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Dresden Files RPG Play-by-Post Planning

So we've enough people to start whenever jive. I'm in no rush, but I'm glad to see it's going to happen.

Got some logistics questions for the other players, mostly just to start a conversation smile. But they might also affect which system we go with. I'll go ahead and answer them for myself.

- You played FATE or DF-FATE before? Does the cost of the DF rulebook matter to you? (me: never played it. I already own the DF book and have a free copy of FATE, so no additional pain for me, just got to learn the system)
- You familiar with Dresden Files? (me: absolutely, not only read them but pushed the series on my friends.)
- Any thoughts on preferred character? (me: sorta...I want access to magic and a character in the know, but I haven't really got any details in mind)
EitB 25 - Perpentach
Occasional mapmaker

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(July 16th, 2014, 12:32)Mardoc Wrote: - You played FATE or DF-FATE before? Does the cost of the DF rulebook matter to you?

No, total noob. As long as the rulebook isn't at college textbook levels of expense, I can probably afford it. Free sounds better, though.

(July 16th, 2014, 12:32)Mardoc Wrote: - You familiar with Dresden Files? (me: absolutely, not only read them but pushed the series on my friends.)

Not at all.

(July 16th, 2014, 12:32)Mardoc Wrote: - Any thoughts on preferred character? (me: sorta...I want access to magic and a character in the know, but I haven't really got any details in mind)

No.
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(July 16th, 2014, 12:32)Mardoc Wrote: - You played FATE or DF-FATE before? Does the cost of the DF rulebook matter to you?
Nope!
(July 16th, 2014, 12:32)Mardoc Wrote: - You familiar with Dresden Files? (me: absolutely, not only read them but pushed the series on my friends.)
100% It's teh best!
(July 16th, 2014, 12:32)Mardoc Wrote: - Any thoughts on preferred character? (me: sorta...I want access to magic and a character in the know, but I haven't really got any details in mind)
Yeah...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Yeah, Dresden was 100% the reason behind me expressing interest and lamenting time available
Suffer Game Sicko
Dodo Tier Player
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Hmm. Well we both have people unfamiliar with dresden specifically and people wanting to play for that reason.

Hey why don't we play the "uses the base FATE system for price and familiarity without having to read 15 novels to understand what's happening" system with the "all of the fun flavor and atmosphere and some mechanics we can rip from the book series to get the feel the Dresdenatics want plugged into the game but contained so the new people aren't completely lost" addon pack that I just made up?
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In other words, we can choose to add and still have dark modern city where all the baddies are messing stuff up, and tenets like wizards fry tech and names mean so much, but without Bob and Billy and the White cour as we know it? The character/city creation will let us setup and learn about our own npcs and factions without either alienating someone or others already knowing all there is to know about those things.
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Also I promise that writing for the story for this will be less off the cuff and rough than this is here. smile
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Sounds fine. Although the DFRPG certainly leaves room for the uninitiated...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(July 16th, 2014, 12:32)Mardoc Wrote: - You played FATE or DF-FATE before? Does the cost of the DF rulebook matter to you?
Nope neither.
(July 16th, 2014, 12:32)Mardoc Wrote: - You familiar with Dresden Files?
I've read up to Turn Coat, but then I went to China and basically got cut off from books in general. I didn't even know if they had continued. (Wow that is depressing).
(July 16th, 2014, 12:32)Mardoc Wrote: - Any thoughts on preferred character?
It's been five years since I read any of the books. I need a refresher on the characters.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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Okay, I think we're good to go ahead and get started with creating the game now. cool

For those who are new to FATE, here is a link to the webpage where you can buy the rulebook OR download it officially free of charge. I strongly recommend reading the first section to start out with, it will help you get a good feel for how the game is going to be played. The character sheet spread is particularly good for giving you an overview for how your character operates, which is explained in good detail later in the book.

A main thing to remember is that at least compared to D&D, this will have more of a feel of collaborative story telling than normal. This is evident in the first step that we have for getting the game under way: Setting/City creation. Coming up with the world we are to play in is something for us all to undertake. We do have some stuff set already; this campaign will be in a modern city and will focus on mystery and have some elements of the supernatural in it. Past that, nothing is set in stone yet.

So first, we need to agree on a city to have the game based in. Ideally, it would be a city that we could all feel decently familiar with putting ourselves into, something you're familiar with or could be familiar with without too much effort. Probably means that a major city somewhere in the USA is best with the players we have here, though we could always try something else if anyone has any good ideas. It would also help a city if it had a lot of rumors or unexplained events in its history that we could then turn into story hooks.

I had so far been thinking of doing Nashville, TN, solely because I've lived there for a good portion of my life and would be able to draw upon a good bit from experience and driving around to locations here. It's not one you see on TV as much as most, but it's big enough to be a good playground I think. Definitely throw up another suggestion if you feel like you might have a really good one.

And once we agree on that, the next step would be to get some Setting's Big Issues talked about. I think we're looking for a more complex world, so probably getting 3 of those would be good. The goal there is to talk about either some overarching themes we want to go along with the story, or to name some imminent threats that we're going to have to deal with. And then later, we'll get to writing down some places and faces.

Also, go ahead and start thinking of a general character idea. As long as it fits inside those realms of modern/mystery/urban/maybe-supernatural or so, anything is fair play. You'll notice as you read through the rulebook that it doesn't have a lot specifically written out for a lot of subsystems, which is fine. The FATE system is set up that between the aspects/skills/stunts/consequences/fate points systems, we can emulate most things that we might want, and can even throw left over stuff in the Extras space if we need to. So if you have some ideas for something you want to be able to do that you don't see a close way to have happen in the rules already there, that's okay, think through how you want it to work and talk to me, and we'll figure out a way to make it work for you. I'm already talking to Mardoc some over chat about how to get a Magic/Evocation system in place, so go ahead and talk to me whenever.

PS: Also, if there's a general idea for the world that doesn't fit into any of the above that you want to make sure is included that might be out of the setup's common tropes("Let's have some crossover with modern-style superheroes in this world too"), or something that would be common to the trope you think it would be fun to work around not having here ("Let's have supernatural elements, but no supernatural species like werewolves or vampires"), go ahead and put it up, and we can make that a rule of the world if no one raises any major issues with it.
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So in summary, for now:
1) Download the rulebook, read at least the first section and how they describe setting creation.
2) Help agree on a city to set the game in, any suggestions you might have are welcome, if not I'll probably go for using Nashville.
3) Start thinking of overarching themes or imminent threats you want to have around in this campaign.
4) Start thinking of your character idea, and let me know if you wanna be able to do something that's not in the book.

a) Anything uncommon you want in the story, or anything common you want to ban, mention it, and we'll see if everyone's fine with it.

Hope that's not too much for now. smile
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