February 6th, 2010, 14:22
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woop math! Good work on the turn TT and nice job on the beaker overflow whosit.
Somethings to note: i made my best attempt at beaker values as i went thru. My only issue with BW so early is that it is a BIG delay and could easily be traded for later- altho granted this is less risk overall it also lessens our chance of oracle. I don't think we'll have a lot of value from chopping oracle but maybe i'm wrong because genesis is very hammer heavy and with marble it will go super fast anyhow. It's not very expensive generally.
The great engineer/great prophet issue- i was intending to build the forge elsewhere. I can only see philosophical civ's even really considering an early pyramids (it's super expensive) and even then, only if they get stone. With peter already gone, our main competition is lizzie of france but as she's financial also it's not anywhere near as much of an issue.
whosit- you mentioned diplomacy earlier and certainly we'd like you to be involved but i would rather refrain from discussing your success in that field in the other game. Trying to avoid reference to any other games for spoiler purposes!
February 6th, 2010, 14:35
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New turn was up:
Everyone has discovered a tech now and judging by rival best for soldier count it looks like rome got bronze working. Please don't be next to us!
The lion decided to not attack last turn but instead wait until we had fortified for 10% before jumping in at 1% odds. This is proof of why we stick to good terrain. Two attacks on us so far, one at 0% odds and one at 1%. I moved novice onto the woodland as the lion barely scratched him. He's at 1.7/2 health and can be promoted next turn making him even more unbeatable!
Novice
If we follow the same naming theme, then the second warrior should be Banshee and perhaps name the first worker Speaker as he was our third lurker ![wink wink](https://www.realmsbeyond.net/forums/images/smilies/wink2.gif) *hopes sullla posts something just so we can have our first two workers names speaker and sullla* haha
Our pasture completed! Meaning genesis can finally start growing properly. Good times indeed. Worker moves north next turn and farms.
February 6th, 2010, 15:00
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Kyan Wrote:My only issue with BW so early is that it is a BIG delay and could easily be traded for later-
Except, of course, for the fact that Bronze Working is a prerequisite for Metal Casting? The tech you're hoping to score from the Oracle?
Kyan Wrote:With peter already gone, our main competition is lizzie of france but as she's financial also it's not anywhere near as much of an issue.
OK, so someone did get eliminated? I wasn't keeping on top of that discussion since it collapsed into more double-move issues. But no more Peter (Phi/Exp), eh?
Kyan Wrote:whosit- you mentioned diplomacy earlier and certainly we'd like you to be involved but i would rather refrain from discussing your success in that field in the other game. Trying to avoid reference to any other games for spoiler purposes!
I was kidding, of course. At least insofar as asking you to rate my skills. Obviously, I rate myself as [strike]at least adequate[/strike] a super-skilled-master in that field, and if you're willing to involve me, I'll just assume that you agree with that much.
Now, as for the new turn . . . . Where to move Novice? First, I'd refrain from using the promotion just yet if you haven't already. It's hard to tell without being in game, but the tile 2S of Novice . . . is that a lake? Either way, I'd move 1SW next turn.
Next, either 1S, or 1SE if that tile in question is actually land. After that, Novice should be able to reach the cover of trees, hopefully.
So far, it isn't looking like there's anything else awfully spectacular around the Marble. Settling 1W of the pigs still seems like the best bet. We'll want Fog-busting units in the area ASAP. Ideally, we'd also want a Worker to chop the forest on the hill before the Settler arrives, just to get some benefit out of those trees, but it's not a huge priority. What with the distance penalties, it would probably just amount to 5-10 hammers, yes?
February 6th, 2010, 15:05
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Yay! I'm glad I didn't move Novice although he was on pretty much full heath! Looks like Novice is going to be a long term feature in our game!
I'll leave the math up to you guys, you know it a lot more than I do it seems!
In terms of Oracle site, wouldn't the 3 hammer hill NE of Novice be a tempting site, with pigs W and 2 3 hammer hills NW and NNW, with plenty of forest?
"You want to take my city of Troll%ng? Go ahead and try."
February 6th, 2010, 15:09
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Whosit Wrote:Except, of course, for the fact that Bronze Working is a prerequisite for Metal Casting? The tech you're hoping to score from the Oracle? ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Ha this is why i need you guys
Whosit Wrote:OK, so someone did get eliminated? I wasn't keeping on top of that discussion since it collapsed into more double-move issues. But no more Peter (Phi/Exp), eh?
Yep, Peter of Korea was taken out by Krill (gandhi of egypt)
Whosit Wrote:Now, as for the new turn . . . . Where to move Novice? First, I'd refrain from using the promotion just yet if you haven't already. It's hard to tell without being in game, but the tile 2S of Novice . . . is that a lake? Either way, I'd move 1SW next turn.
Looks like a plains tile to me. Promotion can't be used til start of next turn but why not? Woodsman I will make us pretty much invincible on woodland terrain to anything cept bears- who we will still have odds on.
Whosit Wrote:So far, it isn't looking like there's anything else awfully spectacular around the Marble. Settling 1W of the pigs still seems like the best bet. We'll want Fog-busting units in the area ASAP. Ideally, we'd also want a Worker to chop the forest on the hill before the Settler arrives, just to get some benefit out of those trees, but it's not a huge priority. What with the distance penalties, it would probably just amount to 5-10 hammers, yes?
If that from the trees. Probly like 5, so it's no great biggy. Oh on your tech plan earlier- bear in mind the farm, which we would be working, gives +1c also.
February 6th, 2010, 15:47
(This post was last modified: February 6th, 2010, 19:25 by Whosit.)
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Kyan Wrote:Looks like a plains tile to me. Promotion can't be used til start of next turn but why not?
Because next turn Novice will not be on a forested/jungle tile. Suppose you move him and he ends up next to a Lion? That Woodsman I will do jack squat. Combat I, on the other hand, might save his bacon. The one risk, of course, is a Wolf popping out of the fog, but even wounded at 1.7, Novice should have good odds.
Kyan Wrote:If that from the trees. Probly like 5, so it's no great biggy. Oh on your tech plan earlier- bear in mind the farm, which we would be working, gives +1c also. ![smile smile](https://www.realmsbeyond.net/forums/images/smilies/smile2.gif)
Yeah, I should have factored that in, too, but I was just doing a rough estimate and didn't feel like looking up the schedule to see when the Farm would be finished and worked. A bit lazy there! But, needless to say, working that tile will probably shave a few turns off of our overall tech time, but it won't be as significant as a Financial boosted Cottage, of course.
Anyway, I strongly urge Bronze Working after Mining to see if we have Copper, which would let us ignore Hunting/Archery for awhile.
Now, just some tangential planning: Exodus will have a Happy Cap of 4. Work Pigs (+5 food), and . . . 1 grassland hill mine, 2 plains hill mines to stagnate at 4 pop, max hammers. Perhaps we can devote 2 Workers to this city? Also, just noticed, but see that bare hill 1NW of the pigs? With all those other forested hills, what are the odds of a resource of some kind being there? Hopefully an early metal, and not Coal or something.
Anyway, with that setup, we'd have: 8/8 Food, 1 Commerce, 14 hammers. Not bad. It will take 24 Worker turns to make it happen, though. Actually, 33 including the Marble hook-up.
But that would nab the Oracle in 6 turns.
February 6th, 2010, 19:17
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Yet another turn roll!
Ok, so I have looked around since it rolled over and this is what I have done.
ANOTHER FECKING LION! This time on the 'scout me' sign'. Luckily, it costs nothing to move Banshee to a forest hill NW of the lion. Best odds we could get methinks!
Here is a picture of Genesis for your perusal.
And I moved Novice SW onto the plains tile, where nothing evil was found, but a nice Corn tile by the marble was found
NOW - I have NOT ended the turn as I have left two decisions to committee!
The worker can be moved or set to road the pasture, or we can send them towards the mine, though I might prefer waiting for warrior 3 before we send our worker to three hammer hill.
And I have not promoted Novice as we need to decide. If a lion/bear had appeared when I moved him, I would have picked Combat 1, but with no evil things in sight, I have left this open for us to discuss.
So hey! Lets discuss!
"You want to take my city of Troll%ng? Go ahead and try."
February 6th, 2010, 19:18
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Double post - Notice that we are now at 11 beakers per turn!
Time to change the math again boyos!
"You want to take my city of Troll%ng? Go ahead and try."
February 6th, 2010, 19:29
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Twinkletoes89 Wrote:Double post - Notice that we are now at 11 beakers per turn!
Time to change the math again boyos!
Nope. My original calculations include the completion of the Pasture.
So, are we going to move Novice 1W and meet Broker and co? I wonder what the look on his face will be when he realizes he starts next to me again . . . .
If we could somehow take them out, that would eliminate an Industrious rival. This is a dangerous situation for us. They could take the Marble. However, they started with a Warrior, had ample time to build more . . . or can we figure out if they had grown? Shoot. TT, have you been keeping track of score increases? I just realized that I've forgotten to do so. If their city hasn't grown, it may indicate a Worker first, right?
February 6th, 2010, 19:32
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how do you know about broker and co being next door?
"You want to take my city of Troll%ng? Go ahead and try."
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