As a French person I feel like it's my duty to explain strikes to you. - AdrienIer

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[LURKERS] PB27 Map & Lurking: Walking in a :weed: wonderland

Events on?
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Ah, I missed that, thought they were turned off in PB18. I think it makes sense to turn them off for this game at least.
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I'd highly recommend turning events OFF. Among the events remaining, those that give away free promotions are still ridiculously strong and unsuitable for MP. During PB18 I believe plako had 3 separate events giving different types of units free promotions, for instance (archers, triremes, cannons). Makes combat much more costly for an adversary, at the behest of the RNG. Others may have had unbalancing event effects as well, I noticed plako's because I was paying close attention to his events. banghead

Played: Pitboss 18 - Kublai Khan of Germany Somalia | Pitboss 11 - De Gaulle of Byzantium | Pitboss 8 - Churchill of Portugal | PB7 - Mao of Native America | PBEM29 Greens - Mao of Babylon
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I'm pretty decently sure I've found the spot in the uncompiled dll where you can disable city trades without removing them from the trade window. If so that will force the no city trading rule from even being needed, which would be nice.
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(August 11th, 2015, 14:17)Molach Wrote: Please no huts

Were huts good/bad in PB18?
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Brick I think we're at 150 tiles per player not including the islands. I'm fine with barbs on/off either way.

Regarding huts... I think everyone knows how I feel about huts... mischief But, I'm not playing in this game so its up to you.
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EDIT: I had contracted a case of the dumb. plz ignore.
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IIRC there's some kind of bug with events that Krill found that causes them to trigger for some players but not others? I'm not exactly clear what the problem was.
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(August 11th, 2015, 14:29)BRickAstley Wrote: Ah, I was getting more like 130 per, guess my ratios are off.

Are you counting peaks or not?
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The double move rules don't take into account things like settler races.
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