his units tho the Molach borders.
-Commodore land sucks as bad as me.
-I need to attack commodore at some point in the near future. If the game goes on without anybody fighting then Molach will win.
-I'm not sure what commodore long terms goals are. He start a GA a few turns ago probably start another one soon. But he can't keep in research for too long. He is probably building wealth and research everywhere. He is also backwars he doesn't even have CS yet.
-I probably went a little to strong on building cats. I have 23 plus anothers 3 finishing eot.
-If Molach is able to conquer whosit fast then I don't think anyone can't beat him. I don't think Commodore wil attack him. Knowing Commodore he will probably attack Ruff again although is pointless in the big scheme.
-Even if I somehow were to fight and conquer a big part of Commodore I'l still be behind Moach. That is how awful the land is over here.
-In the super odd chance Molach do attack Commodore I think I will enter the war too even if I'm somehow unprepared.
-Is funny how at some point four of us were in a GA at the same time.
- I'm starting to get attached to this game, would be sad when Hashoosh come back. Although I kinda need the free time