RtR mod 2.0.7.6
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OK, I tested this in a local pitboss and I can confirm that this does not work as intended. The diplo screen showed up even though the game was paused. I then exited to desktop, logged on as another player, unpaused, logged back in as the player receiving the diplo offer, and the diplo screen was gone. So I saw the same behavior as GermanJojo.
I have to run.
I looked at the code. There's no wonder the fix isn't working, as it's never made it into the code base.
Here's plako's description of the fix. So I guess it's just a matter of implementing it and testing it. (April 3rd, 2014, 01:17)plako Wrote: I've found a cure to the diplo window stuck when paused problem in pitboss games. Solution is so simple that I'm really surprised it hasn't been done. It prevents diplo window opening while paused and opens them when unpausing. You can still shoot yourself in the foot i.e. open diplo window while paused, but other people logging in when you've opened diplo window can now upause. I've set a pull request to T-Hawk's git repository, but here are all the code changes needed: So what GJ and I saw was just the standard BTS behaviour, I know I clicked the Exit diplomacy button while the game was paused, so I guess that's what registered when the game was unpaused.
I have to run.
OK, so I added the pause fix, and it seems to work. I check that the game is a pitboss game, to avoid any PBEM problems. The fix can also be disabled through an xml setting in GlobalDefines.xml.
Here are the code details: https://github.com/novice-rb/Civ4RealmsB...b34debf61d And here is an unofficial 2.0.7.2 release of RtR, with the fix added: https://dl.dropboxusercontent.com/u/1521....0.7.2.zip
I have to run.
I believe there is a way to modify yhe save files to accept the updated mod, but I need to ask the Spanish guys that made the APTMod that's being used in th ISDG how they did it. If you guys are interested, that is.
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I'm a bit embarrassed because it's likely I'm being an idiot but I think I've found a 'bug'.
I have a game using the mod and as an imperial leader I can't 1 pop slave a settler when at 52/100. My understanding is that: 30h (slave) * 160% (imperial) = 48h, so 52 + 48 = 100 I've checked that I have enough pop (3) and am in slavery (lol). I can slave if at 55h so maybe it's something to do with the extra 10%? Or more likely I'm being an idiot. I'm using 2.0.7.2 I can't upload the save with this post because it won't let me but here is a link Save.
Back in vanilla Civ 4 there was a problem with slavery, such that when slaving with hammer multipliers it was possible to slave 1 pop away and around get 2 pops worth of hammers. It was easily abusable with OR, and it was known about a long time ago:
http://www.civfanatics.com/civ4/strategy/whip.php Quote:1.61 EXPLOITS This is, I believe, essentially the same bug. Which doesn't really help me much because I can't remember what the fix was. |
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