Did some preliminary simming and while it's clear I need to wait one more turn to see what's in the remaining fog in my capital before committing to anything, here are some early conclusions:
- Pottery first is good, but there are some complications. First off is the fact that I don't actually have a visible plains hill forest in my cap. That hill below my planned settling spot is a Desert, so no three-hammer tiles for a quicker granary build so it's a tad delayed. Still pretty quick though and it does have the benefit of very quickly getting my cottages to mature.
- The problem here is that the first settler comes quite late, T39 by my reckoning, though I can't guarantee I took the most optimal route there. I do end up having all my forests to chop for a second settler but that leads to the second problem: getting the early cottages means I could only squeeze in one road toward the gems, which is kinda bad in this case I found cause I'm literally surrounded by hills. So I lose a bunch of worker turns and potential settler travel time depending on which way I go.
-Mining->BW with double worker start (single worker->growth->worker is way too slow) branches into two potential paths. First is farming both the Rice and one of the flood plains immediately, the second is just farming the Rice and spending the rest of the time roading under forests. Either way the first settler comes at T34 after growing to size 3 and hard building it+immediate chops when BW comes in, much faster than the Pottery first path, and I can revolt to Slavery while the settler is on route. I can then go into another settler with more chops and have it done in time for when Pottery comes
-Farming FP vs not farming FP is tricky. On one hand, it's going to be replaced by a cottage soon so those worker turns are sort of wasted, but on the other hand having that one extra food allows me to reach size 3 one turn sooner and makes the subsequent settler builds slightly faster, which matters since in the not-farm case, the second settler is slightly delayed.
-That desert forested hill is a bit of a thorn in my side. It takes an extra turn both to road AND to chop. I just hope the forest in the fog isn't also a desert tile or it'll just make things trickier.
-Another potential problem with all this: health. Even off fresh water my health is fine right up until the forests go down, in which case simply being as size 4 makes me unhealthy. This could present a problem in the pottery first path simply because after the initial growth spurt I might not actually be able to work all my cottages without losing food. This can be mitigated just by hooking up the Rice and getting it's +2 health with the granary, but, as you can see from the start, doing so would be incredibly inconvenient considering where all of my workers will be futzing around during this whole start. The one exception here is the Mining->BW without farming the FP. Not farming the FP leaves me enough time to immediately connect the rice through those northern hills and get all the other roads down before BW comes in, cutting off the health problem before it ever really starts. Boy am I glad I am EXP
So all things considered,
POTTERY FIRST
Pros:
-Fast granary and cottages
-Better economic setup for after the initial start
-Plenty of growth to immediately utilize with the whip once Slavery comes in.
Cons:
-First settler is delayed
-Movement is greatly inhibited because of lack of roads
-No time to connect Rice so unhealth starts creeping up once forests are gone.
MINING->BW
Pros:
-Roads are down quickly
-Double worker start
-Much faster burst start since the chops come in a lot sooner.
-Have enough time to mine the gems and a hill, granted should only be working those sparingly when they're clearly the best option.
Cons:
-Cottages don't even get started until around T40ish, and that may even be with only one worker depending on how much immediate attention the second and third cities need.
-Slow capital growth to start.
-The moment when Pottery comes in is a little tricky, as I may be forced to double 1-pop the settler and the granary and grow back from size 1 (manipulating the food box along the way of course) or perhaps wait a bit to finish the second settler manually and just 1-pop the granary, not sure which would be better.
With all that said, I can't really decide on anything until at least the next turn because I don't even know my remaining capital tiles yet, to say nothing of my immediate surroundings which would inform my decision of just how quickly I want to get my settlers out.
- Pottery first is good, but there are some complications. First off is the fact that I don't actually have a visible plains hill forest in my cap. That hill below my planned settling spot is a Desert, so no three-hammer tiles for a quicker granary build so it's a tad delayed. Still pretty quick though and it does have the benefit of very quickly getting my cottages to mature.
- The problem here is that the first settler comes quite late, T39 by my reckoning, though I can't guarantee I took the most optimal route there. I do end up having all my forests to chop for a second settler but that leads to the second problem: getting the early cottages means I could only squeeze in one road toward the gems, which is kinda bad in this case I found cause I'm literally surrounded by hills. So I lose a bunch of worker turns and potential settler travel time depending on which way I go.
-Mining->BW with double worker start (single worker->growth->worker is way too slow) branches into two potential paths. First is farming both the Rice and one of the flood plains immediately, the second is just farming the Rice and spending the rest of the time roading under forests. Either way the first settler comes at T34 after growing to size 3 and hard building it+immediate chops when BW comes in, much faster than the Pottery first path, and I can revolt to Slavery while the settler is on route. I can then go into another settler with more chops and have it done in time for when Pottery comes
-Farming FP vs not farming FP is tricky. On one hand, it's going to be replaced by a cottage soon so those worker turns are sort of wasted, but on the other hand having that one extra food allows me to reach size 3 one turn sooner and makes the subsequent settler builds slightly faster, which matters since in the not-farm case, the second settler is slightly delayed.
-That desert forested hill is a bit of a thorn in my side. It takes an extra turn both to road AND to chop. I just hope the forest in the fog isn't also a desert tile or it'll just make things trickier.
-Another potential problem with all this: health. Even off fresh water my health is fine right up until the forests go down, in which case simply being as size 4 makes me unhealthy. This could present a problem in the pottery first path simply because after the initial growth spurt I might not actually be able to work all my cottages without losing food. This can be mitigated just by hooking up the Rice and getting it's +2 health with the granary, but, as you can see from the start, doing so would be incredibly inconvenient considering where all of my workers will be futzing around during this whole start. The one exception here is the Mining->BW without farming the FP. Not farming the FP leaves me enough time to immediately connect the rice through those northern hills and get all the other roads down before BW comes in, cutting off the health problem before it ever really starts. Boy am I glad I am EXP
So all things considered,
POTTERY FIRST
Pros:
-Fast granary and cottages
-Better economic setup for after the initial start
-Plenty of growth to immediately utilize with the whip once Slavery comes in.
Cons:
-First settler is delayed
-Movement is greatly inhibited because of lack of roads
-No time to connect Rice so unhealth starts creeping up once forests are gone.
MINING->BW
Pros:
-Roads are down quickly
-Double worker start
-Much faster burst start since the chops come in a lot sooner.
-Have enough time to mine the gems and a hill, granted should only be working those sparingly when they're clearly the best option.
Cons:
-Cottages don't even get started until around T40ish, and that may even be with only one worker depending on how much immediate attention the second and third cities need.
-Slow capital growth to start.
-The moment when Pottery comes in is a little tricky, as I may be forced to double 1-pop the settler and the granary and grow back from size 1 (manipulating the food box along the way of course) or perhaps wait a bit to finish the second settler manually and just 1-pop the granary, not sure which would be better.
With all that said, I can't really decide on anything until at least the next turn because I don't even know my remaining capital tiles yet, to say nothing of my immediate surroundings which would inform my decision of just how quickly I want to get my settlers out.